..
airfield.eff
Proper wetness effect on runway and airfield green dependent on quality level
2013-04-22 10:41:44 +03:00
ambient.eff
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
bloom-blur-1.eff
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
bloom-blur-2.eff
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
bloom-combine.eff
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
blur.eff
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
bowwave.eff
Missed a couple of effects
2012-11-18 00:39:17 +02:00
building.eff
Model ubershader for Atmospheric Light Scattering
2013-01-31 14:15:18 +02:00
bumpspec.eff
Missed a couple of effects
2012-11-18 00:39:17 +02:00
chrome.eff
cloud-models.eff
cloud-static.eff
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
cloud.eff
Modified cloud lighting with dependence on air pollution
2013-04-09 09:52:19 +03:00
clouds-box.eff
clouds-layered.eff
clouds-thick.eff
clouds-thin.eff
clouds-thinlayer.eff
crop.eff
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
2012-11-18 00:39:02 +02:00
cropgrass.eff
default-pipeline.xml
Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
2012-07-14 13:09:42 +02:00
display.eff
Add film wear to the cinema postprocessing effects
2012-08-05 18:51:02 +02:00
flutter.eff
'The Flag' for Atmospheric Light Scattering
2013-03-01 09:11:10 +02:00
fog.eff
Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m)
2012-07-14 13:09:42 +02:00
forest.eff
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
2012-11-18 00:39:02 +02:00
glacier.eff
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
2012-11-18 00:39:02 +02:00
herbtundra.eff
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
2012-11-18 00:39:02 +02:00
landmass-nowood.eff
landmass-scrub.eff
landmass.eff
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
2012-11-18 00:39:02 +02:00
lfeat.eff
Fix linear features transparency
2012-11-01 21:43:25 +02:00
light-cone.eff
light-point.eff
light-spot.eff
lightmap.eff
material-diffuse.eff
material-off.eff
model-combined-deferred.eff
Ubershader fixes
2013-01-17 11:32:00 +02:00
model-combined-transparent.eff
Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
2013-04-26 20:18:41 +01:00
model-combined.eff
Consolidate Fresnel and Rainbow look-up textures. Re-instate Rainbow effect in ALS shader.
2013-04-26 20:18:41 +01:00
model-default.eff
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
model-transparent.eff
rain-layer.eff
reflect-bump-spec.eff
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
2012-11-18 00:39:02 +02:00
reflect.eff
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
2012-11-18 00:39:02 +02:00
runway-dds.eff
runway.eff
Proper wetness effect on runway and airfield green dependent on quality level
2013-04-22 10:41:44 +03:00
skydome.eff
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
ssao-blur-1.eff
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
ssao-blur-2.eff
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
ssao.eff
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-05 18:28:47 +02:00
sunlight.eff
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 21:04:51 +02:00
terrain-default.eff
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
test.eff
transition-base-dirt.eff
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
2012-06-30 14:55:52 +03:00
transition-base-grass-inverse.eff
cleanup and optimization of dds terrain textures
2012-07-07 23:43:53 +03:00
transition-base-grass-rock.eff
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
2012-06-30 14:55:52 +03:00
transition-base-rock.eff
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
2012-06-30 14:55:52 +03:00
transition.eff
Make sure shaders are disabled as long as /sim/rendering/shaders/quality-level is 0 or non existing.
2012-11-18 00:39:02 +02:00
tree.eff
Fix black border on trees.
2013-05-16 22:40:36 +01:00
urban.eff
The ultra-terrain shader
2013-01-21 13:57:18 +02:00
water-dds.eff
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
2012-06-16 18:57:14 +03:00
water-inland.eff
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
water.eff
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
2013-04-22 10:02:14 +03:00