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fgdata/Nasal
2007-05-05 21:36:31 +00:00
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aircraft.nas HUD: only consider i/I/H presses when a HUD is displayed 2007-05-01 19:36:41 +00:00
atc-chatter.nas Added volume control to the atc-chatter 2007-04-19 04:42:20 +00:00
controls.nas add interface function for selecting weapons 2006-06-24 12:31:58 +00:00
debug.nas add function to reload Nasal module at runtime. Very convenient for 2007-03-29 15:00:04 +00:00
dynamic_view.nas - immediately unfreeze when mouse mode changes to a non-pointer mode 2007-02-23 22:17:55 +00:00
fuel.nas - don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes) 2007-01-31 15:53:01 +00:00
geo.nas make "terrain-elevation" wrapper more efficient 2007-05-05 10:09:13 +00:00
globals.nas setlistener(): don't drop calls with invalid property -- the c++ side 2007-04-27 15:52:54 +00:00
gui.nas Fix symbol lookup issue via a caller() hack. Not sure what the 2007-03-29 19:32:59 +00:00
io.nas Add soft-coded utilites to the "io" and "math" modules. The math 2007-03-29 22:09:25 +00:00
lead_target.nas use gui.Dialog() class instead of gui.loadXMLDialog() function (which has 2006-08-24 16:32:58 +00:00
material.nas make <Esc> key close/cancel/dismiss dialogs; some material.nas tweaking 2005-11-05 14:19:53 +00:00
math.nas Add soft-coded utilites to the "io" and "math" modules. The math 2007-03-29 22:09:25 +00:00
multiplayer.nas Modified Files: 2006-10-10 05:23:38 +00:00
props.nas props.copy: add third argument that, if set, also copies the node attributes 2007-04-04 14:44:13 +00:00
screen.nas reverting; just saw why I hadn't turned it on 2007-03-27 18:02:12 +00:00
track_target.nas using printlog() wasn't a good idea, as we don't know if globals.nas was 2006-08-17 18:56:22 +00:00
tutorial.nas - add <abort> group (like <exit> but works when <error>s are still made) 2007-03-30 20:24:26 +00:00
view.nas - use heading instead of last course (works better in curves) 2007-05-05 21:36:31 +00:00
xml.nas - add process_file() function (still reads the whole file into memory) 2007-05-03 15:56:59 +00:00