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fgdata/Nasal
2007-05-15 20:46:59 +00:00
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aircraft.nas - make the HUD and the data class singleton classes 2007-05-11 18:04:51 +00:00
atc-chatter.nas s/play-audio-message/play-audio-sample/ 2007-05-15 14:40:58 +00:00
controls.nas add interface function for selecting weapons 2006-06-24 12:31:58 +00:00
debug.nas debug.benchmark(): helper function that prints the system time in seconds 2007-05-14 16:28:53 +00:00
dynamic_view.nas - make view_manager singleton class 2007-05-11 18:59:34 +00:00
fuel.nas - don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes) 2007-01-31 15:53:01 +00:00
geo.nas whoops ... no comment 2007-05-15 20:46:59 +00:00
globals.nas setlistener(): don't drop calls with invalid property -- the c++ side 2007-04-27 15:52:54 +00:00
gui.nas Fix symbol lookup issue via a caller() hack. Not sure what the 2007-03-29 19:32:59 +00:00
io.nas Add soft-coded utilites to the "io" and "math" modules. The math 2007-03-29 22:09:25 +00:00
lead_target.nas Minor cosmetic changes. 2007-05-15 16:07:15 +00:00
material.nas simplify by using the props.Node.setBinding() method 2007-05-11 19:02:20 +00:00
math.nas Add soft-coded utilites to the "io" and "math" modules. The math 2007-03-29 22:09:25 +00:00
multiplayer.nas Modified Files: 2006-10-10 05:23:38 +00:00
props.nas - add Node.getValues() in analogy to Node.setValues(). Returns a hash with 2007-05-14 15:15:00 +00:00
screen.nas reverting; just saw why I hadn't turned it on 2007-03-27 18:02:12 +00:00
track_target.nas Minor cosmetic changes. 2007-05-15 16:07:15 +00:00
tutorial.nas s/play-audio-message/play-audio-sample/ 2007-05-15 14:40:58 +00:00
view.nas geo.nas: 2007-05-12 18:38:57 +00:00
xml.nas - skip DOCTYPE 2007-05-11 15:44:16 +00:00