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fgdata/Aircraft/c172p/NEWS.md
Stuart Buchanan 73a67f2328 c172p-detailed sync for 2018.3
from https://github.com/c172p-team/c172p/tree/release/2018.3
commit 0ddd75dbb7431f955d1dd8f468b30300bad6b9d1
2018-09-02 20:58:05 +01:00

294 lines
13 KiB
Markdown

List of features and bug fixes
==============================
Version 2018.3
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**Features**:
* Improved 3D models and textures of all levers, toggles, seats, magneto keys, EGT gauge and attitude indicator
* New recess casings to all panel instruments
* Improved labels of panel texture
* Added 3D models to cockpit:
- Alternate static source knob
- Glove pocket to panel (holds GPS device when not in use)
- Lighter hole
- Overhead panel light switches for red flood, gauge post, and white dome/courtesy lights
- Low Voltage LED
- Sunvisors
- PPT cables connected to the yokes
* New ammeter gauge matching the model used in the 172P
* Light maps for red flood, gauge post and white dome light
* ALS procedural lights (glare) for red flood, gauge post, white dome and wing courtesy light
* Light map illumination and procedural glare responds to available light and dims during daylight
* Re-positioned and improved 3D models and textures of all levers
* Added ambient occlusion map to all interior textures
* Added glass effect for gauges
* New sounds, including when clicking on the checklist, adding/removing control lock, mounting/dismounting GPS, opening/closing glove pocket, opening/closing the window latches, extending/retracting the water rudder cable
* Better sound for flaps lever and motor
* Interlocked master switch (BAT and ALT)
* GPS antenna is now up by default
* GPS night mode
* Amphibious gear advisor activated
* New amphibious gear lever
* Expanded help tool tips
* Add subtle glass reflection to panel instruments and radio stack
* Moved tutorials to Hilo Airport (PHTO)
* Improved tutorials and added two new ones: take off and landing for float variants
* Much improved propeller model
* Improved handle animation of doors and baggage door
* Doors should now be closed from the inside using the door strap
* Air resistance will force an open door or baggage door backwards
* Improved KMA20's marker sensitivity toggle animation
* Much improved vertical stabilizer model, including a retopologized beacon model
* Added external antennas for the ELT, transponder, ADF and marker beacons
* Removed wire connecting the wings to the tail as our ADF receiver uses a different type of antenna
* Animated water rudder cable
* New digital clock added
* New five slot Save and Resume feature
* QT launcher variant selection support
* QT launcher Location support including "On approach"
**Fixes**:
* Most of the cases of multiple objects mapped to a single texture have now been solved by assigning each their own texture
* 3D models of rotary knobs of VOR and NAV radios now turn 360 degrees
* Corrected the label of the OBS knob of the heading indicator
* Implemented a particle effect color and light manager for smoke and spray
* Adjusted P-factor effect
* Strobe lights are stronger now
* Fixed issue which caused the landing light to appear green under certain situations
* Removed shadow effect from radio stack readouts
* Autopilot readouts now match the rest of the radio stack in both colour and intensity
* Added a black panel behind the broken wing structure
Version 2018.2
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**Features**:
* Major overhaul of the 3D model, including:
* Thicker wings with a more rounded leading edge
* Improved taxi and landing lights, VHF antennas and recessed fuel caps
* Model ribs to show through broken wing
* Improvements to tail and rudder, including animated rudder cables
* Cowling now protrudes around the nose
* Front windshield redesign to allow for proper vent fittings
* Tie-down connections on the wing look a little more realistic
* Added a vent line pipe to the left wing
* New landing gear strut steps and improved strut to fuselage connection
* Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires
