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Stuart Buchanan 87e9118965 Shader buildings - split wall and roof tex index
Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling.  Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.

Requires simgear commit 053bda26a43314a91b01b08cd4617da82f7ab807
2019-09-25 21:56:22 +01:00
..
agriculture.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
airfield.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
ambient.eff
birdswarm.eff
bloom-blur-1.eff
bloom-blur-2.eff
bloom-combine.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
blur.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bowwave.eff More ALS filter work 2017-03-05 12:36:51 +02:00
building.eff Shader buildings - split wall and roof tex index 2019-09-25 21:56:22 +01:00
bumpspec.eff
chrome.eff
chute.eff More ALS g-force effect work 2017-03-04 10:31:27 +02:00
cityLM.eff Add building flag to cityLM (OSM structure effect) to get fallback up direction 2018-09-01 09:25:59 +03:00
cliffs.eff Cliffs effect and fragment shader by James Hester. 2019-03-31 15:28:34 -05:00
cloud-impostor.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-models.eff
cloud-noctilucent.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud.eff ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
clouds-box.eff
clouds-layered.eff
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff
crop.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cropgrass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
default-pipeline.xml
dirt-runway.eff
display.eff
flutter.eff More ALS filter work 2017-03-05 12:36:51 +02:00
fog.eff
forest.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
glacier.eff
glass.eff Fix missing display size uniforms for ALS glass shader with filter option 2017-09-19 11:46:30 +03:00
grass.eff Tentatively fix z-ordering issues with geometry shader grass 2017-11-13 09:49:35 +02:00
herbtundra.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
landmass-scrub.eff
landmass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lfeat.eff
light-cone.eff
light-point.eff
light-spot.eff
lightmap.eff
lightning.eff
material-diffuse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined-transparent.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined.eff ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set 2018-02-11 09:46:21 +02:00
model-default.eff
model-interior-display.eff ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger 2018-09-01 09:54:42 +03:00
model-interior.eff
model-transparent.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-wingflex-organic.eff ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set 2018-02-11 09:46:21 +02:00
planet-aurora.eff Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet.eff Earthview: support for heightmapping and moonlight illumination 2017-04-20 11:27:47 +03:00
procedural-light.eff
rain-layer.eff
reflect-bump-spec.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
reflect.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
road-high.eff
road-low.eff
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho 2019-01-14 13:57:02 +02:00
rock.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff
shadow-vol.eff Tentative changes to volume shadow passes 2015-04-18 10:35:18 +03:00
shadow.eff Shader support for aircraft shadows 2014-12-16 13:40:30 +02:00
skydome.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
space-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
ssao-blur-1.eff
ssao-blur-2.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
ssao.eff
sunlight.eff
surface-lights-directional.eff
surface-lights.eff
terrain-default.eff ALS: Tentative fix for cloud shadows on overlay layer 2018-01-29 09:38:28 +02:00
terrain-overlay.eff Change overlay render bin (seems to be better-behaved) 2017-09-18 13:16:29 +03:00
test.eff
thrust-flame.eff Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
transition-base-dirt.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-grass-inverse.eff
transition-base-grass-rock.eff
transition-base-rock.eff
transition.eff
tree-european-deciduous.eff
tree-european-mixed.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-forest.eff
tree-grass.eff
tree.eff
urban.eff
water-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
water-inland.eff ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00
water.eff ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00