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c172p update from c172p-team version/2020.4

from https://github.com/c172p-team/c172p/releases/tag/version%2F2020.4
f0e108bca8ebfde42c8496df84dd580716242a0d
This commit is contained in:
Stuart Buchanan 2021-09-14 19:34:27 +01:00
parent 74b51a738a
commit fbf4be91e3
256 changed files with 594373 additions and 295435 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0"?>
<propeller name="Fixed-Pitch 75-inch Two-Blade Propeller">
<propeller name="Fixed-Pitch 75-inch Two-Blade Propeller" version="1.1">
<ixx> 1.67 </ixx>
<diameter unit="IN"> 75.0 </diameter>

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@ -6,7 +6,7 @@
Data from NACA Report 640 : http://naca.central.cranfield.ac.uk/reports/1938/naca-report-640.pdf
-->
<propeller name="variable-Pitch 75-inch Two-Blade Propeller">
<propeller name="variable-Pitch 75-inch Two-Blade Propeller" version="1.1">
<ixx> 1.67 </ixx>
<diameter unit="IN"> 75.0 </diameter>

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@ -6,7 +6,7 @@
Data from NACA Report 640 : http://naca.central.cranfield.ac.uk/reports/1938/naca-report-640.pdf
-->
<propeller name="15 -25 deg NACA 640 (5868-9) 76-inch Two-Blade Propeller">
<propeller name="15 -25 deg NACA 640 (5868-9) 76-inch Two-Blade Propeller" version="1.1">
<ixx> 1.67 </ixx>
<diameter unit="IN"> 76.0 </diameter>

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@ -7,7 +7,7 @@
Data from NACA Report 640 : http://naca.central.cranfield.ac.uk/reports/1938/naca-report-640.pdf
-->
<propeller name="NACA 640 (5868-9) 76-inch 20deg Two-Blade Propeller">
<propeller name="NACA 640 (5868-9) 76-inch 20deg Two-Blade Propeller" version="1.1">
<ixx> 1.67 </ixx>
<diameter unit="IN"> 76.0 </diameter>

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@ -7,17 +7,15 @@
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z>
<positive-x>Aircraft/c172p/Models/Effects/interior/white.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/white.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/white.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/white.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/white.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/white.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 0.76232 -0.01 .10 </opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
<shadow-mapping-enabled>true</shadow-mapping-enabled>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>

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@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172p-interior-radiance</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/white.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/white.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/white.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/white.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/white.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/white.png</negative-z>
</images>
</texture>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">.2</irradiance-map-strength>
<residual-ambience-r type="float"><use>/sim/model/c172p/lighting/rgb-ra-r-factor</use></residual-ambience-r>
<residual-ambience-g type="float"><use>/sim/model/c172p/lighting/rgb-ra-g-factor</use></residual-ambience-g>
<residual-ambience-b type="float"><use>/sim/model/c172p/lighting/rgb-ra-b-factor</use></residual-ambience-b>
<ra-irradiance-map-type type="int">0</ra-irradiance-map-type>
<ra-irradiance-map-strength type="float">1</ra-irradiance-map-strength>
</parameters>
</PropertyList>

