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fgdata/Shaders
2015-04-18 11:08:33 +03:00
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3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag
3dcloud.vert
agriculture-ALS.frag
airfield-ALS.frag
ambient.frag
bloom-combine.frag
blur.frag
bowwave-ALS.frag
bowwave.frag
building-ALS.vert
building-default.frag Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
building-default.vert
building-deferred-gbuffer.vert
building-ubershader.vert
bumpspec.frag Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
bumpspec.vert
cinema.frag Preserve film grain aspect ratio 2012-08-06 10:27:29 +01:00
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert
cloud-shadowfunc.frag
cloud-static-ALS.frag
cloud-static-ALS.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag Add layered clouds 2010-04-12 19:23:27 +00:00
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
contrail.frag
contrail.vert
crop.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
crop.vert
default.frag
default.vert
deferred-gbuffer.frag
deferred-gbuffer.vert
deferred-tree.frag
deferred-tree.vert
display.frag
drunway-ALS.frag
flutter-ALS.vert
flutter.vert
fog.frag
fog.vert
forest.frag
forest.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
fullscreen.vert
gbuffer-encode.frag
gbuffer-functions.frag
generic-ALS-base.vert
glass-ALS.frag
glass-ALS.vert
hazes.frag
include_fog.frag Shaders/include_fog.frag: better fix for the common fog function 2012-03-15 21:09:27 +02:00
include_fog.vert
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-cone.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
light-cone.vert
light-point.frag
light-spot.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.vert Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
lightmap.frag
lightmap.vert
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
model-ALS-ultra.frag Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active. 2015-03-29 13:49:36 +02:00
model-default.frag
model-default.vert
model-interior-ALS-base.frag
night-vision.frag
noise.frag Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
planet-cloudlayer.frag
planet.frag Fix low angle odd colors for Earthview 2015-04-18 09:29:04 +03:00
planet.vert Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
rain-layer-lightfield.frag
rain-layer-lightfield.vert Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
rain-layer.frag
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
rock-ALS.frag ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
runway-ALS.frag
runway-gbuffer.frag
runway-gbuffer.vert
runway.frag
secondary_lights.frag ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
shadow-ALS.frag Shader support for aircraft shadows 2014-12-16 13:40:30 +02:00
shadow-ALS.vert
shadow-vol-ALS.vert
skydome-ALS.frag
skydome-ALS.vert ALS maintenance, haze color balance at low light improved and dependent on air pollution 2014-12-11 13:02:40 +02:00
ssao.frag
ssao.vert Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag
sunlight-noshadow.frag
sunlight.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
sunlight.vert
surface-light-ALS.frag
surface-light-ALS.vert
terrain-ALS-base.frag
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert
terrain-default.frag
terrain-nocolor.frag
test.frag
test.vert
transition-gbuffer.frag
transition-gbuffer.vert
transition.frag
transition.vert
tree-ALS-shadow.frag
tree-ALS-shadow.vert
tree-ALS.frag
tree-ALS.vert
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert
trivial.frag
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial_transparent.frag
ubershader-gbuffer.frag Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active. 2015-03-29 13:49:36 +02:00
ubershader.frag
ubershader.vert
urban-ALS.frag
urban-ALS.vert
urban-gbuffer.frag
urban-gbuffer.vert
urban.frag
urban.vert
wake-ALS.vert
wake.vert
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert
water-gbuffer.frag
water-gbuffer.vert
water-inland.frag
water-orig.frag
water-orig.vert
water.frag
water.vert
water_sine-gbuffer.frag
water_sine.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00