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fgdata/Shaders
2020-11-17 17:21:01 +01:00
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3dcloud-ALS-detailed.frag ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
3dcloud-ALS-detailed.vert ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
3dcloud-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
3dcloud.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud.vert
agriculture-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
airfield-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
birds-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
birds-ALS.vert
bowwave-ALS.frag
bowwave.frag
building-ALS.vert Reduce shader attribute usage by packing floats 2020-03-26 22:06:21 +00:00
building-default.frag Shader buildings multiple roof types 2019-10-08 21:39:40 +01:00
building-default.vert Reduce shader attribute usage by packing floats 2020-03-26 22:06:21 +00:00
building-model-ALS-ultra.vert Make Compositor default 2020-11-16 13:46:30 +01:00
building-ubershader.vert Make Compositor default 2020-11-16 13:46:30 +01:00
bumpspec.frag
bumpspec.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
chute-ALS.vert Make Compositor default 2020-11-16 13:46:30 +01:00
cliffs-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
cloud-impostor-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-noctilucent-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag ALS: Fix rainbow fringing order in Cirrus clouds 2018-09-05 09:20:20 +03:00
cloud-static-ALS-detailed.vert ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud-static-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static.vert
clouds-box.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-box.vert
clouds-layered.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-layered.vert
clouds-test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-test.vert
clouds-thick.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thick.vert
clouds-thin.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thin.vert
clouds-thinlayer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thinlayer.vert
clustered-include.frag Make Compositor default 2020-11-16 13:46:30 +01:00
color_temperature.frag Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
contrail.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
contrail.vert
crop.frag Make Compositor default 2020-11-16 13:46:30 +01:00
crop.vert Make Compositor default 2020-11-16 13:46:30 +01:00
default.frag Make Compositor default 2020-11-16 13:46:30 +01:00
default.vert Make Compositor default 2020-11-16 13:46:30 +01:00
drunway-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
filters-ALS.frag Added dithering as an ALS post-processing effect to prevent banding 2019-04-21 18:53:19 +02:00
filters-ALS.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
flutter-ALS.vert Make Compositor default 2020-11-16 13:46:30 +01:00
flutter.vert Make Compositor default 2020-11-16 13:46:30 +01:00
forest.frag Make Compositor default 2020-11-16 13:46:30 +01:00
forest.vert Make Compositor default 2020-11-16 13:46:30 +01:00
generic-ALS-base.vert Make Compositor default 2020-11-16 13:46:30 +01:00
glass-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
glass-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
grass-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.vert Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
hazes.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
hud-ALS.frag Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
hud-ALS.vert ALS HUD effect approximating the appearance of light projected on the combiner 2017-02-24 09:28:54 +02:00
include_fog.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
include_fog.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert
light-cone.frag
light-cone.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
lightmap.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
lightmap.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
lightspot-ALS.frag ALS lightspot second projectable spot correction. 2016-10-05 14:47:44 -05:00
mat-anim.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
mat-anim.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag Make Compositor default 2020-11-16 13:46:30 +01:00
model-ALS-ultra.frag Make Compositor default 2020-11-16 13:46:30 +01:00
model-ALS-ultra.vert Make Compositor default 2020-11-16 13:46:30 +01:00
model-ALS-wingflex.vert Make Compositor default 2020-11-16 13:46:30 +01:00
model-default.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-default.vert
model-interior-ALS-base.frag Add the possibility to use shadow mapping on model-interior 2020-11-17 17:21:01 +01:00
model-interior-ALS-base.vert Add the possibility to use shadow mapping on model-interior 2020-11-17 17:21:01 +01:00
model-interior-ALS-detailed.frag Add the possibility to use shadow mapping on model-interior 2020-11-17 17:21:01 +01:00
model-interior-ALS-detailed.vert Add the possibility to use shadow mapping on model-interior 2020-11-17 17:21:01 +01:00
model-interior-display-ALS.frag Add the possibility to use shadow mapping on model-interior 2020-11-17 17:21:01 +01:00
night-vision.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
noise.frag
planet-aurora.frag Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-aurora.vert Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.frag Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet-high.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.vert
rain-layer-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer-ALS.vert
rain-layer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
reflect.frag
reflect.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
road-ALS-ultra.frag Make Compositor default 2020-11-16 13:46:30 +01:00
rock-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
runway-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
runway.frag Make Compositor default 2020-11-16 13:46:30 +01:00
runway.vert Fix non-ALS runway shader not implementing shadows 2020-11-17 00:41:02 +01:00
secondary_lights.frag Bugfixes for ALS light addition 2016-08-18 09:25:03 +03:00
shadows-include.frag Make Compositor default 2020-11-16 13:46:30 +01:00
shadows-include.vert Make Compositor default 2020-11-16 13:46:30 +01:00
skydome-ALS.frag ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
skydome-ALS.vert ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?) 2018-02-13 15:00:21 +02:00
space-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
space-ALS-base.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
space-ALS-ultra.vert
surface-light-ALS.frag Make ALS procedural light sprite more palatable to nouveau GPU driver 2017-03-04 10:01:45 +02:00
surface-light-ALS.vert Fix for light point sprite shader when light definition is initially small and creates nmerical issues 2019-10-06 11:26:42 +03:00
terrain-ALS-base.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-ALS-detailed.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-ALS-detailed.vert Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-ALS-ultra.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-ALS-ultra.vert Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-default.frag
terrain-nocolor.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-overlay-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
test.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
thrustflame-ALS.vert
transition.frag Make Compositor default 2020-11-16 13:46:30 +01:00
transition.vert Make Compositor default 2020-11-16 13:46:30 +01:00
tree-ALS-shadow.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS-shadow.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
tree.frag
tree.vert
trivial.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
trivial.vert
trivial_transparent.frag
ubershader.frag Make Compositor default 2020-11-16 13:46:30 +01:00
ubershader.vert Make Compositor default 2020-11-16 13:46:30 +01:00
urban-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
urban-ALS.vert Make Compositor default 2020-11-16 13:46:30 +01:00
urban.frag Make Compositor default 2020-11-16 13:46:30 +01:00
urban.vert Make Compositor default 2020-11-16 13:46:30 +01:00
wake-ALS.vert
wake.vert
water-ALS-base.frag
water-ALS-high.frag ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00
water-ALS.vert
water-inland.frag
water-orig.frag
water-orig.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
water.frag
water.vert
water_sine.frag
ws30.frag Make Compositor default 2020-11-16 13:46:30 +01:00