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@ -4,20 +4,18 @@
<name>c172p-interior</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z>
<positive-x>Aircraft/c172p/Models/Effects/interior/white.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/white.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/white.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/white.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/white.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/white.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 0.45732 0.0 0.1825 </opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
<shadow-mapping-enabled>true</shadow-mapping-enabled>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-clockr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_clock.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-egtr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_egt.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-air</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<name>lm-fg1000-ai</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_ai.png</image>
@ -14,12 +14,12 @@
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-factor type="float" n="0"><use>/controls/lighting/stby</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-altr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<name>lm-fg1000-alt</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_alt.png</image>
@ -14,12 +14,12 @@
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-factor type="float" n="0"><use>/controls/lighting/stby</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-asir</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<name>lm-fg1000-asi</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_asi.png</image>
@ -14,12 +14,12 @@
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-factor type="float" n="0"><use>/controls/lighting/stby</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-flaps-implicit</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/lm-fg1000-flaps</inherits-from>
<parameters>
<implicit-lightmap-enabled type="int">1</implicit-lightmap-enabled>
<implicit-lightmap-tag-color type="vec3d">1.0 1.0 1.0</implicit-lightmap-tag-color>
<implicit-lightmap-emit-color type="vec3d">1 .95 0.85</implicit-lightmap-emit-color>
<implicit-lightmap-threshold-low type="float">0.3</implicit-lightmap-threshold-low>
<implicit-lightmap-threshold-high type="float">0.6</implicit-lightmap-threshold-high>
<implicit-lightmap-intensity><use>/controls/lighting/swcb</use></implicit-lightmap-intensity>
</parameters>
</PropertyList>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-flaps</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm-fg1000-flaps.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/panel/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3"><use>/controls/lighting/pedestal</use></lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-hir</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<name>lm-fg1000-gpsmodel</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_hi.png</image>
<image>Aircraft/c172p/Models/Effects/interior/lm-fg1000-gpsmodel.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
@ -14,12 +14,12 @@
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-factor type="float" n="0"><use>/controls/lighting/stby</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-hobbs-implicit</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/lm-fg1000-hobbs</inherits-from>
<parameters>
<implicit-lightmap-enabled type="int">1</implicit-lightmap-enabled>
<implicit-lightmap-tag-color type="vec3d">1.0 1.0 1.0</implicit-lightmap-tag-color>
<implicit-lightmap-emit-color type="vec3d">1 .95 0.85</implicit-lightmap-emit-color>
<implicit-lightmap-threshold-low type="float">0.3</implicit-lightmap-threshold-low>
<implicit-lightmap-threshold-high type="float">0.6</implicit-lightmap-threshold-high>
<implicit-lightmap-intensity><use>/controls/lighting/swcb</use></implicit-lightmap-intensity>
</parameters>
</PropertyList>

