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fgdata/Compositor
Stuart Buchanan 3cace276d2 WS3.0: Add tile_level, tile_width, tile_height
Add Uniforms to WS3.0 fragment shader to provide
LoD information and make sampling of adjacent points
in the landclass texture easier.
2020-11-14 21:04:30 +00:00
..
ALS - Changed location of Compositor pipelines. 2020-03-22 17:27:12 +01:00
Effects WS3.0: Add forest texture to shader 2020-11-12 20:47:08 +00:00
Shaders WS3.0: Add tile_level, tile_width, tile_height 2020-11-14 21:04:30 +00:00
als.xml - Changed location of Compositor pipelines. 2020-03-22 17:27:12 +01:00
default.xml - Changed location of Compositor pipelines. 2020-03-22 17:27:12 +01:00
low-spec.xml Compositor: Use depth partitioning in the low spec pipeline. 2020-03-30 19:24:04 +02:00