1
0
Fork 0
fgdata/Shaders
2014-02-28 10:40:05 +02:00
..
3dcloud-lightfield.frag
3dcloud-lightfield.vert
3dcloud.frag Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
3dcloud.vert
airfield.frag
ambient.frag
bloom-combine.frag
blur.frag
bowwave.frag Optimisation and tidying 2012-05-07 19:11:34 +01:00
bowwave_lightfield.frag
building-default.frag
building-default.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-haze.vert Bugfixes for random building in Atmosperhic Light Scattering 2013-01-30 10:04:27 +02:00
building-ubershader.vert
bumpspec.frag Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
bumpspec.vert
cinema.frag
cloud-impostor-lightfield.vert
cloud-noctilucent-lightfield.vert
cloud-static-lightfield.frag
cloud-static-lightfield.vert Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
cloud-static.frag
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag
clouds-box.vert
clouds-layered.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-test.vert
clouds-thick.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
clouds-thinlayer.vert
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-gbuffer.vert
deferred-tree.frag Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
deferred-tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
display.frag
drunway-lightfield.frag High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
flutter-lightfield.vert
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag
fog.vert Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
forest.frag
forest.vert
fullscreen.vert Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
gbuffer-encode.frag Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached. 2012-05-05 00:10:56 +02:00
gbuffer-functions.frag
include_fog.frag
include_fog.vert Amend fog function 2011-12-01 21:07:48 +00:00
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-cone.frag
light-cone.vert
light-point.frag
light-spot.frag
light-spot.vert
lightmap.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
lightmap.vert
mat-anim.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-default.frag
model-default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
night-vision.frag
rain-layer-lightfield.frag
rain-layer-lightfield.vert
rain-layer.frag
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
reflect-bump-spec.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.frag
reflect.vert
runway-gbuffer.frag Improve runway reflection shader by Emilian H. 2014-01-23 17:23:03 +01:00
runway-gbuffer.vert
runway-lightfield.frag
runway.frag
skydome.frag
skydome.vert Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering 2013-08-29 15:15:51 +03:00
ssao.frag Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-05 18:28:47 +02:00
ssao.vert
sunlight-nofiltering.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight-noshadow.frag
sunlight.frag
sunlight.vert
surface-light-lightfield.frag
surface-light-lightfield.vert
terrain-default.frag
terrain-haze-detailed.frag 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
terrain-haze-detailed.vert 3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders 2013-04-22 10:02:14 +03:00
terrain-haze-ultra.frag Fogline blur effect for Atmospheric Light Scattering high-detail shader 2013-10-17 11:09:42 +03:00
terrain-haze-ultra.vert Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering 2013-04-15 14:00:22 +03:00
terrain-haze.frag Replaced hard fogging near field cutoff by a sliding cutoff 2013-02-25 14:11:40 +02:00
terrain-haze.vert
terrain-nocolor.frag
test.frag
test.vert
transition-gbuffer.frag
transition-gbuffer.vert
transition.frag
transition.vert
tree-haze.frag
tree-haze.vert
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag
trivial.vert
trivial_transparent.frag
ubershader-gbuffer.frag
ubershader-lightfield.frag Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
ubershader.frag
ubershader.vert Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
urban-gbuffer.frag
urban-gbuffer.vert
urban-lightfield.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban-lightfield.vert
urban.frag
urban.vert Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4 2012-12-01 20:51:30 +00:00
wake.vert
wake_lightfield.vert
water-gbuffer.frag
water-gbuffer.vert
water-inland.frag
water-orig.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.vert
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert
water_lightfield.frag Ocean depth map support for ALS 2013-11-23 12:15:52 +02:00
water_lightfield.vert
water_lightfield_lr.frag
water_sine-gbuffer.frag
water_sine.frag