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-adfr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<name>lm-fg1000-hobbs</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_adf.png</image>
<image>Aircraft/c172p/Models/Effects/interior/lm-fg1000-hobbs.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
@ -14,13 +14,13 @@
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/panel/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-factor type="float" n="3"><use>/controls/lighting/pedestal</use></lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-interior-panel-implicit</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/lm-fg1000-interior-panel</inherits-from>
<parameters>
<implicit-lightmap-enabled type="int">1</implicit-lightmap-enabled>
<implicit-lightmap-tag-color type="vec3d">1.0 1.0 1.0</implicit-lightmap-tag-color>
<implicit-lightmap-emit-color type="vec3d">0.75 0.6 0.5</implicit-lightmap-emit-color>
<implicit-lightmap-threshold-low type="float">0.3</implicit-lightmap-threshold-low>
<implicit-lightmap-threshold-high type="float">0.6</implicit-lightmap-threshold-high>
<implicit-lightmap-intensity><use>/controls/lighting/swcb</use></implicit-lightmap-intensity>
</parameters>
</PropertyList>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-interior-panel-parts-implicit</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/lm-fg1000-interior-panel-parts</inherits-from>
<parameters>
<implicit-lightmap-enabled type="int">1</implicit-lightmap-enabled>
<implicit-lightmap-tag-color type="vec3d">1.0 1.0 1.0</implicit-lightmap-tag-color>
<implicit-lightmap-emit-color type="vec3d">0.75 0.6 0.5</implicit-lightmap-emit-color>
<implicit-lightmap-threshold-low type="float">0.3</implicit-lightmap-threshold-low>
<implicit-lightmap-threshold-high type="float">0.6</implicit-lightmap-threshold-high>
<implicit-lightmap-intensity><use>/controls/lighting/swcb</use></implicit-lightmap-intensity>
</parameters>
</PropertyList>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-interior-panel-parts</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm-fg1000-panel-parts.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/panel/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3"><use>/controls/lighting/pedestal</use></lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-batr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<name>lm-fg1000-interior-panel</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_bat.png</image>
<image>Aircraft/c172p/Models/Effects/interior/lm-fg1000-panel.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
@ -14,13 +14,13 @@
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/panel/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3"><use>/controls/lighting/pedestal</use></lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-interior</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm-fg1000-interior.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/panel/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3"><use>/controls/lighting/pedestal</use></lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-kr87r</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<name>lm-fg1000-kr87</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_kr87.png</image>
@ -14,7 +14,7 @@
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-factor type="float" n="0"><use>/controls/lighting/stby</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-magr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<name>lm-fg1000-mag</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_mag.png</image>
@ -14,12 +14,12 @@
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-factor type="float" n="0"><use>/controls/lighting/stby</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-magsw</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm-fg1000-magnito.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/panel/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3"><use>/controls/lighting/pedestal</use></lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fg1000-yoke</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm-fg1000-yoke.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/panel/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/controls/lighting/domeL</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/controls/lighting/domeR</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.9 0.8 </lightmap-color>
<lightmap-factor type="float" n="3"><use>/controls/lighting/pedestal</use></lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-flapsr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_flaps.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0">0</lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-fuelr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_fuel.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-gearr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_gear.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-hobbsr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_hobbs.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-interior-fuel-selector</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_fuel-selector.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0">0</lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-interior-panel-parts-radiance</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_panel-parts.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0">0</lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-kap140r</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_kap140.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-ki266r</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_ki266.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-kma20r</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_kma20.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -2,7 +2,7 @@
<PropertyList>
<name>lm-kt76a</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_kt76a.png</image>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-kt76ar</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_kt76a.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-kx165-1r</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_kx165-1.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-kx165-2r</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_kx165-2.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-magswr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_magsw.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0">0</lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -2,7 +2,7 @@
<PropertyList>
<name>lm-oat</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_oat.png</image>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-oilr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_oil.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -15,17 +15,15 @@
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z>
<positive-x>Aircraft/c172p/Models/Effects/interior/white.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/white.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/white.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/white.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/white.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/white.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 1.01732 -0.24 0.8325 </opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
<shadow-mapping-enabled>true</shadow-mapping-enabled>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>

View file

@ -15,17 +15,15 @@
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z>
<positive-x>Aircraft/c172p/Models/Effects/interior/white.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/white.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/white.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/white.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/white.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/white.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 1.01732 0.24 0.8325 </opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
<shadow-mapping-enabled>true</shadow-mapping-enabled>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-rpmr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_rpm.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-tcr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_tc.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-vacr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_vac.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-vor1r</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_vor1.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-vor2r</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_vor2.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-vsir</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_vsi.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-yoke-lr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_yoke-l.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

