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Vivian Meazza cf4b80c43d add Orchard textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-03-04 00:03:00 +00:00
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18th_century_city.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
18th_century_city.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
airport.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
airport.png Updated textures for taxiways, stopways, grass runways, and airport grass 2011-03-12 10:18:44 -08:00
asphalt.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
asphalt.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
builtup.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
builtup.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
city1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
city1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
city2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
city2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
city2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
city3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
city3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
countryside1.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside2.green.mask.png refresh object masks 2012-07-08 20:38:00 +03:00
countryside3.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
countryside4.green.mask.png Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
crop-colors.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
crop-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
crop.png Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
cropgrass-colors.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
cropgrass-colors.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropgrass-hires.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
cropgrass-hires.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
cropgrass.png Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
cropgrass1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
cropgrass1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropgrass1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
cropgrass2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
cropgrass2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropgrass2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
cropgrass3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
cropgrass3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropgrass3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
cropwood-autumn.png Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
cropwood-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
cropwood.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
cropwood.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
cropwood.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
dec_evergreen-hires.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
dec_evergreen.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
dec_evergreen.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
deciduous-hires.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
deciduous.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
deciduous.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
deciduous1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
deciduous1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
deciduous1b.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
deciduous1b.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
deciduous2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
deciduous2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
deciduous2b.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
deciduous2b.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
deciduous3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
deciduous3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
deciduous3b.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
deciduous3b.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
deciduous4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
deciduous4.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
desert.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
desert.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
desert1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
desert1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
dirtrock.png Procedural Texturing 2012-08-07 09:01:14 +02:00
dirtrock_dark.png Regional texture definitions for the Middle East region 2013-01-29 13:06:45 +02:00
drycrop.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
drycrop.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
drycrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
drycrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
drycrop2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
drycrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
drycrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
drycrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
drycrop4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
drycrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
drycrop4.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
evergreen.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
evergreen.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
forest-colors.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
forest-colors.png As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
forest.png As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
forest1a.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
forest1a.png Added low-res textures for forest (high-res already changed) 2010-08-13 11:02:21 +02:00
forest1b.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
forest1b.png Added low-res textures for forest (high-res already changed) 2010-08-13 11:02:21 +02:00
forest1c.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
forest1c.png Added low-res textures for forest (high-res already changed) 2010-08-13 11:02:21 +02:00
glacier.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
glacier.png New combination of snow and glacier/permanent snow 2010-08-22 23:05:46 +02:00
glacier1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
glacier1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
glacier2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
glacier2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
glacier3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
glacier3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
golfcourse1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
golfcourse1.png John Holden: Add golfcourse terrain textures for a distinct material 2011-06-13 15:23:46 +02:00
grass-caribbean.png Regional materials update: 2012-07-19 22:16:24 +01:00
grass.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
grass.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
grassy.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
gravel.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
gravel.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
herbtundra.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
herbtundra2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
herbtundra3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
herbtundra3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
irrcrop-dds.mask.png cleanup and optimization of dds terrain textures 2012-07-07 23:43:53 +03:00
irrcrop-europe.mask.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
irrcrop-europe.png Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
irrcrop.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
irrcrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
irrcrop2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
irrcrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
irrcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
irrcrop3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
lava.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
lava1.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
lava2.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
lava3.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
marsh1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
marsh2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
marsh2a.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
marsh3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
marsh3a.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
marsh4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
marsh4.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
marsh4a.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
mixedcrop-caribbean.png Regional materials update: 2012-07-19 22:16:24 +01:00
mixedcrop.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedcrop1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedcrop2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop2.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedcrop3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop3.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedcrop3b.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop3b.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop3b.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedcrop4.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedcrop4.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
mixedcrop4.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedforest-hires.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
mixedforest.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedforest.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedforest2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedforest2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedforest2b.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedforest2b.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedforest3.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedforest3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedforest3b.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedforest3b.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mixedforestb.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
mixedforestb.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
mud-seamless.png Add UK Textures 2013-02-16 09:22:35 +00:00
mud.png Add UK Textures 2013-02-16 09:22:35 +00:00
naturalcrop1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
naturalcrop1.png John Holden: Add naturalcrop terrain textures for a distinct material 2011-06-13 15:54:42 +02:00
orchard.dds add Orchard textures 2013-03-04 00:03:00 +00:00
orchard.mask.png add Orchard textures 2013-03-04 00:03:00 +00:00
orchard.png add Orchard textures 2013-03-04 00:03:00 +00:00
packice.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
packice.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
packice1.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
packice1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
packice2.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
packice2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
pond.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
pond.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
rainforest-hawaii.png Regional materials update: 2012-07-19 22:16:24 +01:00
reservoir.dds Second tranche of dds textures 2011-09-05 13:22:49 +01:00
reservoir.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
rice1.mask.png Further masks and material updates for regional textures. 2012-05-27 22:04:53 +01:00
rice1.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
rock-colors.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
rock-colors.png Adding the files ... 2010-08-23 12:16:07 +02:00
rock.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
rock.png Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
rock_dark.png Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland) 2013-02-25 14:38:32 +02:00
rocks-desert.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
rocks-desert.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
rocks-lava.png Iceland regional textures 2012-12-13 15:40:20 +02:00
sand.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
sand1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
sand2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
sand3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
sand4.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand4.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
sand5.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand5.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
sand6.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
sand6.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
savanna.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
savanna.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
shrub.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
shrub1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub1.png Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
shrub2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
shrub3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
shrub3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
snow.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
snow.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
snow1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
snow1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
snow2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
snow2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
snow3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
snow3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
snow4.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
snow4.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
tidal.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
tidal.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
town-europe.mask.png Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
town-europe.png Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
Town.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
Town.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
Town1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
Town1.mask.png Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
Town1.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
Town2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
Town2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
Town3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
Town3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
tundra.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
tundra.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
tundra2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
tundra2.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
tundra3.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
tundra3.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
uk_countryside1.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
uk_countryside2.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
unknown.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
unknown.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
void.png Procedural Texturing 2012-08-07 09:01:14 +02:00
wash.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
wash.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water-inland.dds Make water-inland.eff Rembrandt compatible. 2012-07-08 15:58:42 +03:00
water-lake.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
water-lake.png Switching Textures to png format 2008-10-14 00:52:33 +00:00
water.dds Third tranche of dds textures. 2011-09-05 13:42:05 +01:00
water.png Optimise water shaders after ideas and suggestions by Thorsten Renk 2012-05-05 19:59:22 +01:00