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fgdata/Aircraft/c172p/NEWS.md
2021-09-14 19:34:27 +01:00

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List of features and bug fixes

Version 2020.4

Features:

  • Completely new 172sp FG1000 variant
  • Add 2020.4 clustered shading lighting support
  • Compositor compatibility and real time shadows
  • Add support for aerotow to allow gliders to be towed by the C172P
  • Add revised and improved KAP140

Fixes:

  • VOR/NAV guages: add missing yellow ticks and OBS label
  • VOR/NAV guages: fix localizer needle rotation center
  • Correct typos in the 'Flying the Pattern' tutorial
  • Fix parking brake binding on joysticks; improve the parking brake control
  • Fix issue where the engine wouldn't quit after a plane crash
  • Fix issue where external views would break after switching airports
  • Re-add the default mouse action when in a viewfrom view mode.
  • Fix NAV and COM radio electrical source
  • Refactor c172p amp draw calculations
  • Correct battery amp hours
  • Power of two texture correction
  • Improved aircraft variant set file isolation

Version 2020.3

Features:

  • Add integral fuel tank option and refactor fuel system to allow for operation
  • Fuel selector: improved textures
  • Engine startup shaking effect (from c182s)

Fixes:

  • Turn magnetos on when using ignition key
  • FDM: Improve fuel tank locations, COG z location
  • Tutorials: Repair aircraft at the start of each tutorial
  • Instruments: AI offset knob limited and finer control
  • Trim: fix rudder trim sound; adjust animations and sensitivity of trim wheels
  • Fix iCCP Color Profile on textures
  • Corrected a typo in the engine oil management system
  • Add versioning to the propeller configuration files
  • Point cones material texture to a valid texture

Version 2020.1

Features:

  • New sounds for rolling and tire screeching on both paves and gravel surfaces
  • Replaced the KX165 with the KX165A radio which supports 8.33 frequencies
  • New mooring locations
  • f shortcut now toggles flashlight

Fixes:

  • Fixed xy-plane and missing texture error messages
  • Corrected a segfault caused when you lower and then raise the amphibious gear on land
  • Turn coordinator gyros breaker was not hooked up
  • Fix amphibious gear control breaker logic
  • Amphibious gear switch now does not triger repair timer while pontoon damaged
  • Initialization of new traversing property which is may prevent issues on some systems
  • Fix strong pitch oscillations at rest with brakes on and with pure crosswind
  • Fix Nasal error due to a typo in avionics.nas
  • Changing xml version to 1.0 in xml file headers as this is the supported version
  • Radio tutorial now requires the user to turn on the battery and avionics switches
  • Fixed minor spelling mistake in preflight tutorial

Version 2019.1

Features:

  • Persistent adjustable pilot seat/view position
  • New seat frame modeling
  • New fog and frost overlay showing heat and air vent effect
  • Wheels sink based on ground cover density
  • Tire size influences tire friction
  • Wheels sink based on snow depth
  • Snow depth influences tire friction
  • Prop spray effect at high rpm in float variant
  • New locked brake smoke effect
  • Add rudder trim system to interior cabin panel
  • Add brake influence to nose wheel steering and disable NWS when airborne
  • Animate front caster wheels
  • Extend support for CH Throttle Quadrant joystick
  • Implement default renderer interior lighting
  • Reshape and widen 26" and 36" bush tires to 12" and 15"
  • Autostart function includes auto-mixture

Fixes:

  • Exterior fuselage mesh cleanup
  • Fix broken hydrodynamics
  • Fix nasal errors and segfaults
  • Skis now slide on ice and snow
  • Added fallback model support
  • Account for the volume of unusable fuel
  • Fix cowl plugs issue in tutorials
  • Fix invalid version issue
  • Adjust damage effect spark size
  • Adjust P-factor
  • Correct rain animation over windshield
  • Correct wheel spin rolling animation ratio
  • Set mixture rich to 3000 ft
  • Fix visor rotation issue
  • Fix ADF to read khz and not mhz
  • Fix default values of selected and standby radio frequencies
  • Mixture set to 1 at sea level in autostart
  • Fix flap click sound
  • Fix animations of COMs, NAVs and ADF knobs
  • Correct texture mapping of axles
  • Correct texture mapping of interior hydro rudder mechanism

