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3dcloud-ALS-detailed.frag
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3dcloud-ALS-detailed.vert
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ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
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2018-08-30 09:17:36 +03:00 |
3dcloud-ALS.frag
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3dcloud-ALS.vert
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3dcloud.frag
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3dcloud.vert
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agriculture-ALS.frag
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airfield-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
ambient.frag
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birds-ALS.frag
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birds-ALS.vert
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ALS bird shader
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2016-04-30 21:27:28 +03:00 |
bloom-combine.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
blur.frag
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bowwave-ALS.frag
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Filtering for most remaining ALS shaders
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2016-04-06 09:26:49 +03:00 |
bowwave.frag
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building-ALS.vert
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building-default.frag
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building-default.vert
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building-deferred-gbuffer.vert
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building-model-ALS-ultra.vert
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building-ubershader.vert
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bumpspec.frag
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bumpspec.vert
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chute-ALS.vert
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cinema.frag
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cliffs-ALS.frag
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cloud-impostor-ALS.vert
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cloud-noctilucent-ALS.vert
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
cloud-shadowfunc.frag
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cloud-static-ALS-detailed.frag
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cloud-static-ALS-detailed.vert
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cloud-static-ALS.frag
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cloud-static-ALS.vert
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cloud-static.frag
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cloud-static.vert
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clouds-box.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-box.vert
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clouds-layered.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-layered.vert
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clouds-test.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-test.vert
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clouds-thick.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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clouds-thin.vert
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clouds-thinlayer.frag
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clouds-thinlayer.vert
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color_temperature.frag
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contrail.frag
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contrail.vert
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crop.frag
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crop.vert
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default.frag
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default.vert
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deferred-gbuffer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
deferred-gbuffer.vert
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deferred-tree.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
deferred-tree.vert
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display.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
drunway-ALS.frag
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filters-ALS.frag
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filters-ALS.vert
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flutter-ALS.vert
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
flutter.vert
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Cleanup some implicit casts
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2012-07-31 21:40:15 +03:00 |
fog.frag
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fog.vert
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forest.frag
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Remove hardcoded maximum snow level. Now configured via Environment Settings.
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2012-10-05 22:13:24 +01:00 |
forest.vert
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fullscreen.vert
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gbuffer-encode.frag
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gbuffer-functions.frag
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generic-ALS-base.vert
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glass-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
glass-ALS.vert
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grass-ALS.frag
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grass-ALS.geom
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Changing file permissions to remove execute bit
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2020-09-02 09:42:36 +02:00 |
grass-ALS.vert
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hazes.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
hud-ALS.frag
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hud-ALS.vert
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include_fog.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
include_fog.vert
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landmass-g.vert
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
landmass.frag
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landmass.geom
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landmass.vert
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light-ALS.frag
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Make ALS procedural light shader palatable to nouveau driver
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2017-09-01 12:57:11 +03:00 |
light-ALS.vert
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light-cone.frag
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light-cone.vert
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light-point.frag
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light-spot.frag
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light-spot.vert
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lightmap.frag
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lightmap.vert
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lightspot-ALS.frag
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mat-anim.frag
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mat-anim.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
mode-diffuse.vert
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mode-off.vert
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model-ALS-base.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
model-ALS-ultra.frag
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model-ALS-ultra.vert
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model-ALS-wingflex.vert
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model-default.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
model-default.vert
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model-interior-ALS-base.frag
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model-interior-ALS-detailed.frag
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model-interior-ALS-detailed.vert
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model-interior-display-ALS.frag
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night-vision.frag
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noise.frag
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planet-aurora.frag
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planet-aurora.vert
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planet-cloudlayer.frag
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planet-high.frag
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planet.frag
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Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
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2020-07-12 18:40:38 +02:00 |
planet.vert
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rain-layer-ALS.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
rain-layer-ALS.vert
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rain-layer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
rain-layer.vert
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reflect-bump-spec.frag
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reflect-bump-spec.vert
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reflect.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
reflect.vert
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road-ALS-ultra.frag
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rock-ALS.frag
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runway-ALS.frag
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runway-gbuffer.frag
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runway-gbuffer.vert
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runway.frag
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secondary_lights.frag
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shadow-ALS.frag
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shadow-ALS.vert
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shadow-vol-ALS.vert
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skydome-ALS.frag
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ALS: Detailed scattering model for light on Cirrus clouds
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2018-09-01 09:42:34 +03:00 |
skydome-ALS.vert
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space-ALS-base.frag
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space-ALS-base.vert
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space-ALS-ultra.frag
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space-ALS-ultra.vert
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ssao.frag
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ssao.vert
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sunlight-nofiltering.frag
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sunlight-noshadow.frag
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sunlight.frag
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sunlight.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
surface-light-ALS.frag
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Make ALS procedural light sprite more palatable to nouveau GPU driver
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2017-03-04 10:01:45 +02:00 |
surface-light-ALS.vert
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terrain-ALS-base.frag
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terrain-ALS-detailed.frag
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terrain-ALS-detailed.vert
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terrain-ALS-ultra.frag
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terrain-ALS-ultra.vert
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terrain-default.frag
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terrain-nocolor.frag
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terrain-overlay-ALS.frag
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terrain-overlay-ALS.geom
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test.frag
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test.vert
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thrustflame-ALS-detailed.frag
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thrustflame-ALS.frag
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thrustflame-ALS.vert
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transition-gbuffer.frag
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Add missing shader version tags for the other shaders too
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2016-08-03 09:59:29 +02:00 |
transition-gbuffer.vert
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transition.frag
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transition.vert
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tree-ALS-shadow.frag
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tree-ALS-shadow.vert
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tree-ALS.frag
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ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
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2018-02-09 14:08:01 +02:00 |
tree-ALS.vert
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tree.frag
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tree.vert
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trivial.frag
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trivial.vert
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trivial_transparent.frag
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ubershader-gbuffer.frag
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ubershader.frag
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Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
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2015-05-25 16:29:56 +02:00 |
ubershader.vert
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urban-ALS.frag
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urban-ALS.vert
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
urban-gbuffer.frag
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Improved Random building texturesa - Gabo Huerta
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2013-12-28 20:36:49 +00:00 |
urban-gbuffer.vert
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Add an appropriate version number to all vertex shaders
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2016-08-05 13:16:23 +02:00 |
urban.frag
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urban.vert
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wake-ALS.vert
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wake.vert
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Optimisation and tidying
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2012-05-07 19:11:34 +01:00 |
water-ALS-base.frag
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water-ALS-high.frag
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water-ALS.vert
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water-gbuffer.frag
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Restore the foam to the Rembrandt water shader
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2012-10-06 14:14:27 +03:00 |
water-gbuffer.vert
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Sea colour effect by Emilian Huminiuc
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2013-11-03 18:41:16 +00:00 |
water-inland.frag
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water-orig.frag
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SHADERS:fix "unified" fog function.
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2012-02-14 18:39:58 +02:00 |
water-orig.vert
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water.frag
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water.vert
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water_sine-gbuffer.frag
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water_sine.frag
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