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Add the defaults for the GeForce GTX 750

This commit is contained in:
Erik Hofman 2017-05-16 15:44:18 +02:00
parent 1c3b855e79
commit ffbbb1a9e2

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<?xml version="1.0"?>
<PropertyList>
<shaders>
<custom-settings type="bool">true</custom-settings>
<generic type="double">1</generic>
<landmass type="double">6</landmass>
<model type="double">3</model>
<contrails type="double">1</contrails>
<crop type="double">1</crop>
<skydome type="bool">true</skydome>
<transition type="double">5</transition>
<urban type="double">1</urban>
<water type="double">5</water>
<wind-effects type="double">2</wind-effects>
<forest type="double">1</forest>
<lights type="double">1</lights>
<quality-level-internal type="double">1</quality-level-internal>
<quality-level type="double">-1</quality-level>
</shaders>
<random-objects type="bool">true</random-objects>
<random-vegetation type="bool">true</random-vegetation>
<random-vegetation-shadows type="bool">false</random-vegetation-shadows>
<random-vegetation-normals type="bool">false</random-vegetation-normals>
<vegetation-density type="double">1</vegetation-density>
<random-buildings type="bool">false</random-buildings>
<building-density type="double">1</building-density>
<point-sprites type="bool">true</point-sprites>
<particles type="bool">true</particles>
<clouds3d-enable type="bool">true</clouds3d-enable>
<clouds3d-vis-range type="double">10000</clouds3d-vis-range>
<clouds3d-detail-range type="double">10000</clouds3d-detail-range>
<clouds3d-density type="double">0.25</clouds3d-density>
<shadows>
<enabled type="bool">true</enabled>
</shadows>
</PropertyList>