Version 2018.3

Features:

  • Improved 3D models and textures of all levers, toggles, seats, magneto keys, EGT gauge and attitude indicator
  • New recess casings to all panel instruments
  • Improved labels of panel texture
  • Added 3D models to cockpit:
    • Alternate static source knob
    • Glove pocket to panel (holds GPS device when not in use)
    • Lighter hole
    • Overhead panel light switches for red flood, gauge post, and white dome/courtesy lights
    • Low Voltage LED
    • Sunvisors
    • PPT cables connected to the yokes
  • New ammeter gauge matching the model used in the 172P
  • Light maps for red flood, gauge post and white dome light
  • ALS procedural lights (glare) for red flood, gauge post, white dome and wing courtesy light
  • Light map illumination and procedural glare responds to available light and dims during daylight
  • Re-positioned and improved 3D models and textures of all levers
  • Added ambient occlusion map to all interior textures
  • Added glass effect for gauges
  • New sounds, including when clicking on the checklist, adding/removing control lock, mounting/dismounting GPS, opening/closing glove pocket, opening/closing the window latches, extending/retracting the water rudder cable
  • Better sound for flaps lever and motor
  • Interlocked master switch (BAT and ALT)
  • GPS antenna is now up by default
  • GPS night mode
  • Amphibious gear advisor activated
  • New amphibious gear lever
  • Expanded help tool tips
  • Add subtle glass reflection to panel instruments and radio stack
  • Moved tutorials to Hilo Airport (PHTO)
  • Improved tutorials and added two new ones: take off and landing for float variants
  • Much improved propeller model
  • Improved handle animation of doors and baggage door
  • Doors should now be closed from the inside using the door strap
  • Air resistance will force an open door or baggage door backwards
  • Improved KMA20's marker sensitivity toggle animation
  • Much improved vertical stabilizer model, including a retopologized beacon model
  • Added external antennas for the ELT, transponder, ADF and marker beacons
  • Removed wire connecting the wings to the tail as our ADF receiver uses a different type of antenna
  • Animated water rudder cable
  • New digital clock added
  • New five slot Save and Resume feature
  • QT launcher variant selection support
  • QT launcher Location support including "On approach"

Fixes:

  • Most of the cases of multiple objects mapped to a single texture have now been solved by assigning each their own texture
  • 3D models of rotary knobs of VOR and NAV radios now turn 360 degrees
  • Corrected the label of the OBS knob of the heading indicator
  • Implemented a particle effect color and light manager for smoke and spray
  • Adjusted P-factor effect
  • Strobe lights are stronger now
  • Fixed issue which caused the landing light to appear green under certain situations
  • Removed shadow effect from radio stack readouts
  • Autopilot readouts now match the rest of the radio stack in both colour and intensity
  • Added a black panel behind the broken wing structure

Version 2018.2

Features:

  • Major overhaul of the 3D model, including:
    • Thicker wings with a more rounded leading edge
    • Improved taxi and landing lights, VHF antennas and recessed fuel caps
    • Model ribs to show through broken wing
    • Improvements to tail and rudder, including animated rudder cables
    • Cowling now protrudes around the nose
    • Front windshield redesign to allow for proper vent fittings
    • Tie-down connections on the wing look a little more realistic
    • Added a vent line pipe to the left wing
    • New landing gear strut steps and improved strut to fuselage connection
    • Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires
    • Add two sided prop blur to livery system
    • Moved panel upwards
    • Improved flap model and animation
    • New exterior door handles and relocated bottom door hinges
    • Added GPS device with a new texture and added mount
    • Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab
    • New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps
  • Improved ground equipment
  • The f key can be used to toggle the flash light
  • Changes to the FDM:
    • Allow aerodynamic interaction between the aircraft and AI traffic models
    • Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour
  • Added a new HD livery: N73429
  • Improved sounds:
    • Better engine sound based on a real recording
    • New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM
    • New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does
    • New sound for when the engine is cut, also based on a real 172 recording
    • New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures
  • Added registrations to the bottom wing of all liveries
  • Implemented engine damage when flying at a RPM higher than the red mark
  • More advanced oil management and consumption calculation
  • Improved hydrodynamic modeling
  • Support mooring (including rope and buoy animation) and spawning at a seaport

