No description
405eb73bb6
The primary goal of this work is to provide a alternative to multiplayer property transmission, one that is more efficient and event driven. By using notifications in the model bindings these control messages can be bridged and do not require extra code to implement dual controls. Using this alternative permits the modeller much greater control of which properties are transmitted, how these are encoded, and how often the updates are needed. Please remember that this is a use case for Emesary, it is not all that Emesary can provide and there are still many other uses for the event driven object oriented system that Emesary provides. Briefly the changes are: - New PropertySyncNotificationBase to permit property transfer between ownship and MP versions using notifications instead of the pre-defined MP messages. This gives a much more flexible way to seutp multiplayer property transfer - and can probably support more properties because of the more efficient packing. There is a corresponding parameter (/sim/multiplay/transmit-only-generics) that will only transmit the bare minimum of parameters; making more space for notifications. - new AircraftControlNotification to allow for animation bindings in the model, these notifications can be easily bridged over MP thus adding a simple method to implement dual controls. - more efficient packing of encoded notifications over MP saving roughly 30% (by using a much larger encoding space and also changing to use fixed length encoding). This breaks compatibility with previous MP bridges, however at this time I don't think anything is using the current code. There can be different types of PropertySyncNotification (with unique ID's) sent at a different schedule (so you could have a 10 second update of very slow moving items). However bear in mind that the messages have a lifetime of 10 seconds to ensure receipt - so to optimise space would require > 15 seconds to make much difference, and that is very slow moving. |
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AI | ||
Aircraft | ||
Aircraft-uiuc | ||
Airports | ||
Astro | ||
ATC | ||
Docs | ||
Effects | ||
Environment | ||
Fonts | ||
Geodata | ||
gui | ||
HLA | ||
Huds | ||
Input | ||
Lighting | ||
Materials | ||
Models | ||
MP | ||
Nasal | ||
Navaids | ||
Phi | ||
Protocol | ||
Shaders | ||
Sounds | ||
Textures | ||
Timezone | ||
Translations | ||
Video/NVIDIA Corporation | ||
.gitignore | ||
AtlasPalette | ||
AUTHORS | ||
ChangeLog | ||
COPYING | ||
defaults.xml | ||
httpd-settings.xml | ||
joysticks.xml | ||
keyboard.xml | ||
location-presets.xml | ||
mice.xml | ||
NEWS | ||
options.xml | ||
README | ||
README-textures-ng | ||
runfgfs.bat | ||
Thanks | ||
version |
Welcome to the FlightGear Flight Simulator project. =================================================== The primary web page for this project is: http://www.flightgear.org For basic installation instructions see the "INSTALL" file. Before you can run FlightGear you will also need to download and install the "base" package which is a collection of textures, sounds, sample scenery, and other data files needed by the sim. For additional install help for specific platforms please browse the "docs-mini/" subdirectory. More complete documentation is available from our web page as a separate distribution. Please take a look at the "Thanks" file for a list of people who have contributed to this project. If you have contributed something but don't find your name in this file. Please send a polite reminder to http://www.flightgear.org/~curt For a summary of changes/additions by version see the "NEWS" file. This project is GPL'd. For complete details on our licensing please see the "COPYING" file. For information on available mailing lists, mailing list archives, and other available source code and documentation, please visit our web site. FlightGear is a product of the collaboration of large international group of volunteers. FlightGear is a work in progress. FlightGear comes with no warranty. We hope you enjoy FlightGear and/or find it of some value!