View file

@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>lm-yoke-rr</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<parameters>
<texture n="3">
<image>Aircraft/c172p/Models/Effects/interior/lm_yoke-r.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">1</lightmap-multi>
<lightmap-factor type="float" n="0"><use>/sim/model/lightmap/instruments/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="0"> 1 .95 0.85 </lightmap-color>
<lightmap-factor type="float" n="1"><use>/sim/model/lightmap/flood/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="1"> 0.9 0.5 0.5 </lightmap-color>
<lightmap-factor type="float" n="2"><use>/sim/model/lightmap/dome/factor</use></lightmap-factor>
<lightmap-color type="vec3d" n="2"> 1.0 0.8 0.5 </lightmap-color>
<lightmap-factor type="float" n="3">0</lightmap-factor>
<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
</parameters>
</PropertyList>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>procedural-light-courtesy-l-fg1000</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/procedural-light-incandescent</inherits-from>
<parameters>
<intensity_scale type="float"><use>/sim/model/c172p/lighting/courtesy-proc-l-fg1000</use></intensity_scale>
</parameters>
</PropertyList>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>procedural-light-courtesy-r-fg1000</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/procedural-light-incandescent</inherits-from>
<parameters>
<intensity_scale type="float"><use>/sim/model/c172p/lighting/courtesy-proc-r-fg1000</use></intensity_scale>
</parameters>
</PropertyList>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>procedural-light-instruments-fg1000</name>
<inherits-from>Aircraft/c172p/Models/Effects/interior/procedural-light-incandescent-yellow</inherits-from>
<parameters>
<intensity_scale type="float"><use>/sim/model/c172p/lighting/instrument-proc-fg1000</use></intensity_scale>
</parameters>
</PropertyList>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<PropertyList>
<path>procedural_light.ac</path>
<nopreview/>
<effect>
<inherits-from>procedural-light-courtesy-l-fg1000</inherits-from>
<object-name>procedural_light</object-name>
</effect>
<animation>
<object-name>procedural_light</object-name>
<type>scale</type>
<x-offset>0.7</x-offset>
<y-offset>0.7</y-offset>
<z-offset>0.6</z-offset>
</animation>
</PropertyList>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<PropertyList>
<path>procedural_light.ac</path>
<nopreview/>
<effect>
<inherits-from>procedural-light-courtesy-r-fg1000</inherits-from>
<object-name>procedural_light</object-name>
</effect>
<animation>
<object-name>procedural_light</object-name>
<type>scale</type>
<x-offset>0.7</x-offset>
<y-offset>0.7</y-offset>
<z-offset>0.6</z-offset>
</animation>
</PropertyList>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<PropertyList>
<path>procedural_light.ac</path>
<nopreview/>
<effect>
<inherits-from>procedural-light-courtesy-l-fg1000</inherits-from>
<object-name>procedural_light</object-name>
</effect>
<animation>
<object-name>procedural_light</object-name>
<type>scale</type>
<x-offset>0.5</x-offset>
<y-offset>0.5</y-offset>
<z-offset>0.4</z-offset>
</animation>
</PropertyList>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<PropertyList>
<path>procedural_light.ac</path>
<nopreview/>
<effect>
<inherits-from>procedural-light-courtesy-r-fg1000</inherits-from>
<object-name>procedural_light</object-name>
</effect>
<animation>
<object-name>procedural_light</object-name>
<type>scale</type>
<x-offset>0.5</x-offset>
<y-offset>0.5</y-offset>
<z-offset>0.4</z-offset>
</animation>
</PropertyList>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<PropertyList>
<path>procedural_light.ac</path>
<nopreview/>
<effect>
<inherits-from>procedural-light-instruments-fg1000</inherits-from>
<object-name>procedural_light</object-name>
</effect>
<animation>
<object-name>procedural_light</object-name>
<type>scale</type>
<x-offset>0.35</x-offset>
<y-offset>0.35</y-offset>
<z-offset>0.35</z-offset>
</animation>
</PropertyList>

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@ -0,0 +1,24 @@
AC3Db
MATERIAL "DefaultWhite.005" rgb 1.000 1.000 1.000 amb 0.200 0.200 0.200 emis 0.000 0.000 0.000 spec 0.025 0.025 0.025 shi 50 trans 0.100
OBJECT world
name "Blender_exporter_v2.26__beacon_light.ac"
kids 1
OBJECT poly
name "beacon_light"
data 8
Mesh.001
crease 30.0
numvert 4
-0.04897 -0.99147 -0.99961
-0.04897 1.00853 -0.99961
-0.04897 -0.99147 1.00039
-0.04897 1.00853 1.00039
numsurf 1
SURF 0X20
mat 0
refs 4
1 0 0
0 0 0
2 0 0
3 0 0
kids 0

