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fgdata/Textures/Terrain
Rebecca Palmer 7a540ca6d6 Remove/move unused textures
Unused duplicate/downsampled and .dds-only textures are deleted,
unused unique .png are moved to Unused for possible future use
2014-06-12 23:53:24 +01:00
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18th_century_city.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
asphalt.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
city1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
countryside1.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside2.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside3.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside4.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
crop-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
crop.png Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
cropgrass-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropgrass-hires.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
cropgrass.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
cropgrass2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
cropwood-autumn.png Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
cropwood-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropwood.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropwood.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
dec_evergreen.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
dirtrock.png Procedural Texturing 2012-08-07 09:01:14 +02:00
dirtrock_dark.png Regional texture definitions for the Middle East region 2013-01-29 13:06:45 +02:00
drycrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
evergreen.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
forest-colors.png As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
forest.png As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
golfcourse1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
grass.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
gravel.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
herbtundra2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
irrcrop-europe.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
irrcrop.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
lava1.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
lava2.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
lava3.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
marsh2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mud.png Add UK Textures 2013-02-16 09:22:35 +00:00
naturalcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
orchard.mask.png add Orchard textures 2013-03-04 00:03:00 +00:00
rice1.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
rock.png Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
rock_dark.png Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland) 2013-02-25 14:38:32 +02:00
rocks-desert.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
rocks-lava.png Iceland regional textures 2012-12-13 15:40:20 +02:00
sand1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand4.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand4.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
sand5.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand5.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
sand6.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand6.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
savanna.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
savanna.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
shrub1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
tidal.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
town-europe.mask.png Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
Town1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
unknown.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
void.png Procedural Texturing 2012-08-07 09:01:14 +02:00
wash.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
wash.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water-inland.dds Make water-inland.eff Rembrandt compatible. 2012-07-08 15:58:42 +03:00
water-lake.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
water.png Optimise water shaders after ideas and suggestions by Thorsten Renk 2012-05-05 19:59:22 +01:00