1
0
Fork 0
fgdata/Effects
2014-11-16 20:21:20 +01:00
..
agriculture.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
airfield.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
ambient.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
bloom-blur-1.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
bloom-blur-2.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
bloom-combine.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
blur.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
bowwave.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
building.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
bumpspec.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
chrome.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
cloud-impostor.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
cloud-models.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
cloud-noctilucent.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
cloud-static.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
cloud.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
clouds-box.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
clouds-layered.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
clouds-thick.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
clouds-thin.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
clouds-thinlayer.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
crop.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
cropgrass.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
default-pipeline.xml Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
dirt-runway.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
display.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
flutter.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
fog.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
forest.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
glacier.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
herbtundra.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
landmass-nowood.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
landmass-scrub.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
landmass.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
lfeat.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
light-cone.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
light-point.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
light-spot.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
lightmap.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
material-diffuse.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
material-off.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
model-combined-deferred.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
model-combined-transparent.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
model-combined.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
model-default.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
model-transparent.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
planet-cloudlayer.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
planet.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
rain-layer.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
reflect-bump-spec.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
reflect.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
rock.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
runway-dds.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
runway.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
skydome.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
ssao-blur-1.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
ssao-blur-2.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
ssao.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
sunlight.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
surface-lights.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
terrain-default.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
test.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
transition-base-dirt.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
transition-base-grass-inverse.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
transition-base-grass-rock.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
transition-base-rock.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
transition.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
tree.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
urban.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
water-dds.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
water-inland.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
water.eff UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00