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fgdata/Shaders
2014-03-17 09:01:20 +02:00
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3dcloud-lightfield.frag Discard cloud fragments with a transparency >98% 2012-12-16 22:16:16 +00:00
3dcloud-lightfield.vert Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped 2013-06-13 13:26:37 +03:00
3dcloud.frag Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
airfield.frag Cloud shadows for airfield green 2014-03-14 09:39:24 +02:00
ambient.frag Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
bloom-combine.frag Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.frag
bowwave.frag
bowwave_lightfield.frag Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
building-default.frag
building-default.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-haze.vert Bugfixes for random building in Atmosperhic Light Scattering 2013-01-30 10:04:27 +02:00
building-ubershader.vert Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
bumpspec.frag
bumpspec.vert
cinema.frag Preserve film grain aspect ratio 2012-08-06 10:27:29 +01:00
cloud-impostor-lightfield.vert Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
cloud-noctilucent-lightfield.vert Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
cloud-shadowfunc.frag Experimental support for cloud shadows on the terrain 2014-03-10 10:29:14 +02:00
cloud-static-lightfield.frag
cloud-static-lightfield.vert Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag
deferred-gbuffer.vert
deferred-tree.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
display.frag Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
drunway-lightfield.frag High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
flutter-lightfield.vert 'The Flag' for Atmospheric Light Scattering 2013-03-01 09:11:10 +02:00
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
fog.vert
forest.frag Remove hardcoded maximum snow level. Now configured via Environment Settings. 2012-10-05 22:13:24 +01:00
forest.vert
fullscreen.vert
gbuffer-encode.frag
gbuffer-functions.frag
include_fog.frag
include_fog.vert
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-cone.frag
light-cone.vert
light-point.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.vert
lightmap.frag
lightmap.vert
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-default.frag
model-default.vert
night-vision.frag Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
rain-layer-lightfield.frag
rain-layer-lightfield.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
runway-gbuffer.frag Improve runway reflection shader by Emilian H. 2014-01-23 17:23:03 +01:00
runway-gbuffer.vert fix runway shader normals in Rembrandt. 2012-07-01 23:20:02 +03:00
runway-lightfield.frag Cloud shadows for runway shader effect 2014-03-17 08:49:49 +02:00
runway.frag Make the other sunlight shaders recognize water matId. 2012-07-19 22:08:35 +03:00
skydome.frag Tentative fix for high altitude/low sun rendering artefacts in ALS skydome 2014-02-28 10:40:05 +02:00
skydome.vert Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering 2013-08-29 15:15:51 +03:00
ssao.frag Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-06 10:27:17 +01:00
ssao.vert
sunlight-nofiltering.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight-noshadow.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
sunlight.vert
surface-light-lightfield.frag My GLSL compiler is stricter than yours. 2014-03-10 17:57:04 +00:00
surface-light-lightfield.vert Improvements and environment dependence to rendering of runway lighting for ALS 2014-02-28 09:15:41 +02:00
terrain-default.frag
terrain-haze-detailed.frag 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
terrain-haze-detailed.vert 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
terrain-haze-ultra.frag Experimental support for cloud shadows on the terrain 2014-03-10 10:29:14 +02:00
terrain-haze-ultra.vert Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering 2013-04-15 14:00:22 +03:00
terrain-haze.frag Replaced hard fogging near field cutoff by a sliding cutoff 2013-02-25 14:11:40 +02:00
terrain-haze.vert Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
terrain-nocolor.frag
test.frag
test.vert
transition-gbuffer.frag use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition-gbuffer.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.frag use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
tree-haze.frag Moved cloud shadows for vegetation into vertex shader, has much better performance 2014-03-17 09:01:20 +02:00
tree-haze.vert Moved cloud shadows for vegetation into vertex shader, has much better performance 2014-03-17 09:01:20 +02:00
tree.frag
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial_transparent.frag Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
ubershader-gbuffer.frag Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
ubershader-lightfield.frag Model ubershader retains some glossiness due to sky irradiance even in indirect light 2014-03-14 11:02:18 +02:00
ubershader.frag Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
ubershader.vert Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
urban-gbuffer.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban-gbuffer.vert
urban-lightfield.frag Cloud shadows for urban effect/random buildings 2014-03-11 11:53:57 +02:00
urban-lightfield.vert 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
urban.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban.vert Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4 2012-12-01 20:51:30 +00:00
wake.vert
wake_lightfield.vert Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
water-gbuffer.frag Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-gbuffer.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water-inland.frag
water-orig.frag
water-orig.vert
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_lightfield.frag Cloud shadows for water shader effect 2014-03-11 12:25:47 +02:00
water_lightfield.vert Ocean depth map support for ALS 2013-11-23 12:15:52 +02:00
water_lightfield_lr.frag Better lighting balance for ALS water shader in very low light /night 2014-03-10 10:43:55 +02:00
water_sine-gbuffer.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00