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3dcloud-lightfield.frag
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3dcloud-lightfield.vert
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3dcloud.frag
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Fix for black clouds on ATI (bug 1160)
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2013-12-25 23:14:04 +00:00 |
3dcloud.vert
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airfield.frag
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ambient.frag
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bloom-combine.frag
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blur.frag
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bowwave.frag
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Optimisation and tidying
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2012-05-07 19:11:34 +01:00 |
bowwave_lightfield.frag
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building-default.frag
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building-default.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-deferred-gbuffer.vert
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Improve memory and instantiation time of random buildings.
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2012-09-12 22:46:03 +01:00 |
building-haze.vert
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Bugfixes for random building in Atmosperhic Light Scattering
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2013-01-30 10:04:27 +02:00 |
building-ubershader.vert
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bumpspec.frag
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Olaf Flebbe: Typo in shader, really check argument of pow()
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2012-04-14 22:15:51 +02:00 |
bumpspec.vert
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cinema.frag
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cloud-impostor-lightfield.vert
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cloud-noctilucent-lightfield.vert
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cloud-static-lightfield.frag
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cloud-static-lightfield.vert
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Atmospheric Light Scattering update
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2012-12-05 20:31:27 +00:00 |
cloud-static.frag
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cloud-static.vert
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
clouds-box.frag
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clouds-box.vert
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clouds-layered.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-layered.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-test.frag
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Add forgotten files
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2010-09-10 21:49:16 +02:00 |
clouds-test.vert
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clouds-thick.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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clouds-thinlayer.vert
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contrail.frag
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contrail.vert
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crop.frag
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crop.vert
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default.frag
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default.vert
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deferred-gbuffer.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-gbuffer.vert
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deferred-tree.frag
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Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
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2012-05-01 08:47:38 +02:00 |
deferred-tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
display.frag
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drunway-lightfield.frag
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High quality dirt runway effect for ALS
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2014-01-23 13:16:20 +02:00 |
flutter-lightfield.vert
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flutter.vert
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
fog.frag
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fog.vert
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Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
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2012-04-01 00:00:43 +02:00 |
forest.frag
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forest.vert
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fullscreen.vert
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Avoid duplication of fullscreen vertex shader
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2012-05-12 11:47:18 +02:00 |
gbuffer-encode.frag
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Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
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2012-05-05 00:10:56 +02:00 |
gbuffer-functions.frag
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include_fog.frag
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include_fog.vert
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Amend fog function
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2011-12-01 21:07:48 +00:00 |
landmass-g.vert
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landmass.frag
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landmass.geom
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landmass.vert
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light-cone.frag
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light-cone.vert
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light-point.frag
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light-spot.frag
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light-spot.vert
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lightmap.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
lightmap.vert
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mat-anim.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
mat-anim.vert
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mode-diffuse.vert
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mode-off.vert
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model-default.frag
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model-default.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
night-vision.frag
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rain-layer-lightfield.frag
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rain-layer-lightfield.vert
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rain-layer.frag
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rain-layer.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect-bump-spec.frag
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reflect-bump-spec.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect.frag
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reflect.vert
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runway-gbuffer.frag
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Improve runway reflection shader by Emilian H.
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2014-01-23 17:23:03 +01:00 |
runway-gbuffer.vert
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runway-lightfield.frag
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runway.frag
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skydome.frag
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skydome.vert
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Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
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2013-08-29 15:15:51 +03:00 |
ssao.frag
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Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
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2012-08-05 18:28:47 +02:00 |
ssao.vert
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sunlight-nofiltering.frag
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Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
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2012-07-22 19:53:27 +02:00 |
sunlight-noshadow.frag
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sunlight.frag
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sunlight.vert
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surface-light-lightfield.frag
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surface-light-lightfield.vert
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terrain-default.frag
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terrain-haze-detailed.frag
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
terrain-haze-detailed.vert
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3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
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2013-04-22 10:02:14 +03:00 |
terrain-haze-ultra.frag
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Fogline blur effect for Atmospheric Light Scattering high-detail shader
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2013-10-17 11:09:42 +03:00 |
terrain-haze-ultra.vert
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Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
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2013-04-15 14:00:22 +03:00 |
terrain-haze.frag
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Replaced hard fogging near field cutoff by a sliding cutoff
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2013-02-25 14:11:40 +02:00 |
terrain-haze.vert
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terrain-nocolor.frag
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test.frag
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test.vert
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transition-gbuffer.frag
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transition-gbuffer.vert
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transition.frag
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transition.vert
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tree-haze.frag
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tree-haze.vert
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tree.frag
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Standardized fog
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2011-12-01 20:52:59 +00:00 |
tree.vert
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Speculative fix for shader cast issue on Mac.
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2013-05-31 19:50:57 +01:00 |
trivial.frag
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trivial.vert
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trivial_transparent.frag
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ubershader-gbuffer.frag
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ubershader-lightfield.frag
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
ubershader.frag
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ubershader.vert
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
urban-gbuffer.frag
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urban-gbuffer.vert
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urban-lightfield.frag
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Improved Random building texturesa - Gabo Huerta
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2013-12-28 20:36:49 +00:00 |
urban-lightfield.vert
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urban.frag
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urban.vert
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Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
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2012-12-01 20:51:30 +00:00 |
wake.vert
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wake_lightfield.vert
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water-gbuffer.frag
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water-gbuffer.vert
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water-inland.frag
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water-orig.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water-orig.vert
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water.frag
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
water.vert
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water_lightfield.frag
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Ocean depth map support for ALS
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2013-11-23 12:15:52 +02:00 |
water_lightfield.vert
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water_lightfield_lr.frag
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water_sine-gbuffer.frag
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water_sine.frag
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