5e1621dc92
From:
https://github.com/c172p-team/c172p-detailed/releases/tag/version%2F2018.2
f772964361
10 KiB
10 KiB
List of features and bug fixes
Version 2018.2
Features:
- Major overhaul of the 3D model, including:
- Thicker wings with a more rounded leading edge
- Improved taxi and landing lights, VHF antennas and recessed fuel caps
- Model ribs to show through broken wing
- Improvements to tail and rudder, including animated rudder cables
- Cowling now protrudes around the nose
- Front windshield redesign to allow for proper vent fittings
- Tie-down connections on the wing look a little more realistic
- Added a vent line pipe to the left wing
- New landing gear strut steps and improved strut to fuselage connection
- Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires
- Add two sided prop blur to livery system
- Moved panel upwards
- Improved flap model and animation
- New exterior door handles and relocated bottom door hinges
- Added GPS device with a new texture and added mount
- Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab
- New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps
- Improved ground equipment
- The f key can be used to toggle the flash light
- Changes to the FDM:
- Allow aerodynamic interaction between the aircraft and AI traffic models
- Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour
- Added a new HD livery: N73429
- Improved sounds:
- Better engine sound based on a real recording
- New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM
- New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does
- New sound for when the engine is cut, also based on a real 172 recording
- New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures
- Added registrations to the bottom wing of all liveries
- Implemented engine damage when flying at a RPM higher than the red mark
- More advanced oil management and consumption calculation
- Improved hydrodynamic modeling
- Support mooring (including rope and buoy animation) and spawning at a seaport
Fixes:
- Animation of primer and carburettor heat levers so that they don't just flip between their binary positions
- Autopilot buttons are now animated
- Applied shadow effect to more objects in the cabin
- Fixed a bug with the control lock being added to a hidden yoke
- Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it
- Improved DME clickspots
- Nose wheel is no longer buried in the ground
- Fix collision of beacon lights with beacon lamp model
Version 2018.1
- New images for the new splash screen and thumbnails system
- FDM improvements:
- Fixed deflection angles of ailerons and roll moment due to ailerons
- Added spiraling propwash effect (requiring right rudder at full throttle, low airspeed)
- Made the elevator action at high AoA asymmetric in order to take into account the screening effect of the horizontal stabilizer in such stall conditions
- Increasing the side force due to rudder, to make it consistent with the exerted moment
- Decreasing the adverse yaw (the aileron trim gave too much slip-skid-ball deviation at cruise)
- Increased maximum rotation of yoke from 70 to 90 degrees
- Use shift + q to reset view
- Added avionics sound
- Fixed bug with oil temperature and pressure gauges (they were not working when complex engine procedures was toggled off)
- Fixed bug with lighting of pontoon wake effect
- Eliminated wingtip and tail sparks when over water
- Eliminated sparks of broken gear while aircrafts sits on the flight deck of a moving carrier
- Fixed some bugs with the walker
Version 2017.1
- Control surfaces can be checked for free movement during preflight inspection
- The opening of the baggage dialog was delayed as to wait for the animation of the baggage door
- Cleaning up the Aircraft Options dialog
- Improvements to the Ground Equipment dialog
- Callsigns of new users are automatically randomized to avoid them blocking other new users on multiplayer
- New About This Aircraft dialog, with information about the project as well as relevant links
- The pilot's yoke can now be locked with a control lock (lock can be found in the bag on the left of the pilot's seat)
- Fix bug with ADF timer in the radio stack
- Added view for IFR training
- Improvements to the carburetor system (icing, carb heat)
- Improvements to the engine coughs (due to fuel contamination or carb ice)
- Lowered limit of critical oil level according to Lycoming's manual
- Critical oil will not cause the engine to cough, it will simply quit when oil reaches the critical value of 2 quarts
- Improved fuel contamination system (fixed some bugs)
- More realistic bush wheels and tires
- Fuselage shows fresnel effect
Version 2016.4
- Improvements to the oil management (better function, oil now changes CG and weight of the plane, etc.)