* Add two sided prop blur to livery system
* Moved panel upwards
* Improved flap model and animation
* New exterior door handles and relocated bottom door hinges
* Added GPS device with a new texture and added mount
* Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab
* New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps
* Improved ground equipment
* The f key can be used to toggle the flash light
* Changes to the FDM:
* Allow aerodynamic interaction between the aircraft and AI traffic models
* Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour
* Added a new HD livery: N73429
* Improved sounds:
* Better engine sound based on a real recording
* New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM
* New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does
* New sound for when the engine is cut, also based on a real 172 recording
* New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures
* Added registrations to the bottom wing of all liveries
* Implemented engine damage when flying at a RPM higher than the red mark
* More advanced oil management and consumption calculation
* Improved hydrodynamic modeling
* Support mooring (including rope and buoy animation) and spawning at a seaport
**Fixes**:
* Animation of primer and carburettor heat levers so that they don't just flip between their binary positions
* Autopilot buttons are now animated
* Applied shadow effect to more objects in the cabin
* Fixed a bug with the control lock being added to a hidden yoke
* Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it
* Improved DME clickspots
* Nose wheel is no longer buried in the ground
* Fix collision of beacon lights with beacon lamp model
Version 2018.1
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* New images for the new splash screen and thumbnails system
* FDM improvements:
- Fixed deflection angles of ailerons and roll moment due to ailerons
- Added spiraling propwash effect (requiring right rudder at full
throttle, low airspeed)
- Made the elevator action at high AoA asymmetric in order to take
into account the screening effect of the horizontal stabilizer in
such stall conditions
- Increasing the side force due to rudder, to make it consistent with
the exerted moment
- Decreasing the adverse yaw (the aileron trim gave too much
slip-skid-ball deviation at cruise)
* Increased maximum rotation of yoke from 70 to 90 degrees
* Use shift + q to reset view
* Added avionics sound
* Fixed bug with oil temperature and pressure gauges (they were not working
when complex engine procedures was toggled off)
* Fixed bug with lighting of pontoon wake effect
* Eliminated wingtip and tail sparks when over water
* Eliminated sparks of broken gear while aircrafts sits on the flight deck
of a moving carrier
* Fixed some bugs with the walker
Version 2017.1
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* Control surfaces can be checked for free movement during preflight inspection
* The opening of the baggage dialog was delayed as to wait for the
animation of the baggage door
* Cleaning up the Aircraft Options dialog
* Improvements to the Ground Equipment dialog
* Callsigns of new users are automatically randomized to avoid them blocking
other new users on multiplayer
* New About This Aircraft dialog, with information about the project as
well as relevant links
* The pilot's yoke can now be locked with a control lock (lock can be found
in the bag on the left of the pilot's seat)
* Fix bug with ADF timer in the radio stack
* Added view for IFR training
* Improvements to the carburetor system (icing, carb heat)
* Improvements to the engine coughs (due to fuel contamination or carb ice)
* Lowered limit of critical oil level according to Lycoming's manual
* Critical oil will not cause the engine to cough, it will simply quit when
oil reaches the critical value of 2 quarts
* Improved fuel contamination system (fixed some bugs)
* More realistic bush wheels and tires
* Fuselage shows fresnel effect
Version 2016.4
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* Improvements to the oil management (better function, oil now changes
CG and weight of the plane, etc.)
