..
3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert
3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag
3dcloud.vert
agriculture-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
airfield-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
ambient.frag
birds-ALS.frag
birds-ALS.vert
bloom-combine.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
blur.frag
bowwave-ALS.frag
bowwave.frag
building-ALS.vert
Reduce shader attribute usage by packing floats
2020-03-26 22:06:21 +00:00
building-default.frag
building-default.vert
Reduce shader attribute usage by packing floats
2020-03-26 22:06:21 +00:00
building-deferred-gbuffer.vert
building-model-ALS-ultra.vert
building-ubershader.vert
Reduce shader attribute usage by packing floats
2020-03-26 22:06:21 +00:00
bumpspec.frag
bumpspec.vert
chute-ALS.vert
cinema.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
cliffs-ALS.frag
Cliffs effect and fragment shader by James Hester.
2019-03-31 15:28:34 -05:00
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert
cloud-shadowfunc.frag
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert
cloud-static-ALS.frag
cloud-static-ALS.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-layered.vert
clouds-test.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-test.vert
clouds-thick.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-thick.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
color_temperature.frag
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
deferred-gbuffer.vert
deferred-tree.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
deferred-tree.vert
display.frag
drunway-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
filters-ALS.frag
filters-ALS.vert
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
flutter-ALS.vert
flutter.vert
fog.frag
fog.vert
forest.frag
Remove hardcoded maximum snow level. Now configured via Environment Settings.
2012-10-05 22:13:24 +01:00
forest.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
fullscreen.vert
gbuffer-encode.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
gbuffer-functions.frag
generic-ALS-base.vert
glass-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
glass-ALS.vert
grass-ALS.frag
grass-ALS.geom
grass-ALS.vert
hazes.frag
hud-ALS.frag
Another ALS HUD bugfix, cannot have two uniforms named the same
2017-04-19 09:52:53 +03:00
hud-ALS.vert
include_fog.frag
include_fog.vert
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
light-ALS.frag
light-ALS.vert
light-cone.frag
light-cone.vert
light-point.frag
light-spot.frag
light-spot.vert
lightmap.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
lightmap.vert
lightspot-ALS.frag
ALS lightspot second projectable spot correction.
2016-10-05 14:47:44 -05:00
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag
model-ALS-ultra.frag
model-ALS-ultra.vert
model-ALS-wingflex.vert
model-default.frag
model-default.vert
model-interior-ALS-base.frag
model-interior-ALS-detailed.frag
Ported the specular lightning from combined shader to ALS interior detailed shader, to make the spot independent of view direction.
2017-10-10 18:11:59 +02:00
model-interior-ALS-detailed.vert
model-interior-display-ALS.frag
ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
2018-09-01 09:54:42 +03:00
night-vision.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
noise.frag
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag
planet-high.frag
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
planet.frag
planet.vert
rain-layer-ALS.frag
rain-layer-ALS.vert
Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
2015-12-21 13:07:32 +02:00
rain-layer.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
rain-layer.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert
reflect.frag
reflect.vert
road-ALS-ultra.frag
ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho
2019-01-14 13:57:02 +02:00
rock-ALS.frag
runway-ALS.frag
runway-gbuffer.frag
runway-gbuffer.vert
runway.frag
Make the other sunlight shaders recognize water matId.
2012-07-19 22:08:35 +03:00
secondary_lights.frag
shadow-ALS.frag
shadow-ALS.vert
shadow-vol-ALS.vert
flug:
2017-03-25 09:57:36 +01:00
skydome-ALS.frag
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
skydome-ALS.vert
space-ALS-base.frag
space-ALS-base.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
space-ALS-ultra.vert
ssao.frag
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-05 18:28:47 +02:00
ssao.vert
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag
sunlight.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
surface-light-ALS.frag
Make ALS procedural light sprite more palatable to nouveau GPU driver
2017-03-04 10:01:45 +02:00
surface-light-ALS.vert
Fix for light point sprite shader when light definition is initially small and creates nmerical issues
2019-10-06 11:26:42 +03:00
terrain-ALS-base.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
terrain-ALS-ultra.vert
terrain-default.frag
terrain-nocolor.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom
test.frag
test.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag
thrustflame-ALS.vert
Improvements to flame effect
2015-05-22 10:51:54 +03:00
transition-gbuffer.frag
transition-gbuffer.vert
transition.frag
transition.vert
tree-ALS-shadow.frag
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
tree-ALS-shadow.vert
tree-ALS.frag
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
tree-ALS.vert
tree.frag
tree.vert
trivial.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
trivial.vert
trivial_transparent.frag
ubershader-gbuffer.frag
ubershader.frag
ubershader.vert
Removal of the unused executable bit from the affected Shaders files.
2015-04-29 17:45:52 +02:00
urban-ALS.frag
urban-ALS.vert
urban-gbuffer.frag
urban-gbuffer.vert
urban.frag
urban.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
wake-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
wake.vert
Optimisation and tidying
2012-05-07 19:11:34 +01:00
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert
water-gbuffer.frag
water-gbuffer.vert
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00
water-inland.frag
water-orig.frag
water-orig.vert
water.frag
water.vert
water_sine-gbuffer.frag
water_sine.frag