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2022-11-20 19:51:12 +00:00
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HDR WS30 - Uniform Arrays and lighting model 2021-11-10 22:58:44 +00:00
3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag
3dcloud.vert
agriculture-ALS.frag
airfield-ALS.frag
birds-ALS.frag
birds-ALS.vert
bowwave-ALS.frag
building-ALS.vert
building-default.vert Fix random buildings shader errors 2021-04-16 07:46:35 +02:00
building-model-ALS-ultra.vert Fix shader-based buildings on AMD/macOS 2021-01-22 20:59:34 +00:00
chute-ALS.vert
cliffs-ALS.frag
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert
cloud-static-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static-ALS.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thin.vert
clouds-thinlayer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thinlayer.vert
clustered-include.frag
color_temperature.frag
default.frag
default.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
drunway-ALS.frag
filters-ALS.frag
filters-ALS.vert
flutter-ALS.vert
galaxy.frag
galaxy.vert MR269 - Added the Milky Way onto the night sky 2022-02-01 16:19:35 +00:00
generic-ALS-base.vert
glass-ALS.frag
glass-ALS.vert
grass-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.vert
hazes.frag
hud-ALS.frag
hud-ALS.vert
include_fog.frag
include_fog.vert
light-ALS.frag
light-ALS.vert
lightspot-ALS.frag
marker-pin.frag
marker-pin.vert
model-ALS-base.frag
model-ALS-ultra.frag
model-ALS-ultra.vert
model-ALS-wingflex.vert
model-interior-ALS-base.frag
model-interior-ALS-base.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-detailed.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
model-interior-ALS-detailed.vert
model-interior-display-ALS.frag
night-vision.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
noise.frag
planet-aurora.frag Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-aurora.vert
planet-cloudlayer.frag Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet-high.frag
planet.frag
planet.vert Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
rain-layer-ALS.frag
rain-layer-ALS.vert Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar 2015-12-21 13:07:32 +02:00
rain-layer.frag
rain-layer.vert
road-ALS-ultra.frag
rock-ALS.frag
runway-ALS.frag
scenery-lights.frag
scenery-lights.vert
secondary_lights.frag
shadows-include.frag
shadows-include.vert
skydome-ALS.frag
skydome-ALS.vert
space-ALS-base.frag
space-ALS-base.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag
space-ALS-ultra.vert
surface-light-ALS.frag Make ALS procedural light sprite more palatable to nouveau GPU driver 2017-03-04 10:01:45 +02:00
surface-light-ALS.vert
terrain-ALS-base.frag
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert
terrain-nocolor.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom
text.frag
text.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
thrustflame-ALS.vert
tree-ALS-shadow.frag
tree-ALS-shadow.vert
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
trivial.vert
wake-ALS.vert
water-ALS-base.frag Add object shadows to water 2021-12-05 14:15:27 +00:00
water-ALS-high.frag
water-ALS.vert
ws30-ALS-detailed.frag WS30: Water texture for photoscenery 2022-11-20 19:51:12 +00:00
ws30-ALS-detailed.vert
ws30-ALS-landclass-search-functions.frag WS30: Better edge-hardness implementation 2022-01-22 15:48:02 +00:00
ws30-ALS-ultra.frag WS30: Water texture for photoscenery 2022-11-20 19:51:12 +00:00
ws30-ALS-ultra.vert
ws30-ALS.frag
ws30-ALS.vert
ws30-overlay-ALS.geom
ws30-overlay-ALS.vert
ws30-q1.frag
ws30-road-ALS-ultra.frag WS30: Road Shader porting from osm2city 2022-01-12 21:32:55 +00:00
ws30-water-ALS-detailed.frag WS30: Improve water line features 2022-10-24 19:53:12 +01:00
ws30-water-ALS-ultra.frag
ws30-water-ALS.frag
ws30-water-q1.frag
ws30-water.frag WS30: Clean up unused Uniforms 2022-04-09 17:17:15 +01:00
ws30.frag
ws30.vert WS30 - Uniform Arrays and lighting model 2021-11-10 22:58:44 +00:00