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aircraft.nas
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- move all module initialization code into one-shot listener
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2007-02-08 18:42:02 +00:00 |
atc-chatter.nas
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noise reduction: only print file names if --log-level is at least "info"
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2006-02-17 22:20:15 +00:00 |
controls.nas
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add interface function for selecting weapons
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2006-06-24 12:31:58 +00:00 |
debug.nas
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add function to reload Nasal module at runtime. Very convenient for
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2007-03-29 15:00:04 +00:00 |
dynamic_view.nas
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- immediately unfreeze when mouse mode changes to a non-pointer mode
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2007-02-23 22:17:55 +00:00 |
fuel.nas
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- don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes)
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2007-01-31 15:53:01 +00:00 |
geo.nas
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code from ufo.nas (used by ufo.nas and tutorial.nas)
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2007-03-20 20:54:52 +00:00 |
globals.nas
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revert condition() patch. This can as easily be done in pure Nasal.
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2007-03-18 10:52:08 +00:00 |
gui.nas
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Fix symbol lookup issue via a caller() hack. Not sure what the
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2007-03-29 19:32:59 +00:00 |
io.nas
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Add soft-coded utilites to the "io" and "math" modules. The math
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2007-03-29 22:09:25 +00:00 |
lead_target.nas
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use gui.Dialog() class instead of gui.loadXMLDialog() function (which has
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2006-08-24 16:32:58 +00:00 |
material.nas
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make <Esc> key close/cancel/dismiss dialogs; some material.nas tweaking
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2005-11-05 14:19:53 +00:00 |
math.nas
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Add soft-coded utilites to the "io" and "math" modules. The math
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2007-03-29 22:09:25 +00:00 |
multiplayer.nas
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Modified Files:
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2006-10-10 05:23:38 +00:00 |
props.nas
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Add soft-coded utilites to the "io" and "math" modules. The math
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2007-03-29 22:09:25 +00:00 |
screen.nas
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reverting; just saw why I hadn't turned it on
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2007-03-27 18:02:12 +00:00 |
track_target.nas
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using printlog() wasn't a good idea, as we don't know if globals.nas was
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2006-08-17 18:56:22 +00:00 |
tutorial.nas
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add tutorial loader function for AJ :-)
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2007-03-24 23:28:41 +00:00 |
view.nas
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- replace "sprintf hack" by real sprintf
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2007-03-22 16:22:41 +00:00 |