View file

@ -13,7 +13,7 @@
<light_color_center_b type="float">1.0</light_color_center_b>
<intensity_scale type="float">1.0</intensity_scale>
<!-- Arc is 110 deg, is 55 deg per side, giving 35 deg from wing -->
<!-- Arc is 110 deg, is 55 deg per side, +55 deg to the right -->
<pointing_x type="float">1.0</pointing_x>
<pointing_y type="float">0.7002075382097097</pointing_y>
<pointing_z type="float">0.0</pointing_z>
@ -24,18 +24,18 @@
<!-- Angles are 0.0 at 0 deg from pointing direction, 1.0 at
90/-90 deg, and 0.0 at 180/-180 deg.
For left navigation light we use -0/-35 .. +110/+145 for
the inner/outer range. This gives an arc of 110/180 deg,
or 55/90 deg from center.
For left navigation light we use +0/+15 .. +85/+110 for
the inner/outer range. This gives an arc of 60/110 deg,
or 30/55 deg from center.
Value = sin(angle in degrees)
0.8191520442889918 = 55 deg (* 2 = 110 deg inner angle)
1.0000 = 90 deg (* 2 = 180 deg outer angle)
0.5000 = 30 deg (* 2 = 60 deg inner angle)
0.8191520442889918 = 55 deg (* 2 = 110 deg outer angle)
-->
<inner_angle type="float">0.8191520442889918</inner_angle>
<outer_angle type="float">1.0</outer_angle>
<zero_angle type="float">0.982547593563</zero_angle>
<inner_angle type="float">0.50</inner_angle>
<outer_angle type="float">0.8191520442889918</outer_angle>
<zero_angle type="float">0.8191520442889918</zero_angle>
<outer_gain type="float">0.1</outer_gain>
</parameters>

View file

@ -13,7 +13,7 @@
<light_color_center_b type="float">1.0</light_color_center_b>
<intensity_scale type="float">1.0</intensity_scale>
<!-- Arc is 110 deg, is 55 deg per side, giving 35 deg from wing -->
<!-- Arc is 110 deg, is 55 deg per side. -55 deg to the left -->
<pointing_x type="float">1.0</pointing_x>
<pointing_y type="float">-0.7002075382097097</pointing_y>
<pointing_z type="float">0.0</pointing_z>
@ -24,18 +24,18 @@
<!-- Angles are 0.0 at 0 deg from pointing direction, 1.0 at
90/-90 deg, and 0.0 at 180/-180 deg.
For right navigation light we use +0/+35 .. -110/-145 for
the inner/outer range. This gives an arc of 110/180 deg,
or 55/90 deg from center.
For left navigation light we use +0/-15 .. -85/-110 for
the inner/outer range. This gives an arc of 60/110 deg,
or 30/55 deg from center.
Value = sin(angle in degrees)
0.8191520442889918 = 55 deg (* 2 = 110 deg inner angle)
1.0000 = 90 deg (* 2 = 180 deg outer angle)
0.5000 = 30 deg (* 2 = 60 deg inner angle)
0.8191520442889918 = 55 deg (* 2 = 110 deg outer angle)
-->
<inner_angle type="float">0.8191520442889918</inner_angle>
<outer_angle type="float">1.0</outer_angle>
<zero_angle type="float">0.982547593563</zero_angle>
<inner_angle type="float">0.50</inner_angle>
<outer_angle type="float">0.8191520442889918</outer_angle>
<zero_angle type="float">0.8191520442889918</zero_angle>
<outer_gain type="float">0.1</outer_gain>
</parameters>

