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fgdata/Effects
James.Hester 8de70d32d2 Remove requests to generate normals as these are no-ops, because
the Shaders do not access the generated attributes.
2020-05-03 07:29:34 +01:00
..
agriculture.eff
airfield.eff
ambient.eff
birdswarm.eff
bloom-blur-1.eff
bloom-blur-2.eff
bloom-combine.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
blur.eff
bowwave.eff More ALS filter work 2017-03-05 12:36:51 +02:00
building.eff
bumpspec.eff
chrome.eff
chute.eff
cityLM.eff
cliffs.eff
cloud-impostor.eff
cloud-models.eff
cloud-noctilucent.eff
cloud-static.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud.eff ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
clouds-box.eff
clouds-layered.eff
clouds-thick.eff
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff
crop.eff
cropgrass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
default-pipeline.xml
dirt-runway.eff
display.eff
flutter.eff
fog.eff
forest.eff
glacier.eff
glass.eff Fix missing display size uniforms for ALS glass shader with filter option 2017-09-19 11:46:30 +03:00
grass.eff
herbtundra.eff
hud.eff
landmass-nowood.eff
landmass-scrub.eff
landmass.eff
lfeat.eff
light-cone.eff
light-point.eff
light-spot.eff
lightmap.eff
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
material-diffuse.eff
material-off.eff
model-combined-deferred.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined-transparent.eff
model-combined.eff ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set 2018-02-11 09:46:21 +02:00
model-default.eff
model-interior-display.eff
model-interior.eff
model-transparent.eff
model-wingflex.eff
planet-aurora.eff
planet-cloudlayer.eff
planet.eff
procedural-light.eff
rain-layer.eff
reflect-bump-spec.eff
reflect.eff
road-high.eff
road-low.eff
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff
rock.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
schemes.xml
shadow-vol.eff Tentative changes to volume shadow passes 2015-04-18 10:35:18 +03:00
shadow.eff Shader support for aircraft shadows 2014-12-16 13:40:30 +02:00
skydome.eff
space-combined.eff
space.eff
ssao-blur-1.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
ssao-blur-2.eff
ssao.eff
sunlight.eff
surface-lights-directional.eff
surface-lights.eff
terrain-default.eff
terrain-overlay.eff Change overlay render bin (seems to be better-behaved) 2017-09-18 13:16:29 +03:00
test.eff
thrust-flame.eff
transition-base-dirt.eff
transition-base-grass-inverse.eff
transition-base-grass-rock.eff
transition-base-rock.eff
transition.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
tree-european-deciduous.eff
tree-european-mixed.eff
tree-forest.eff
tree-grass.eff
tree.eff
urban.eff
water-dds.eff
water-inland.eff
water.eff