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18th_century_city.mask.png
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Further masks and material updates for regional textures.
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2012-05-27 22:04:53 +01:00 |
asphalt.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
city1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
city2.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
countryside1.green.mask.png
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refresh object masks
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2012-07-08 20:38:00 +03:00 |
countryside2.green.mask.png
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refresh object masks
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2012-07-08 20:38:00 +03:00 |
countryside3.green.mask.png
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Updated DDS object masks. Also change farmland trees to deciduous.
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2012-02-27 23:00:58 +00:00 |
countryside4.green.mask.png
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Updated DDS object masks. Also change farmland trees to deciduous.
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2012-02-27 23:00:58 +00:00 |
crop-colors.png
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Added cropgrass effect and associated textures
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2010-08-15 16:30:11 +02:00 |
crop.png
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Till Busch - effects, shaders and textures for crop and water effects
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2009-08-08 10:17:58 +00:00 |
cropgrass-colors.png
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Added cropgrass effect and associated textures
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2010-08-15 16:30:11 +02:00 |
cropgrass-dds.mask.png
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
cropgrass-hires.mask.png
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Tiled images and object masks for regional materials.
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2012-05-26 00:11:33 +01:00 |
cropgrass.png
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Added cropgrass effect and associated textures
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2010-08-15 16:30:11 +02:00 |
cropgrass1.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
cropgrass2.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
cropwood-autumn.png
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Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
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2013-02-11 14:01:31 +02:00 |
cropwood-dds.mask.png
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
cropwood.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
cropwood.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
dec_evergreen.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
dirtrock.png
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
dirtrock_dark.png
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Regional texture definitions for the Middle East region
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2013-01-29 13:06:45 +02:00 |
drycrop1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
drycrop2.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
drycrop3.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
drycrop4.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
evergreen.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
forest-colors.png
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As always, I forgot to add the files
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2010-08-21 13:10:19 +02:00 |
forest.png
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As always, I forgot to add the files
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2010-08-21 13:10:19 +02:00 |
golfcourse1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
grass.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
gravel.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
herbtundra2.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
herbtundra3.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
irrcrop-dds.mask.png
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
irrcrop-europe.mask.png
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Tiled images and object masks for regional materials.
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2012-05-26 00:11:33 +01:00 |
irrcrop.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
irrcrop1.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
irrcrop1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
irrcrop2.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
irrcrop2.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
irrcrop3.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
irrcrop3.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
lava1.png
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Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
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2012-05-27 22:54:04 +01:00 |
lava2.png
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Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
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2012-05-27 22:54:04 +01:00 |
lava3.png
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Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
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2012-05-27 22:54:04 +01:00 |
marsh2.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
marsh3.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
marsh4.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
mixedcrop1.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
mixedcrop1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
mixedcrop3.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
mixedcrop3.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
mixedcrop4.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
mixedcrop4.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
mud.png
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Add UK Textures
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2013-02-16 09:22:35 +00:00 |
naturalcrop1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
orchard.mask.png
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add Orchard textures
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2013-03-04 00:03:00 +00:00 |
rice1.mask.png
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Further masks and material updates for regional textures.
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2012-05-27 22:04:53 +01:00 |
rock.png
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Working on transitions, adding herbtundra
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2010-08-23 12:15:09 +02:00 |
rock_dark.png
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Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland)
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2013-02-25 14:38:32 +02:00 |
rocks-desert.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
rocks-lava.png
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Iceland regional textures
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2012-12-13 15:40:20 +02:00 |
sand1.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand2.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand3.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand4.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand4.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand5.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand5.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand6.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand6.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
savanna.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
savanna.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
shrub1.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
shrub2.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
shrub3.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
tidal.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
town-europe.mask.png
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Building mask for european town texture, and increase in tree density.
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2012-05-10 23:05:06 +01:00 |
Town1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
unknown.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
void.png
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
wash.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
wash.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
water-inland.dds
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Make water-inland.eff Rembrandt compatible.
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2012-07-08 15:58:42 +03:00 |
water-lake.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
water.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
water.png
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Optimise water shaders after ideas and suggestions by Thorsten Renk
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2012-05-05 19:59:22 +01:00 |