View file

@ -24,18 +24,18 @@
<!-- Angles are 0.0 at 0 deg from pointing direction, 1.0 at
90/-90 deg, and 0.0 at 180/-180 deg.
For tail navigation light we use +110/+90 .. -110/-90 for
the inner/outer range. This gives an arc of 140/180 deg,
or 70/90 deg from center.
For tail navigation light we use -70/-50 .. +50/+70 for
the inner/outer range. This gives an arc of 60/110 deg,
or 30/55 deg from center.
Value = sin(angle in degrees)
0.9396926207859083 = 70 deg (* 2 = 140 deg inner angle)
1.0000 = 90 deg (* 2 = 180 deg outer angle)
0.76604444311 = 50 deg (* 2 = 50 deg inner angle)
0.9396926207859083 = 70 deg (* 2 = 140 deg outer angle)
-->
<inner_angle type="float">0.9396926207859083</inner_angle>
<outer_angle type="float">1.0</outer_angle>
<zero_angle type="float">0.982547593563</zero_angle>
<inner_angle type="float">0.76604444311</inner_angle>
<outer_angle type="float">0.9396926207859083</outer_angle>
<zero_angle type="float">0.9396926207859083</zero_angle>
<outer_gain type="float">0.1</outer_gain>
</parameters>

View file

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<name>procedural_light_beacon</name>
<inherits-from>Effects/procedural-light</inherits-from>
<parameters>
<light_color_base_r type="float">0.86</light_color_base_r>
<light_color_base_g type="float">0.26</light_color_base_g>
<light_color_base_b type="float">0.23</light_color_base_b>
<light_color_center_r type="float">0.98</light_color_center_r>
<light_color_center_g type="float">0.10</light_color_center_g>
<light_color_center_b type="float">0.10</light_color_center_b>
<intensity_scale type="float">1</intensity_scale>
<pointing_x type="float">0.0</pointing_x>
<pointing_y type="float">0.0</pointing_y>
<pointing_z type="float">0.0</pointing_z>
<is_directional type="bool">false</is_directional>
<is_strobe type="bool">false</is_strobe>
<inner_angle type="float">0.5</inner_angle>
<outer_angle type="float">0.34202014</outer_angle>
<zero_angle type="float">0.017452406437</zero_angle>
<outer_gain type="float">1.0</outer_gain>
</parameters>
</PropertyList>

View file

@ -0,0 +1,38 @@
<?xml version="1.0"?>
<PropertyList>
<path>beacon_light.ac</path>
<nopreview/>
<effect>
<inherits-from>procedural_light_beacon</inherits-from>
<object-name>beacon_light</object-name>
</effect>
<animation>
<type>scale</type>
<x-offset>0.9</x-offset>
<y-offset>0.9</y-offset>
<z-offset>0.9</z-offset>
</animation>
<animation>
<type>dist-scale</type>
<object-name>beacon_light</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep>1</dep>
</entry>
<entry>
<ind>300</ind>
<dep>4</dep>
</entry>
<entry>
<ind>1500</ind>
<dep>8</dep>
</entry>
</interpolation>
</animation>
</PropertyList>

View file

@ -4,22 +4,22 @@
<name>procedural_light_left_strobe</name>
<inherits-from>Effects/procedural-light</inherits-from>
<parameters>
<light_color_base_r type="float">0.46</light_color_base_r>
<light_color_base_g type="float">0.46</light_color_base_g>
<light_color_base_b type="float">0.63</light_color_base_b>
<light_color_center_r type="float">0.98</light_color_center_r>
<light_color_center_g type="float">0.98</light_color_center_g>
<light_color_center_b type="float">0.98</light_color_center_b>
<intensity_scale type="float">1</intensity_scale>
<pointing_x type="float">-1</pointing_x>
<pointing_y type="float">0.70710678</pointing_y>
<pointing_z type="float">0.0</pointing_z>
<is_directional type="bool">false</is_directional>
<is_strobe type="bool">false</is_strobe>
<inner_angle type="float">0.5</inner_angle>
<outer_angle type="float">0.34202014</outer_angle>
<zero_angle type="float">0.017452406437</zero_angle>
<outer_gain type="float">1.0</outer_gain>
</parameters>
<parameters>
<light_color_base_r type="float">0.46</light_color_base_r>
<light_color_base_g type="float">0.46</light_color_base_g>
<light_color_base_b type="float">0.63</light_color_base_b>
<light_color_center_r type="float">0.98</light_color_center_r>
<light_color_center_g type="float">0.98</light_color_center_g>
<light_color_center_b type="float">0.98</light_color_center_b>
<intensity_scale type="float">1</intensity_scale>
<pointing_x type="float">-1</pointing_x>
<pointing_y type="float">0.70710678</pointing_y>
<pointing_z type="float">0.0</pointing_z>
<is_directional type="bool">false</is_directional>
<is_strobe type="bool">false</is_strobe>
<inner_angle type="float">0.5</inner_angle>
<outer_angle type="float">0.34202014</outer_angle>
<zero_angle type="float">0.017452406437</zero_angle>
<outer_gain type="float">1.0</outer_gain>
</parameters>
</PropertyList>

