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fgdata/Shaders
2020-09-02 09:42:36 +02:00
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3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag
3dcloud.vert
agriculture-ALS.frag
airfield-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
ambient.frag
birds-ALS.frag
birds-ALS.vert ALS bird shader 2016-04-30 21:27:28 +03:00
bloom-combine.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
blur.frag
bowwave-ALS.frag Filtering for most remaining ALS shaders 2016-04-06 09:26:49 +03:00
bowwave.frag
building-ALS.vert
building-default.frag
building-default.vert
building-deferred-gbuffer.vert
building-model-ALS-ultra.vert
building-ubershader.vert
bumpspec.frag
bumpspec.vert
chute-ALS.vert
cinema.frag
cliffs-ALS.frag
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert
cloud-static-ALS.frag
cloud-static-ALS.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-box.vert
clouds-layered.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-layered.vert
clouds-test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-test.vert
clouds-thick.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
color_temperature.frag
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
deferred-gbuffer.vert
deferred-tree.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
deferred-tree.vert
display.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
drunway-ALS.frag
filters-ALS.frag
filters-ALS.vert
flutter-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag
fog.vert
forest.frag Remove hardcoded maximum snow level. Now configured via Environment Settings. 2012-10-05 22:13:24 +01:00
forest.vert
fullscreen.vert
gbuffer-encode.frag
gbuffer-functions.frag
generic-ALS-base.vert
glass-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
glass-ALS.vert
grass-ALS.frag
grass-ALS.geom Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
grass-ALS.vert
hazes.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
hud-ALS.frag
hud-ALS.vert
include_fog.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
include_fog.vert
landmass-g.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
landmass.frag
landmass.geom
landmass.vert
light-ALS.frag Make ALS procedural light shader palatable to nouveau driver 2017-09-01 12:57:11 +03:00
light-ALS.vert
light-cone.frag
light-cone.vert
light-point.frag
light-spot.frag
light-spot.vert
lightmap.frag
lightmap.vert
lightspot-ALS.frag
mat-anim.frag
mat-anim.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-ALS-ultra.frag
model-ALS-ultra.vert
model-ALS-wingflex.vert
model-default.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-default.vert
model-interior-ALS-base.frag
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert
model-interior-display-ALS.frag
night-vision.frag
noise.frag
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag
planet-high.frag
planet.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.vert
rain-layer-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer-ALS.vert
rain-layer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.vert
road-ALS-ultra.frag
rock-ALS.frag
runway-ALS.frag
runway-gbuffer.frag
runway-gbuffer.vert
runway.frag
secondary_lights.frag
shadow-ALS.frag
shadow-ALS.vert
shadow-vol-ALS.vert
skydome-ALS.frag ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
skydome-ALS.vert
space-ALS-base.frag
space-ALS-base.vert
space-ALS-ultra.frag
space-ALS-ultra.vert
ssao.frag
ssao.vert
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag
sunlight.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
surface-light-ALS.frag Make ALS procedural light sprite more palatable to nouveau GPU driver 2017-03-04 10:01:45 +02:00
surface-light-ALS.vert
terrain-ALS-base.frag
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert
terrain-default.frag
terrain-nocolor.frag
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom
test.frag
test.vert
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag
thrustflame-ALS.vert
transition-gbuffer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
transition-gbuffer.vert
transition.frag
transition.vert
tree-ALS-shadow.frag
tree-ALS-shadow.vert
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert
tree.frag
tree.vert
trivial.frag
trivial.vert
trivial_transparent.frag
ubershader-gbuffer.frag
ubershader.frag Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation. 2015-05-25 16:29:56 +02:00
ubershader.vert
urban-ALS.frag
urban-ALS.vert ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
urban-gbuffer.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban-gbuffer.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
urban.frag
urban.vert
wake-ALS.vert
wake.vert Optimisation and tidying 2012-05-07 19:11:34 +01:00
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert
water-gbuffer.frag Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-gbuffer.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water-inland.frag
water-orig.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.vert
water.frag
water.vert
water_sine-gbuffer.frag
water_sine.frag