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3dcloud-lightfield.frag
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Discard cloud fragments with a transparency >98%
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2012-12-16 22:16:16 +00:00 |
3dcloud-lightfield.vert
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Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
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2013-06-13 13:26:37 +03:00 |
3dcloud.frag
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
3dcloud.vert
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
airfield.frag
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Cloud shadows for airfield green
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2014-03-14 09:39:24 +02:00 |
ambient.frag
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Allow to adjust ambient occlusion strength
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2012-05-18 09:00:48 +02:00 |
bloom-combine.frag
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Bloom effect for the Rembrandt renderer
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2012-05-12 13:06:45 +02:00 |
blur.frag
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bowwave.frag
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bowwave_lightfield.frag
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Wake shader effect for Atmospheric Light Scattering framework
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2013-08-28 14:58:21 +03:00 |
building-default.frag
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building-default.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-deferred-gbuffer.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-haze.vert
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Bugfixes for random building in Atmosperhic Light Scattering
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2013-01-30 10:04:27 +02:00 |
building-ubershader.vert
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
bumpspec.frag
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bumpspec.vert
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cinema.frag
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Preserve film grain aspect ratio
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2012-08-06 10:27:29 +01:00 |
cloud-impostor-lightfield.vert
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Impostors simulating distant clouds for Advanced Weather / ALS
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2014-02-17 10:21:26 +02:00 |
cloud-noctilucent-lightfield.vert
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Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
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2014-01-30 11:08:35 +02:00 |
cloud-shadowfunc.frag
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Experimental support for cloud shadows on the terrain
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2014-03-10 10:29:14 +02:00 |
cloud-static-lightfield.frag
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cloud-static-lightfield.vert
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
cloud-static.frag
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cloud-static.vert
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clouds-box.frag
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clouds-box.vert
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clouds-layered.frag
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clouds-layered.vert
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clouds-test.frag
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clouds-test.vert
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clouds-thick.frag
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clouds-thick.vert
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clouds-thin.frag
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clouds-thin.vert
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clouds-thinlayer.frag
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clouds-thinlayer.vert
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contrail.frag
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contrail.vert
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crop.frag
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crop.vert
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default.frag
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default.vert
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deferred-gbuffer.frag
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deferred-gbuffer.vert
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deferred-tree.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
display.frag
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Night vision post processing effect in Rembrandt
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2012-08-05 00:08:23 +01:00 |
drunway-lightfield.frag
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High quality dirt runway effect for ALS
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2014-01-23 13:16:20 +02:00 |
flutter-lightfield.vert
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'The Flag' for Atmospheric Light Scattering
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2013-03-01 09:11:10 +02:00 |
flutter.vert
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
fog.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
fog.vert
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forest.frag
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Remove hardcoded maximum snow level. Now configured via Environment Settings.
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2012-10-05 22:13:24 +01:00 |
forest.vert
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fullscreen.vert
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gbuffer-encode.frag
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gbuffer-functions.frag
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include_fog.frag
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include_fog.vert
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landmass-g.vert
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landmass.frag
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landmass.geom
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landmass.vert
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light-cone.frag
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light-cone.vert
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light-point.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
light-spot.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
light-spot.vert
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lightmap.frag
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lightmap.vert
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mat-anim.frag
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mat-anim.vert
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mode-diffuse.vert
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mode-off.vert
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model-default.frag
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model-default.vert
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night-vision.frag
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Night vision post processing effect in Rembrandt
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2012-08-05 00:08:23 +01:00 |
rain-layer-lightfield.frag
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rain-layer-lightfield.vert
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rain-layer.frag
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rain-layer.vert
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reflect-bump-spec.frag
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reflect-bump-spec.vert
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reflect.frag
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reflect.vert
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runway-gbuffer.frag
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Improve runway reflection shader by Emilian H.
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2014-01-23 17:23:03 +01:00 |
runway-gbuffer.vert
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fix runway shader normals in Rembrandt.