View file

@ -4,22 +4,22 @@
<name>procedural_light_right_strobe</name>
<inherits-from>Effects/procedural-light</inherits-from>
<parameters>
<light_color_base_r type="float">0.46</light_color_base_r>
<light_color_base_g type="float">0.46</light_color_base_g>
<light_color_base_b type="float">0.63</light_color_base_b>
<light_color_center_r type="float">0.98</light_color_center_r>
<light_color_center_g type="float">0.98</light_color_center_g>
<light_color_center_b type="float">0.98</light_color_center_b>
<intensity_scale type="float">1</intensity_scale>
<pointing_x type="float">-1</pointing_x>
<pointing_y type="float">-0.70710678</pointing_y>
<pointing_z type="float">0.0</pointing_z>
<is_directional type="bool">false</is_directional>
<is_strobe type="bool">false</is_strobe>
<inner_angle type="float">0.5</inner_angle>
<outer_angle type="float">0.34202014</outer_angle>
<zero_angle type="float">0.017452406437</zero_angle>
<outer_gain type="float">1.0</outer_gain>
</parameters>
<parameters>
<light_color_base_r type="float">0.46</light_color_base_r>
<light_color_base_g type="float">0.46</light_color_base_g>
<light_color_base_b type="float">0.63</light_color_base_b>
<light_color_center_r type="float">0.98</light_color_center_r>
<light_color_center_g type="float">0.98</light_color_center_g>
<light_color_center_b type="float">0.98</light_color_center_b>
<intensity_scale type="float">1</intensity_scale>
<pointing_x type="float">-1</pointing_x>
<pointing_y type="float">-0.70710678</pointing_y>
<pointing_z type="float">0.0</pointing_z>
<is_directional type="bool">false</is_directional>
<is_strobe type="bool">false</is_strobe>
<inner_angle type="float">0.5</inner_angle>
<outer_angle type="float">0.34202014</outer_angle>
<zero_angle type="float">0.017452406437</zero_angle>
<outer_gain type="float">1.0</outer_gain>
</parameters>
</PropertyList>

View file

@ -66,9 +66,15 @@
<object-name>RudderTube</object-name>
<object-name>RudderCable</object-name>
<condition>
<not>
<property>/sim/rendering/shaders/skydome</property>
</not>
<or>
<not>
<property>/sim/rendering/shaders/skydome</property>
</not>
<equals>
<property>/sim/rendering/shaders/model</property>
<value>0</value>
</equals>
</or>
</condition>
<emission>
<red-prop>/sim/model/c172p/lighting/rgb-ra-r-factor</red-prop>

View file

@ -1,105 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dpontoonshadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>3.75</pitch-deg>
<z-m>-0.25</z-m>
</offsets>
<animation>
<object-name>3dpontoonshadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>sim/rendering/shadow-volume</property>
<property>sim/rendering/shadow-volume-fix</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>4</value>
</equals>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dpontoonshadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dpontoonshadow</object-name>
</animation>
<!-- Pitch -->
<animation>
<type>rotate</type>
<object-name>3dpontoonshadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Roll -->
<animation>
<type>rotate</type>
<object-name>3dpontoonshadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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View file

