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3dcloud-lightfield.frag
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3dcloud-lightfield.vert
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Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
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2013-06-13 13:26:37 +03:00 |
3dcloud.frag
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3dcloud.vert
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airfield.frag
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ambient.frag
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bloom-combine.frag
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blur.frag
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bowwave.frag
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building-default.frag
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building-default.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-deferred-gbuffer.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-haze.vert
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building-ubershader.vert
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bumpspec.frag
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bumpspec.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
cinema.frag
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cloud-static-lightfield.frag
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cloud-static-lightfield.vert
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cloud-static.frag
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cloud-static.vert
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clouds-box.frag
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clouds-box.vert
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clouds-layered.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-layered.vert
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clouds-test.frag
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clouds-test.vert
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clouds-thick.frag
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clouds-thick.vert
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clouds-thin.frag
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clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
clouds-thinlayer.vert
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contrail.frag
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Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
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2010-08-01 22:54:35 +01:00 |
contrail.vert
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crop.frag
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crop.vert
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default.frag
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default.vert
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deferred-gbuffer.frag
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deferred-gbuffer.vert
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deferred-tree.frag
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deferred-tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
display.frag
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flutter-lightfield.vert
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flutter.vert
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fog.frag
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fog.vert
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forest.frag
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forest.vert
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fullscreen.vert
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gbuffer-encode.frag
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gbuffer-functions.frag
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include_fog.frag
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include_fog.vert
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landmass-g.vert
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landmass.frag
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Standardize fog
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2011-12-01 21:05:05 +00:00 |
landmass.geom
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Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
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2012-04-16 08:53:18 +02:00 |
landmass.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-cone.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
light-cone.vert
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light-point.frag
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light-spot.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
light-spot.vert
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lightmap.frag
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lightmap.vert
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mat-anim.frag
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mat-anim.vert
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mode-diffuse.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mode-off.vert
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model-default.frag
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model-default.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
night-vision.frag
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rain-layer-lightfield.frag
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rain-layer-lightfield.vert
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rain-layer.frag
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rain-layer.vert
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reflect-bump-spec.frag
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reflect-bump-spec.vert
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reflect.frag
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reflect.vert
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runway-gbuffer.frag
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runway-gbuffer.vert
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runway-lightfield.frag
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runway.frag
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skydome.frag
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skydome.vert
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ssao.frag
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ssao.vert
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Screen space ambient occlusion effect
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2012-05-12 09:20:07 +02:00 |
sunlight-nofiltering.frag
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sunlight-noshadow.frag
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sunlight.frag
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sunlight.vert
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terrain-default.frag
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terrain-haze-detailed.frag
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terrain-haze-detailed.vert
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terrain-haze-ultra.frag
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Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
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2013-06-07 13:31:34 +03:00 |
terrain-haze-ultra.vert
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terrain-haze.frag
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terrain-haze.vert
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terrain-nocolor.frag
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test.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
test.vert
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transition-gbuffer.frag
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transition-gbuffer.vert
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
transition.frag
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
transition.vert
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tree-haze.frag
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tree-haze.vert
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tree.frag
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tree.vert
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trivial.frag
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trivial.vert
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trivial_transparent.frag
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ubershader-gbuffer.frag
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ubershader-lightfield.frag
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ubershader.frag
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ubershader.vert
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Model ubershader for Atmospheric Light Scattering
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2013-01-31 14:15:18 +02:00 |
urban-gbuffer.frag
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urban-gbuffer.vert
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urban-lightfield.frag
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urban-lightfield.vert
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urban.frag
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Fix a GLSL compile error on Mac
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2013-06-25 22:50:39 +01:00 |
urban.vert
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wake.vert
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water-gbuffer.frag
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Restore the foam to the Rembrandt water shader
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2012-10-06 14:14:27 +03:00 |
water-gbuffer.vert
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Restore the foam to the Rembrandt water shader
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2012-10-06 14:14:27 +03:00 |
water-inland.frag
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water-orig.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water-orig.vert
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Restore old shader for quality level below 2
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2010-10-03 08:57:33 +02:00 |
water.frag
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water.vert
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water_lightfield.frag
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water_lightfield.vert
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Shader trick to generate surf at steep coastlines
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2013-06-07 14:35:25 +03:00 |
water_lightfield_lr.frag
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water_sine-gbuffer.frag
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water_sine.frag
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