Fixes:

  • Animation of primer and carburettor heat levers so that they don't just flip between their binary positions
  • Autopilot buttons are now animated
  • Applied shadow effect to more objects in the cabin
  • Fixed a bug with the control lock being added to a hidden yoke
  • Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it
  • Improved DME clickspots
  • Nose wheel is no longer buried in the ground
  • Fix collision of beacon lights with beacon lamp model

Version 2018.1

  • New images for the new splash screen and thumbnails system
  • FDM improvements:
    • Fixed deflection angles of ailerons and roll moment due to ailerons
    • Added spiraling propwash effect (requiring right rudder at full throttle, low airspeed)
    • Made the elevator action at high AoA asymmetric in order to take into account the screening effect of the horizontal stabilizer in such stall conditions
    • Increasing the side force due to rudder, to make it consistent with the exerted moment
    • Decreasing the adverse yaw (the aileron trim gave too much slip-skid-ball deviation at cruise)
  • Increased maximum rotation of yoke from 70 to 90 degrees
  • Use shift + q to reset view
  • Added avionics sound
  • Fixed bug with oil temperature and pressure gauges (they were not working when complex engine procedures was toggled off)
  • Fixed bug with lighting of pontoon wake effect
  • Eliminated wingtip and tail sparks when over water
  • Eliminated sparks of broken gear while aircrafts sits on the flight deck of a moving carrier
  • Fixed some bugs with the walker

Version 2017.1

  • Control surfaces can be checked for free movement during preflight inspection
  • The opening of the baggage dialog was delayed as to wait for the animation of the baggage door
  • Cleaning up the Aircraft Options dialog
  • Improvements to the Ground Equipment dialog
  • Callsigns of new users are automatically randomized to avoid them blocking other new users on multiplayer
  • New About This Aircraft dialog, with information about the project as well as relevant links
  • The pilot's yoke can now be locked with a control lock (lock can be found in the bag on the left of the pilot's seat)
  • Fix bug with ADF timer in the radio stack
  • Added view for IFR training
  • Improvements to the carburetor system (icing, carb heat)
  • Improvements to the engine coughs (due to fuel contamination or carb ice)
  • Lowered limit of critical oil level according to Lycoming's manual
  • Critical oil will not cause the engine to cough, it will simply quit when oil reaches the critical value of 2 quarts
  • Improved fuel contamination system (fixed some bugs)
  • More realistic bush wheels and tires
  • Fuselage shows fresnel effect

Version 2016.4

  • Improvements to the oil management (better function, oil now changes CG and weight of the plane, etc.)
  • New ALS external view navigation, taxi and landing lights
  • Added fire extinguisher and ELT models
  • Bug fix for flashlight effect not illuminating the baggages
  • Bug fix for interaction with external items in one of the tutorials
  • Improvements to the autostart function

Version 2016.3

  • Radio stack has been reworked (textures, 3D model)
  • Radio stack illumination has been vastly improved and includes a daylight mode now (via RADIO LT at 0%)
  • Fix bug with airspeed indicator
  • Fix bug with the 3D model of the key in the ignition
  • Fix bug which allowed to click on external hotspots while inside the cockpit
  • Better autostart function, should work under more situations and warns the user if the engine fails to start
  • The tooltip of the primer lever now shows the number of strokes
  • Clock now displays local time
  • Fix bug with battery: voltage now drains normally
  • Add battery options and recharge button to aircraft menu
  • Improved yoke model
  • New splash screen no. 1
  • Add ground equipment like safety pylons, ladder, fuel tank trailer, and ground power unit

