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vs 64e5abda41 WS30 shaders:
Add WS3 detailed technique using the "6" slot. Port the ALS haze, lighting, and math parts of the detailed and ultra shaders. The texture lookups are left out.

Shader selection based on terrain quality setting:

- Ultra - ws30-ALS-ultra frag/vert.

- High and Medium - ws30-ALS-detailed frag/vert. The shaders switch code paths based on quality level uniform.

- Low - ws30-ALS frag/vert.

Changelog:

ws30-ALS vertex shaders:

- Ambient colour material colour doesn't seem to be used in the vertex shader, and isn't sent to fragment shaders currently. Regional materials only define non-default ambient colour of vec4(0.0) for water, ocean etc. Otherwise the default value of vec4(0.2, 0.2, 0.2, 1.0) is used.

ws30-ALS.frag:

- Set alpha of color to diffuse_term.a, to be consistent with WS2 implementation.

ws30-ALS-ultra.frag and ws30-ALS-detailed.frag

- World pos is assigned a value to allow noise functions to compile.

- Swatch_size is temporarily set to 2000m instead of the xsize texture dimension to allow noise math to run while landclass search and texture arrays are being looked up. Swatch_size is used to adjust the wavelength of multiple overlay mixing noise wavelengths based on how far the textures are stretched (WiP WS2 feature). There are some noise calculations that could run while the first landclass lookup happens. If this is not enough, the selection of calculated noise wavelengths to add could change based on how far the textures are stretched, instead of changing the wavelengths at calculation time.

- Move photoscenery technique no "4" after technique no "7" without changing the index (in case the low index is needed for photoscenery). This makes viewing a diff with the WS2 effect easier.

Performance: Currently there's only 1 ground texture lookup and landclass transitions for that texture. The ultra shader looks up 5 more textures. Probably transitions for 1 more texture need to be supported, as often a base and overlay texture are mixed contributing heavily to visible colour. The math overhead is mostly present, except for noise math being better hidden than in the eventual version. Some of the texture array lookups in the full version may be hidden by the math - depending on GPU memory handling compared to calculation speed.
2021-11-10 00:25:09 +10:00
..
HDR HDR: Implement GTAO (Ground Truth Ambient Occlusion) 2021-09-01 04:26:03 +02:00
3dcloud-ALS-detailed.frag ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
3dcloud-ALS-detailed.vert ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
3dcloud-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
3dcloud.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
agriculture-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
airfield-ALS.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
birds-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
birds-ALS.vert ALS bird shader 2016-04-30 21:27:28 +03:00
bowwave-ALS.frag Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
building-ALS.vert Fix random buildings shader errors 2021-04-16 07:46:35 +02:00
building-default.vert Fix random buildings shader errors 2021-04-16 07:46:35 +02:00
building-model-ALS-ultra.vert Fix shader-based buildings on AMD/macOS 2021-01-22 20:59:34 +00:00
chute-ALS.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cliffs-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cloud-impostor-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-noctilucent-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag ALS: Fix rainbow fringing order in Cirrus clouds 2018-09-05 09:20:20 +03:00
cloud-static-ALS-detailed.vert ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud-static-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clustered-include.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
color_temperature.frag Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
default.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
default.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
drunway-ALS.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
filters-ALS.frag Added dithering as an ALS post-processing effect to prevent banding 2019-04-21 18:53:19 +02:00
filters-ALS.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
flutter-ALS.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
generic-ALS-base.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
glass-ALS.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
glass-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
grass-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.vert Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
hazes.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
hud-ALS.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
hud-ALS.vert ALS HUD effect approximating the appearance of light projected on the combiner 2017-02-24 09:28:54 +02:00
include_fog.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
include_fog.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
lightspot-ALS.frag ALS lightspot second projectable spot correction. 2016-10-05 14:47:44 -05:00
model-ALS-base.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-ALS-ultra.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
model-ALS-ultra.vert Make Compositor default 2020-11-16 13:46:30 +01:00
model-ALS-wingflex.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-base.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-base.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-detailed.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
model-interior-ALS-detailed.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-display-ALS.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
night-vision.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
noise.frag Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
planet-aurora.frag Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-aurora.vert Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.frag Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet-high.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.vert Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
rain-layer-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer-ALS.vert Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar 2015-12-21 13:07:32 +02:00
rain-layer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
road-ALS-ultra.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
rock-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-ALS.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
scenery-lights.frag Shader-based scenery lights. 2021-08-07 21:42:20 +03:00
scenery-lights.vert Fixed FOV side effect on light sprite size. 2021-09-04 13:41:02 +03:00
secondary_lights.frag Bugfixes for ALS light addition 2016-08-18 09:25:03 +03:00
shadows-include.frag Reorganize the shadow mapping functions 2021-06-17 18:18:27 +02:00
shadows-include.vert Tweak shadow offset parameters and cascade ranges 2021-01-05 11:24:19 +01:00
skydome-ALS.frag ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
skydome-ALS.vert ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?) 2018-02-13 15:00:21 +02:00
space-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
space-ALS-base.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
space-ALS-ultra.vert Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
surface-light-ALS.frag Make ALS procedural light sprite more palatable to nouveau GPU driver 2017-03-04 10:01:45 +02:00
surface-light-ALS.vert Fix for light point sprite shader when light definition is initially small and creates nmerical issues 2019-10-06 11:26:42 +03:00
terrain-ALS-base.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-ALS-detailed.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
terrain-ALS-detailed.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-ALS-ultra.frag Create overlay mixing scales based on texture scale. 2021-07-26 11:13:00 +01:00
terrain-ALS-ultra.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-nocolor.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-overlay-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
text.frag Add shaders for osgText 2021-05-14 22:45:36 +02:00
text.vert Add shaders for osgText 2021-05-14 22:45:36 +02:00
thrustflame-ALS-detailed.frag Introduce detailed version of thruster flame 2016-08-01 11:47:44 +03:00
thrustflame-ALS.frag Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
thrustflame-ALS.vert Improvements to flame effect 2015-05-22 10:51:54 +03:00
tree-ALS-shadow.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS-shadow.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
wake-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
water-ALS-base.frag Enable filtering for ALS lower quality terrain, water and model shaders 2016-03-27 20:27:32 +03:00
water-ALS-high.frag It's now possible to create a overrides of water colour and shallowness for waterbodies through regional definitions. Note: Overrides are constant and apply throughout the waterbody. This is mainly useful for inland waterbodies. 2021-05-10 11:52:45 +02:00
water-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
ws30-ALS-detailed.frag WS30 shaders: 2021-11-10 00:25:09 +10:00
ws30-ALS-detailed.vert WS30 shaders: 2021-11-10 00:25:09 +10:00
ws30-ALS-landclass-search-functions.frag WS30: Fix errors on AMD 2021-11-07 18:08:49 +00:00
ws30-ALS-ultra.frag WS30 shaders: 2021-11-10 00:25:09 +10:00
ws30-ALS-ultra.vert WS30 shaders: 2021-11-10 00:25:09 +10:00
ws30-ALS.frag WS30 shaders: 2021-11-10 00:25:09 +10:00
ws30-ALS.vert WS30 shaders: 2021-11-10 00:25:09 +10:00
ws30-photo.frag WS30: Correct orthophoto texture coordinates 2021-11-06 15:29:22 +00:00
ws30-q1.frag WS30: Improved ambient color 2021-11-05 19:55:05 +00:00
ws30.frag WS30: Improved ambient color 2021-11-05 19:55:05 +00:00
ws30.vert WS30: Add basic shaders 2021-01-23 17:15:12 +00:00