1
0
Fork 0
fgdata/Shaders
James Turner 105983702f Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
..
3dcloud-lightfield.frag
3dcloud-lightfield.vert Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped 2013-06-13 13:26:37 +03:00
3dcloud.frag
3dcloud.vert
airfield.frag
ambient.frag
bloom-combine.frag
blur.frag
bowwave.frag
building-default.frag
building-default.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-haze.vert
building-ubershader.vert
bumpspec.frag
bumpspec.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
cinema.frag
cloud-static-lightfield.frag
cloud-static-lightfield.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag
deferred-gbuffer.vert
deferred-tree.frag
deferred-tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
display.frag
flutter-lightfield.vert
flutter.vert
fog.frag
fog.vert
forest.frag
forest.vert
fullscreen.vert
gbuffer-encode.frag
gbuffer-functions.frag
include_fog.frag
include_fog.vert
landmass-g.vert
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe 2012-04-16 08:53:18 +02:00
landmass.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.vert
light-point.frag
light-spot.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.vert
lightmap.frag
lightmap.vert
mat-anim.frag
mat-anim.vert
mode-diffuse.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mode-off.vert
model-default.frag
model-default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
night-vision.frag
rain-layer-lightfield.frag
rain-layer-lightfield.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
runway-gbuffer.frag
runway-gbuffer.vert
runway-lightfield.frag
runway.frag
skydome.frag
skydome.vert
ssao.frag
ssao.vert Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag
sunlight.vert
terrain-default.frag
terrain-haze-detailed.frag
terrain-haze-detailed.vert
terrain-haze-ultra.frag Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement 2013-06-07 13:31:34 +03:00
terrain-haze-ultra.vert
terrain-haze.frag
terrain-haze.vert
terrain-nocolor.frag
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert
transition-gbuffer.frag
transition-gbuffer.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.frag use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.vert
tree-haze.frag
tree-haze.vert
tree.frag
tree.vert
trivial.frag
trivial.vert
trivial_transparent.frag
ubershader-gbuffer.frag
ubershader-lightfield.frag
ubershader.frag
ubershader.vert Model ubershader for Atmospheric Light Scattering 2013-01-31 14:15:18 +02:00
urban-gbuffer.frag
urban-gbuffer.vert
urban-lightfield.frag
urban-lightfield.vert
urban.frag Fix a GLSL compile error on Mac 2013-06-25 22:50:39 +01:00
urban.vert
wake.vert
water-gbuffer.frag Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-gbuffer.vert Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-inland.frag
water-orig.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag
water.vert
water_lightfield.frag
water_lightfield.vert Shader trick to generate surf at steep coastlines 2013-06-07 14:35:25 +03:00
water_lightfield_lr.frag
water_sine-gbuffer.frag
water_sine.frag