Version 2016.2

  • Decreased rudder authority
  • Added propwash effect for 180 HP version
  • Improvements to the irradiance effect
  • Better oil dialog
  • Flap lever is now dragable and scrollable
  • Added normal map to wheels and other objects
  • Improvements to the heading indicator
  • Correct rudder pedal animation
  • Updated tutorial to Barcelona
  • Changed "Autostart" menu item to actually start the engine as well
  • Split instrument light knob into a knob that two knobs: one that controls the instruments, and one that controls the radio's

Version 2016.1

  • Ski's
  • Amphibious plane improvements:
    • Added two metal reinforcement bars in the cockpit
    • Added panel for gear deploy and retract
    • Added water rudders retraction mechanism
  • Saving state of switches is now optional
  • Zooming with mouse scroll wheel in Helicopter View, Model View, and Walker Orbit View
  • Additional views for co-pilot and passengers
  • New sounds:
    • Rain (ambient and windshield) and thunderstorms
    • Wing damage
    • Wheel damage
  • Windshield rain overhaul
  • Opening the baggage door displays a window which allows weight to be added. Baggage will be displayed if the weight is high enough
  • ASI now shows the IAS instead of the CAS
  • Adjusted stall horn volume to sound to about 5-10 knots above stall speed
  • Carburetor heat toggle now drops RPM as expected
  • Oil consumption and management have been implemented
  • Refactored fog/frost system: air flow now depends on airspeed and engine RPM. Supports overhead air vents, windows, and doors. Humans add extra heat and humidity.
  • Preflight inspection improvements:
    • Added "Preflight Inspection" checklists and tutorial
    • Pitot tube can be clicked to add/remove a red "remove before flight" label
    • Nose wheel can be clicked to add/remove chocks
    • You can tie down the wings and tail to the ground. It will hold the aircraft even with full engine power.
    • Each fuel tank can randomly get contaminated with water. Samples from the fuel can be taken to test for contamination.
  • Added GPS 196 device
  • Fixed glass reflection in external views
  • Improved lighting, including better looking navigation lights (and depending on viewing angle) in ALS
  • Improved textures of instruments, primer, cabin air/heat levers in cockpit, and flap lever
  • Smooth instead of instant animation of yoke, pedals, and parking brake
  • Added menu item to open a web panel in your browser, showing most instruments
  • Improved interior shadow and reflection cubes

Version 3.6

  • Various ALS effects: flash light, 3D shadow, interior shadow, fog and frost, rain splashes, landing light
  • Damage system:
    • Gear can be damaged upon rough landings
    • Wings can be damaged or break if g load limits or airspeed are exceeded
    • Smoke and sparks
  • New HD liveries, panels and interior textures
  • Improvements to the exterior 3D model: ADF antenna, back of the fuselage and rudder
  • Cockpit panel improved:
    • Added primer, master switches, avionics switch, circuit breakers, cabin heat sliders
    • Better magneto's/starter switch
    • Improved textures of several instruments (AI, altimeter, CDI, HI, Hobbs meter, TC, VAC gauge, fuel selector)
  • New sound effects (doors, parking brakes, knobs, trim wheel)
  • Added (positioned) sounds to all buttons and switches
  • Added flight recorder to record state of aircraft, including switches, damage, and effects
  • Bush kits: 26" and 36" tires
  • Sea plane variants: pontoons and amphibious. Amphibious variant has retractable gear. Both sea plane variants have water rudders
  • Effects, lighting, damage, and human models visible over multiplayer
  • 160 HP and 180 HP engine choice
  • FDM improvements:
    • Better stall and spin behaviour
    • Float chamber
    • Hydrodynamics for the sea plane variants
  • Improved sound and behaviour of stall horn
  • Improved and new checklists
  • Small improvements to instruments in radio stack
  • Random splash screen while loading FlightGear
  • Human models visible