@ -1,105 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dbush26shadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>3</pitch-deg>
<z-m>-0.04</z-m>
</offsets>
<animation>
<object-name>3dbush26shadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>sim/rendering/shadow-volume</property>
<property>sim/rendering/shadow-volume-fix</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>1</value>
</equals>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dbush26shadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dbush26shadow</object-name>
</animation>
<!-- Pitch -->
<animation>
<type>rotate</type>
<object-name>3dbush26shadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Roll -->
<animation>
<type>rotate</type>
<object-name>3dbush26shadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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@ -1,105 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dbush36shadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>3</pitch-deg>
<z-m>-0.04</z-m>
</offsets>
<animation>
<object-name>3dbush36shadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>sim/rendering/shadow-volume</property>
<property>sim/rendering/shadow-volume-fix</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>2</value>
</equals>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dbush36shadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dbush36shadow</object-name>
</animation>
<!-- Pitch -->
<animation>
<type>rotate</type>
<object-name>3dbush36shadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Roll -->
<animation>
<type>rotate</type>
<object-name>3dbush36shadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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@ -1,105 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dbushdefshadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>3</pitch-deg>
<z-m>-0.04</z-m>
</offsets>
<animation>
<object-name>3dbushdefshadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>sim/rendering/shadow-volume</property>
<property>sim/rendering/shadow-volume-fix</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>0</value>
</equals>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dbushdefshadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dbushdefshadow</object-name>
</animation>
<!-- Pitch -->
<animation>
<type>rotate</type>
<object-name>3dbushdefshadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Roll -->
<animation>
<type>rotate</type>
<object-name>3dbushdefshadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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@ -1,105 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dpontoonshadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>3.75</pitch-deg>
<z-m>-0.1</z-m>
</offsets>
<animation>
<object-name>3dpontoonshadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>sim/rendering/shadow-volume</property>
<property>sim/rendering/shadow-volume-fix</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>3</value>
</equals>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dpontoonshadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dpontoonshadow</object-name>
</animation>
<!-- Pitch -->
<animation>
<type>rotate</type>
<object-name>3dpontoonshadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Roll -->
<animation>
<type>rotate</type>
<object-name>3dpontoonshadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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@ -1,105 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- (c) 2015, wlbragg. http://forum.flightgear.org/viewtopic.php?f=4&t=25157&start=75#p232085
Under the GPL. This author also provided shadow.ac and shadow.png
Copied from the Boeing 737-100
http://helijah.free.fr/flightgear/hangar.htm
embaranger@free.fr
Fix required:
when the aircraft is flying at a high/low pitch or is rolling over far,
the shadow seems to disappear into the ground.
-->
<PropertyList>
<path>3dskishadow.ac</path>
<nopreview/>
<offsets>
<pitch-deg>3.5</pitch-deg>
<z-m>-0.02</z-m>
</offsets>
<animation>
<object-name>3dskishadow</object-name>
<type>select</type>
<condition>
<and>
<not>
<property>/sim/rendering/rembrandt/enabled</property>
</not>
<property>/sim/rendering/shaders/skydome</property>
<property>sim/rendering/shadow-volume</property>
<property>sim/rendering/shadow-volume-fix</property>
<equals>
<property>/fdm/jsbsim/bushkit</property>
<value>5</value>
</equals>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/left-wing</property>
</not>
<not>
<property>/fdm/jsbsim/wing-damage/right-wing</property>
</not>
</and>
</condition>
</animation>
<effect>
<inherits-from>Effects/shadow-vol</inherits-from>
<object-name>3dskishadow</object-name>
</effect>
<animation>
<type>noshadow</type>
<object-name>3dskishadow</object-name>
</animation>
<!-- Pitch -->
<animation>
<type>rotate</type>
<object-name>3dskishadow</object-name>
<property>/orientation/pitch-deg</property>
<factor>-1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Roll -->
<animation>
<type>rotate</type>
<object-name>3dskishadow</object-name>
<property>/orientation/roll-deg</property>
<factor>1.0</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

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