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Fahim Imaduddin Dalvi ae119f29cf Fixed FOV side effect on light sprite size.
The light sprite diminished to zero size as the FOV was decreased
(in sim zoom), and increased considerably as the FOV was increased.
This commit fixed this by taking the FOV into account to keep the light
sprite size roughly constant across the valid FOV range.
2021-09-04 13:41:02 +03:00
..
Fallback
HDR HDR: Implement GTAO (Ground Truth Ambient Occlusion) 2021-09-01 04:26:03 +02:00
agriculture.eff
airfield.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bowwave.eff
building.eff
bumpspec.eff
chrome.eff HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes 2021-08-31 18:02:38 +02:00
chute.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cityLM.eff Maintenance: cityLM Effort 2021-02-27 00:26:39 -06:00
cliffs.eff
cloud-impostor.eff
cloud-models.eff
cloud-noctilucent.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.eff
cloud.eff ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff
clouds-thick.eff
clouds-thin.eff
clouds-thinlayer.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
crop.eff
cropgrass.eff
dirt-runway.eff
flutter.eff
forest.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
glacier.eff
glass.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
grass.eff
herbtundra.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
hud.eff
landmass-nowood.eff
landmass-scrub.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass.eff
lfeat.eff
light-cone.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-point.eff
light-spot.eff Make Compositor default 2020-11-16 13:46:30 +01:00
lightmap.eff
lightning.eff
material-diffuse.eff
material-off.eff
model-combined-deferred.eff
model-combined-transparent.eff
model-combined.eff
model-default.eff
model-interior-display.eff
model-interior.eff
model-pbr-transparent.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-pbr.eff
model-transparent.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-wingflex.eff
planet-aurora.eff
planet-cloudlayer.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
planet.eff Remove requests to generate normals as these are no-ops, because 2020-05-03 07:29:34 +01:00
procedural-light.eff
rain-layer.eff
reflect-bump-spec.eff
reflect.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
road-high.eff
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff
road.eff
rock.eff Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-dds.eff
runway.eff
scenery-lights.eff Fixed FOV side effect on light sprite size. 2021-09-04 13:41:02 +03:00
schemes.xml
shadow-vol.eff Make Compositor default 2020-11-16 13:46:30 +01:00
shadow.eff Make Compositor default 2020-11-16 13:46:30 +01:00
skydome.eff
space-combined.eff
space.eff
stars.eff
surface-lights-directional.eff
surface-lights.eff
terrain-default.eff HDR: Use stencil buffer for optimization purposes 2021-08-23 12:44:26 +02:00
terrain-overlay.eff Fix terrain-overlay.eff not properly checking for geometry shaders 2021-04-02 21:44:17 +02:00
text-default.eff
thrust-flame.eff
transition-base-dirt.eff
transition-base-grass-inverse.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-grass-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition-base-rock.eff
transition.eff
tree-european-deciduous.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-european-mixed.eff
tree-forest.eff
tree-grass.eff
tree.eff
urban.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
water-dds.eff
water-inland.eff
water.eff
ws30.eff
ws30water.eff