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aircraft.nas
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HUD: only consider i/I/H presses when a HUD is displayed
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2007-05-01 19:36:41 +00:00 |
atc-chatter.nas
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Added volume control to the atc-chatter
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2007-04-19 04:42:20 +00:00 |
controls.nas
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add interface function for selecting weapons
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2006-06-24 12:31:58 +00:00 |
debug.nas
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add function to reload Nasal module at runtime. Very convenient for
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2007-03-29 15:00:04 +00:00 |
dynamic_view.nas
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- immediately unfreeze when mouse mode changes to a non-pointer mode
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2007-02-23 22:17:55 +00:00 |
fuel.nas
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- don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes)
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2007-01-31 15:53:01 +00:00 |
geo.nas
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make "terrain-elevation" wrapper more efficient
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2007-05-05 10:09:13 +00:00 |
globals.nas
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setlistener(): don't drop calls with invalid property -- the c++ side
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2007-04-27 15:52:54 +00:00 |
gui.nas
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Fix symbol lookup issue via a caller() hack. Not sure what the
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2007-03-29 19:32:59 +00:00 |
io.nas
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Add soft-coded utilites to the "io" and "math" modules. The math
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2007-03-29 22:09:25 +00:00 |
lead_target.nas
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use gui.Dialog() class instead of gui.loadXMLDialog() function (which has
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2006-08-24 16:32:58 +00:00 |
material.nas
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make <Esc> key close/cancel/dismiss dialogs; some material.nas tweaking
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2005-11-05 14:19:53 +00:00 |
math.nas
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Add soft-coded utilites to the "io" and "math" modules. The math
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2007-03-29 22:09:25 +00:00 |
multiplayer.nas
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Modified Files:
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2006-10-10 05:23:38 +00:00 |
props.nas
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props.copy: add third argument that, if set, also copies the node attributes
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2007-04-04 14:44:13 +00:00 |
screen.nas
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reverting; just saw why I hadn't turned it on
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2007-03-27 18:02:12 +00:00 |
track_target.nas
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using printlog() wasn't a good idea, as we don't know if globals.nas was
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2006-08-17 18:56:22 +00:00 |
tutorial.nas
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- add <abort> group (like <exit> but works when <error>s are still made)
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2007-03-30 20:24:26 +00:00 |
view.nas
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- use heading instead of last course (works better in curves)
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2007-05-05 21:36:31 +00:00 |
xml.nas
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- add process_file() function (still reads the whole file into memory)
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2007-05-03 15:56:59 +00:00 |