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fgdata/Nasal
2007-06-21 20:00:21 +00:00
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aircraft.nas don't multiply with nil 2007-06-20 15:16:29 +00:00
atc-chatter.nas s/play-audio-message/play-audio-sample/ 2007-05-15 14:40:58 +00:00
controls.nas add interface function for selecting weapons 2006-06-24 12:31:58 +00:00
debug.nas add ghost(type) output, just like nasal/lib/debug.nas :-) 2007-06-21 20:00:21 +00:00
dynamic_view.nas - make view_manager singleton class 2007-05-11 18:59:34 +00:00
fuel.nas - don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes) 2007-01-31 15:53:01 +00:00
geo.nas always the same module dependency problems ... sigh 2007-06-18 15:15:16 +00:00
globals.nas The screen-capture command no longer pops up a dialog, so toss up a tip 2007-06-07 16:59:07 +00:00
gui.nas livery: need to set name for standard dialogs separately 2007-06-18 15:34:36 +00:00
io.nas - don't prepend slash on relative paths or archaic paths with drive letters 2007-06-14 11:26:16 +00:00
lead_target.nas Minor cosmetic changes. 2007-05-15 16:07:15 +00:00
material.nas simplify by using the props.Node.setBinding() method 2007-05-11 19:02:20 +00:00
math.nas Add soft-coded utilites to the "io" and "math" modules. The math 2007-03-29 22:09:25 +00:00
multiplayer.nas Modified Files: 2006-10-10 05:23:38 +00:00
props.nas - add Node.getValues() in analogy to Node.setValues(). Returns a hash with 2007-05-14 15:15:00 +00:00
screen.nas aircraft.nas, gui.nas: adapt loadxml for absolute paths, drop second fgcommand arg 2007-06-12 16:20:55 +00:00
track_target.nas Minor cosmetic changes. 2007-05-15 16:07:15 +00:00
tutorial.nas aircraft.nas, gui.nas: adapt loadxml for absolute paths, drop second fgcommand arg 2007-06-12 16:20:55 +00:00
view.nas adapt for geo.nas changes (swapping lon & lat) 2007-06-18 10:23:14 +00:00
xml.nas aircraft.nas, gui.nas: adapt loadxml for absolute paths, drop second fgcommand arg 2007-06-12 16:20:55 +00:00