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2012-07-01 23:20:02 +03:00 |
runway-lightfield.frag
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Cloud shadows for runway shader effect
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2014-03-17 08:49:49 +02:00 |
runway.frag
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Make the other sunlight shaders recognize water matId.
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2012-07-19 22:08:35 +03:00 |
skydome.frag
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Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
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2014-02-28 10:40:05 +02:00 |
skydome.vert
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Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
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2013-08-29 15:15:51 +03:00 |
ssao.frag
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Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
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2012-08-06 10:27:17 +01:00 |
ssao.vert
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sunlight-nofiltering.frag
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
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2012-07-22 19:53:27 +02:00 |
sunlight-noshadow.frag
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
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2012-07-22 19:53:27 +02:00 |
sunlight.frag
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Improve light reflections on water
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2012-07-13 14:46:31 +02:00 |
sunlight.vert
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surface-light-lightfield.frag
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My GLSL compiler is stricter than yours.
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2014-03-10 17:57:04 +00:00 |
surface-light-lightfield.vert
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Improvements and environment dependence to rendering of runway lighting for ALS
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2014-02-28 09:15:41 +02:00 |
terrain-default.frag
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terrain-haze-detailed.frag
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
terrain-haze-detailed.vert
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
terrain-haze-ultra.frag
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Experimental support for cloud shadows on the terrain
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2014-03-10 10:29:14 +02:00 |
terrain-haze-ultra.vert
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Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
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2013-04-15 14:00:22 +03:00 |
terrain-haze.frag
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Replaced hard fogging near field cutoff by a sliding cutoff
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2013-02-25 14:11:40 +02:00 |
terrain-haze.vert
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
terrain-nocolor.frag
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test.frag
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test.vert
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transition-gbuffer.frag
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
transition-gbuffer.vert
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
transition.frag
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
transition.vert
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use world coordinates for noise texture lookup
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2013-01-17 11:51:23 +02:00 |
tree-haze.frag
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Moved cloud shadows for vegetation into vertex shader, has much better performance
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2014-03-17 09:01:20 +02:00 |
tree-haze.vert
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Moved cloud shadows for vegetation into vertex shader, has much better performance
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2014-03-17 09:01:20 +02:00 |
tree.frag
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tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
trivial.frag
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
trivial.vert
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
trivial_transparent.frag
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
ubershader-gbuffer.frag
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
ubershader-lightfield.frag
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Model ubershader retains some glossiness due to sky irradiance even in indirect light
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2014-03-14 11:02:18 +02:00 |
ubershader.frag
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
ubershader.vert
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
urban-gbuffer.frag
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Improved Random building texturesa - Gabo Huerta
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2013-12-28 20:36:49 +00:00 |
urban-gbuffer.vert
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urban-lightfield.frag
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Cloud shadows for urban effect/random buildings
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2014-03-11 11:53:57 +02:00 |
urban-lightfield.vert
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
urban.frag
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Improved Random building texturesa - Gabo Huerta
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2013-12-28 20:36:49 +00:00 |
urban.vert
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Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
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2012-12-01 20:51:30 +00:00 |
wake.vert
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wake_lightfield.vert
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Wake shader effect for Atmospheric Light Scattering framework
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2013-08-28 14:58:21 +03:00 |
water-gbuffer.frag
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Restore the foam to the Rembrandt water shader
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2012-10-06 14:14:27 +03:00 |
water-gbuffer.vert
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water-inland.frag
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water-orig.frag
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water-orig.vert
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water.frag
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
water.vert
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water_lightfield.frag
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Cloud shadows for water shader effect
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2014-03-11 12:25:47 +02:00 |
water_lightfield.vert
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Ocean depth map support for ALS
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2013-11-23 12:15:52 +02:00 |
water_lightfield_lr.frag
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Better lighting balance for ALS water shader in very low light /night
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2014-03-10 10:43:55 +02:00 |
water_sine-gbuffer.frag
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water_sine.frag
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |