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fgdata/Compositor/Shaders
Stuart Buchanan 3cace276d2 WS3.0: Add tile_level, tile_width, tile_height
Add Uniforms to WS3.0 fragment shader to provide
LoD information and make sampling of adjacent points
in the landclass texture easier.
2020-11-14 21:04:30 +00:00
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ALS WS3.0: Add tile_level, tile_width, tile_height 2020-11-14 21:04:30 +00:00
Default Fix random buildings in Compositor 2020-03-28 14:27:08 +00:00