- New ALS external view navigation, taxi and landing lights
- Added fire extinguisher and ELT models
- Bug fix for flashlight effect not illuminating the baggages
- Bug fix for interaction with external items in one of the tutorials
- Improvements to the autostart function
Version 2016.3
- Radio stack has been reworked (textures, 3D model)
- Radio stack illumination has been vastly improved and includes a daylight mode now (via RADIO LT at 0%)
- Fix bug with airspeed indicator
- Fix bug with the 3D model of the key in the ignition
- Fix bug which allowed to click on external hotspots while inside the cockpit
- Better autostart function, should work under more situations and warns the user if the engine fails to start
- The tooltip of the primer lever now shows the number of strokes
- Clock now displays local time
- Fix bug with battery: voltage now drains normally
- Add battery options and recharge button to aircraft menu
- Improved yoke model
- New splash screen no. 1
- Add ground equipment like safety pylons, ladder, fuel tank trailer, and ground power unit
Version 2016.2
- Decreased rudder authority
- Added propwash effect for 180 HP version
- Improvements to the irradiance effect
- Better oil dialog
- Flap lever is now dragable and scrollable
- Added normal map to wheels and other objects
- Improvements to the heading indicator
- Correct rudder pedal animation
- Updated tutorial to Barcelona
- Changed "Autostart" menu item to actually start the engine as well
- Split instrument light knob into a knob that two knobs: one that controls the instruments, and one that controls the radio's
Version 2016.1
- Ski's
- Amphibious plane improvements:
- Added two metal reinforcement bars in the cockpit
- Added panel for gear deploy and retract
- Added water rudders retraction mechanism
- Saving state of switches is now optional
- Zooming with mouse scroll wheel in Helicopter View, Model View, and Walker Orbit View
- Additional views for co-pilot and passengers
- New sounds:
- Rain (ambient and windshield) and thunderstorms
- Wing damage
- Wheel damage
- Windshield rain overhaul
- Opening the baggage door displays a window which allows weight to be added. Baggage will be displayed if the weight is high enough
- ASI now shows the IAS instead of the CAS
- Adjusted stall horn volume to sound to about 5-10 knots above stall speed
- Carburetor heat toggle now drops RPM as expected
- Oil consumption and management have been implemented
- Refactored fog/frost system: air flow now depends on airspeed and engine RPM. Supports overhead air vents, windows, and doors. Humans add extra heat and humidity.
- Preflight inspection improvements:
- Added "Preflight Inspection" checklists and tutorial
- Pitot tube can be clicked to add/remove a red "remove before flight" label
- Nose wheel can be clicked to add/remove chocks
- You can tie down the wings and tail to the ground. It will hold the aircraft even with full engine power.
- Each fuel tank can randomly get contaminated with water. Samples from the fuel can be taken to test for contamination.
- Added GPS 196 device
- Fixed glass reflection in external views
- Improved lighting, including better looking navigation lights (and depending on viewing angle) in ALS
- Improved textures of instruments, primer, cabin air/heat levers in cockpit, and flap lever
- Smooth instead of instant animation of yoke, pedals, and parking brake
- Added menu item to open a web panel in your browser, showing most instruments
- Improved interior shadow and reflection cubes
Version 3.6
- Various ALS effects: flash light, 3D shadow, interior shadow, fog and frost, rain splashes, landing light
- Damage system:
- Gear can be damaged upon rough landings
- Wings can be damaged or break if g load limits or airspeed are exceeded
- Smoke and sparks
- New HD liveries, panels and interior textures
- Improvements to the exterior 3D model: ADF antenna, back of the fuselage and rudder
- Cockpit panel improved:
- Added primer, master switches, avionics switch, circuit breakers, cabin heat sliders
- Better magneto's/starter switch
- Improved textures of several instruments (AI, altimeter, CDI, HI, Hobbs meter, TC, VAC gauge, fuel selector)
- New sound effects (doors, parking brakes, knobs, trim wheel)
- Added (positioned) sounds to all buttons and switches
- Added flight recorder to record state of aircraft, including switches, damage, and effects
- Bush kits: 26" and 36" tires
- Sea plane variants: pontoons and amphibious. Amphibious variant has retractable gear. Both sea plane variants have water rudders
- Effects, lighting, damage, and human models visible over multiplayer
- 160 HP and 180 HP engine choice
- FDM improvements:
- Better stall and spin behaviour
- Float chamber
- Hydrodynamics for the sea plane variants
- Improved sound and behaviour of stall horn
- Improved and new checklists
- Small improvements to instruments in radio stack
- Random splash screen while loading FlightGear
- Human models visible