..
Fallback
HDR
HDR: Implement GTAO (Ground Truth Ambient Occlusion)
2021-09-01 04:26:03 +02:00
agriculture.eff
airfield.eff
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
birdswarm.eff
ALS urban shader development, minor fixes
2016-08-08 09:19:22 +03:00
bowwave.eff
building.eff
bumpspec.eff
chrome.eff
HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes
2021-08-31 18:02:38 +02:00
chute.eff
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
cityLM.eff
Maintenance: cityLM Effort
2021-02-27 00:26:39 -06:00
cliffs.eff
cloud-impostor.eff
cloud-models.eff
cloud-noctilucent.eff
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-static.eff
cloud.eff
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
clouds-box.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
clouds-layered.eff
clouds-thick.eff
clouds-thin.eff
clouds-thinlayer.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
crop.eff
cropgrass.eff
dirt-runway.eff
flutter.eff
forest.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
glacier.eff
glass.eff
HDR: Better technique ordering
2021-08-31 18:42:21 +02:00
grass.eff
herbtundra.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
hud.eff
landmass-nowood.eff
landmass-scrub.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
landmass.eff
lfeat.eff
light-cone.eff
Revert "UniformFactory: merge current uniform per <name> of effect"
2014-11-16 22:09:41 +01:00
light-point.eff
light-spot.eff
Make Compositor default
2020-11-16 13:46:30 +01:00
lightmap.eff
lightning.eff
material-diffuse.eff
material-off.eff
model-combined-deferred.eff
model-combined-transparent.eff
model-combined.eff
model-default.eff
model-interior-display.eff
model-interior.eff
model-pbr-transparent.eff
HDR: Better technique ordering
2021-08-31 18:42:21 +02:00
model-pbr.eff
model-transparent.eff
HDR: Better technique ordering
2021-08-31 18:42:21 +02:00
model-wingflex.eff
planet-aurora.eff
planet-cloudlayer.eff
Remove requests to generate normals as these are no-ops, because
2020-05-03 07:29:34 +01:00
planet.eff
Remove requests to generate normals as these are no-ops, because
2020-05-03 07:29:34 +01:00
procedural-light.eff
rain-layer.eff
reflect-bump-spec.eff
reflect.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
road-high.eff
road-low.eff
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
road-mid.eff
road.eff
rock.eff
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
runway-dds.eff
runway.eff
scenery-lights.eff
Fixed FOV side effect on light sprite size.
2021-09-04 13:41:02 +03:00
schemes.xml
shadow-vol.eff
Make Compositor default
2020-11-16 13:46:30 +01:00
shadow.eff
Make Compositor default
2020-11-16 13:46:30 +01:00
skydome.eff
space-combined.eff
space.eff
stars.eff
surface-lights-directional.eff
surface-lights.eff
terrain-default.eff
HDR: Use stencil buffer for optimization purposes
2021-08-23 12:44:26 +02:00
terrain-overlay.eff
Fix terrain-overlay.eff not properly checking for geometry shaders
2021-04-02 21:44:17 +02:00
text-default.eff
thrust-flame.eff
transition-base-dirt.eff
transition-base-grass-inverse.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
transition-base-rock.eff
transition.eff
tree-european-deciduous.eff
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
tree-european-mixed.eff
tree-forest.eff
tree-grass.eff
tree.eff
urban.eff
Reduce shader complexity and implement graphics presets
2021-03-31 04:05:34 +02:00
water-dds.eff
water-inland.eff
water.eff
ws30.eff
ws30water.eff