* New ALS external view navigation, taxi and landing lights
* Added fire extinguisher and ELT models
* Bug fix for flashlight effect not illuminating the baggages
* Bug fix for interaction with external items in one of the tutorials
* Improvements to the autostart function
Version 2016.3
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* Radio stack has been reworked (textures, 3D model)
* Radio stack illumination has been vastly improved and includes a
daylight mode now (via RADIO LT at 0%)
* Fix bug with airspeed indicator
* Fix bug with the 3D model of the key in the ignition
* Fix bug which allowed to click on external hotspots while inside the cockpit
* Better autostart function, should work under more situations and warns
the user if the engine fails to start
* The tooltip of the primer lever now shows the number of strokes
* Clock now displays local time
* Fix bug with battery: voltage now drains normally
* Add battery options and recharge button to aircraft menu
* Improved yoke model
* New splash screen no. 1
* Add ground equipment like safety pylons, ladder, fuel tank trailer, and
ground power unit
Version 2016.2
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* Decreased rudder authority
* Added propwash effect for 180 HP version
* Improvements to the irradiance effect
* Better oil dialog
* Flap lever is now dragable and scrollable
* Added normal map to wheels and other objects
* Improvements to the heading indicator
* Correct rudder pedal animation
* Updated tutorial to Barcelona
* Changed "Autostart" menu item to actually start the engine as well
* Split instrument light knob into a knob that two knobs: one that
controls the instruments, and one that controls the radio's
Version 2016.1
--------------
* Ski's
* Amphibious plane improvements:
- Added two metal reinforcement bars in the cockpit
- Added panel for gear deploy and retract
- Added water rudders retraction mechanism
* Saving state of switches is now optional
* Zooming with mouse scroll wheel in Helicopter View, Model View, and
Walker Orbit View
* Additional views for co-pilot and passengers
* New sounds:
- Rain (ambient and windshield) and thunderstorms
- Wing damage
- Wheel damage
* Windshield rain overhaul
* Opening the baggage door displays a window which allows weight to be
added. Baggage will be displayed if the weight is high enough
* ASI now shows the IAS instead of the CAS
* Adjusted stall horn volume to sound to about 5-10 knots above stall speed
* Carburetor heat toggle now drops RPM as expected
* Oil consumption and management have been implemented
* Refactored fog/frost system: air flow now depends on airspeed and
engine RPM. Supports overhead air vents, windows, and doors. Humans
add extra heat and humidity.
* Preflight inspection improvements:
- Added "Preflight Inspection" checklists and tutorial
- Pitot tube can be clicked to add/remove a red "remove before flight" label
- Nose wheel can be clicked to add/remove chocks
- You can tie down the wings and tail to the ground. It will hold
the aircraft even with full engine power.
- Each fuel tank can randomly get contaminated with water. Samples
from the fuel can be taken to test for contamination.
* Added GPS 196 device
* Fixed glass reflection in external views
* Improved lighting, including better looking navigation lights (and
depending on viewing angle) in ALS
* Improved textures of instruments, primer, cabin air/heat levers in cockpit,
and flap lever
* Smooth instead of instant animation of yoke, pedals, and parking brake
* Added menu item to open a web panel in your browser, showing most instruments
* Improved interior shadow and reflection cubes
Version 3.6
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* Various ALS effects: flash light, 3D shadow, interior shadow, fog and
frost, rain splashes, landing light
* Damage system:
- Gear can be damaged upon rough landings
- Wings can be damaged or break if g load limits or airspeed are exceeded
- Smoke and sparks
* New HD liveries, panels and interior textures
* Improvements to the exterior 3D model: ADF antenna, back of the
fuselage and rudder
* Cockpit panel improved:
- Added primer, master switches, avionics switch, circuit breakers,
cabin heat sliders
- Better magneto's/starter switch
- Improved textures of several instruments (AI, altimeter, CDI, HI,
Hobbs meter, TC, VAC gauge, fuel selector)
* New sound effects (doors, parking brakes, knobs, trim wheel)
* Added (positioned) sounds to all buttons and switches
* Added flight recorder to record state of aircraft, including switches,
damage, and effects
* Bush kits: 26" and 36" tires
* Sea plane variants: pontoons and amphibious. Amphibious variant has
retractable gear. Both sea plane variants have water rudders
* Effects, lighting, damage, and human models visible over multiplayer
* 160 HP and 180 HP engine choice
* FDM improvements:
- Better stall and spin behaviour
- Float chamber
- Hydrodynamics for the sea plane variants
* Improved sound and behaviour of stall horn
* Improved and new checklists
* Small improvements to instruments in radio stack
* Random splash screen while loading FlightGear
* Human models visible