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fgdata/Shaders
2010-11-20 21:21:05 +01:00
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3dcloud.frag
3dcloud.vert
bumpspec.frag
bumpspec.vert
clouds-layered.frag
clouds-layered.vert Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
clouds-test.frag Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-test.vert Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-thick.frag
clouds-thick.vert Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
clouds-thin.frag
clouds-thin.vert Local Weather version 0.9 by Thorsten Renk 2010-10-26 21:42:36 +02:00
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert Adjust contrail parameters, add missing file 2010-08-07 11:13:26 +01:00
crop.frag Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag shader optimizations 2010-08-14 00:13:16 +02:00
default.vert shader optimizations 2010-08-14 00:13:16 +02:00
forest.frag Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
forest.vert Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
landmass-g.vert Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.frag
landmass.geom Another go at the landmass geometry shader, using fewer varying parameters 2010-04-30 15:20:36 +00:00
landmass.vert
light-cone.frag
light-cone.vert
mat-anim.frag shader optimizations 2010-08-14 00:13:16 +02:00
mat-anim.vert shader optimizations 2010-08-14 00:13:16 +02:00
mode-diffuse.vert
mode-off.vert
model-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
model-default.vert shader optimizations 2010-08-14 00:13:16 +02:00
reflect-bump-spec.frag reflect-bump-spec shader improvement by i4dnf 2010-11-20 21:21:05 +01:00
reflect-bump-spec.vert Use specular factor of bumpspec map (alpha channel) to modulate reflection factor 2010-09-21 09:17:07 +02:00
reflect.frag Fix for AMD - remove OpenGL reference 2010-06-04 11:15:58 +01:00
reflect.vert
terrain-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
terrain-nocolor.frag shader optimizations 2010-08-14 00:13:16 +02:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
tree.frag
tree.vert
urban.frag Restore QDM urban shader technique for quality level >= 4 2010-11-02 22:31:39 +01:00
urban.vert
water-orig.frag Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag Small clean up 2010-09-30 01:46:52 +02:00
water.vert To spare few GPU cycle 2010-10-03 09:15:33 +02:00