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Author SHA1 Message Date
martin
eaa8d8cfb5 Ron Jensen:
I've finished (I hope) a 3D Kap-140 head.
2007-02-18 21:35:22 +00:00
mfranz
4a03f25bb6 - replace ["OFF", "ON"][i] with faster ternary operators (which didn't
exist when this was written)
- cosmetics
2007-02-18 18:33:11 +00:00
mfranz
9e11e2102f - add property /sim/startup/terminal-ansi-colors {BOOL}. This is used
by debug.nas to turn on/off syntax coloring for dumped data (which
  is desirable as compound data types can fill several screens with
  rather hard to read data). Unfortunately, it can't be reliably deduced
  from the OS whether ANSI colors are available or not.
- move "multiplayer chat" properties to where they belong
2007-02-18 17:21:50 +00:00
martin
4bf8add100 Holger Wirtz:
Trigger realtime voice communication according to PTT button.
2007-02-16 10:53:26 +00:00
mfranz
22e2a72f8e Jakub KLAWITER: "bindings for Boeder P-20 flightstick Pro USB" 2007-02-12 20:30:44 +00:00
mfranz
ef78365c1c Ed SIRETT: configuration for Saitek P880
Ron JENSEN: replaced direct property use with Nasal wrapper calls
2007-02-12 18:51:48 +00:00
mfranz
dfb4316b43 - make duration of view change configurable (default 0.2 seconds)
- extract some constants
2007-02-11 16:56:15 +00:00
mfranz
420b9bff99 allow to open several property browsers via menu 2007-02-10 23:50:41 +00:00
mfranz
7763462f24 - add some documentation
- reset values
2007-02-10 23:47:02 +00:00
martin
3831675000 Dave Perry:
Changes:
1.  remove typo from all the /Systems/KAP140.xml files
2.  changes to put radio_stack in Instruments-3d
3.  Add "pick" to vor, alt, hi, in Instruments-3d
4.  changes to pa24-250 and pa28-161 to use 2 and 3.
5.  add "pick" and "2d text in window" in 3d OAT in pa24-250
2007-02-10 21:24:46 +00:00
mfranz
7f30f1599e prevent math.ln(0) 2007-02-10 20:42:36 +00:00
mfranz
892f665997 small fix; need to remove the whole silly wrapper, anyway 2007-02-09 18:10:22 +00:00
mfranz
c587c9dd3a In mouse view mode <=> one could already move the view left/right/up/down
when dragging the mouse with middle mouse button (MMB) pressed (reset
with MMB+LMB):

Add support for forward/backward moving (MMB+KbdCtrl). With this one can,
for example, read what's written on the backside of the cup of coffee
on top of the screen in the E3B's operator room, or walk around between
the passenger seats in the fokker70 searching for the toilet.  :-)
2007-02-09 13:31:04 +00:00
mfranz
4b7c559b69 - extend lookat() function: dynamic_view.lookat(hdg, pitch, roll, x, y, z [, fov])
- use extra function for resuming normal mode after lookat: dynamic_view.resume()
- add fov (field-of-view) to interface:  me.fov_offset
- remove register_headshake and me.headshake; this can still be done via
  normal register(). If only headshaking is to be added, while keeping default
  plane view, do this:

  dynamic_view.register(func {
      default_plane();
      me.x_offset = ...
      me.y_offset = ...
      me.z_offset = ...
  });
2007-02-08 22:16:10 +00:00
mfranz
4ebd876c85 - move all module initialization code into one-shot listener
- initialize /sim/time/delta-realtime-sec, so that the lowpass filter doesn't
  complain if it's starter eraly (of course the results won't be correct
  until the delta is real)
2007-02-08 18:42:02 +00:00
martin
c7aace9926 Sava? Yatmaz:
Logitech Dual-action gamepad driver.
2007-02-08 06:56:19 +00:00
mfranz
12f5714b37 add support for x/y/z axes. The built-in function is (still) a NOOP, but
aircraft can plug a custom function. This function can access all internal
variables of the ViewManager class. It can set me.{x,y,z}_offset, and also
add offsets to me.{heading,pitch,roll}_offset. Example:

dynamic_view.register_headshake(func {
        me.x_offset = rand() * 0.02;  # Parkinson effect
});

The advantage of this implementation is that it doesn't break MMB drag
functionality, and that is can be frozen by mouse movements.
2007-02-07 22:13:51 +00:00
mfranz
b07ebf0dfa work around Nasal bug (and/or operators) 2007-02-07 17:31:41 +00:00
mfranz
caf96d76c8 minor documentation fix 2007-02-07 17:06:52 +00:00
mfranz
3bec4f4cfc - add debug.local([<frame>]) to output local variables of frame #0
or of given frame
- add debug.string(<variable>). This returns the variable dump as
  string.
- add var to module function variables to avoid collisions with module names
2007-02-07 17:06:05 +00:00
mfranz
a1556fa69a make lookat work correctly for when the user changed view direction;
Remember: dynamic_view.lookat(heading, pitch, roll) moves view
smoothly to this direction, while dynamic_view.lookat() moves it back.
This can be used for quick view changes to the panel etc. It's currently
only used in the bo105 (flaps-up binding).
2007-02-07 16:58:46 +00:00
mfranz
96cc08519b keymap update: only the f4u is left as overriding the n/N keys. Yay! 2007-02-07 00:28:48 +00:00
mfranz
e034e66c57 interpolate between frozen or lookat direction and current view direction 2007-02-06 16:25:44 +00:00
mfranz
df1bd972f8 - fix reinit/reset (has this caused the spinning view on reset for some?)
- add var to module functions to avoid conflicts with module names
2007-02-06 14:33:59 +00:00
mfranz
c9db8c22a3 don't waste time when we aren't in dyn-view mode at all 2007-02-05 22:59:51 +00:00
mfranz
286629c3e1 oh, and freeze while a button is pressed in arrow mode ... 2007-02-05 20:57:19 +00:00
mfranz
ea2d56aa33 don't generally freeze dynamic_view in arrow mouse mode, but only a short
time after mouse movements or clicks. After that period a rather ugly jump
happens. TODO: make this smoother
2007-02-05 20:36:29 +00:00
mfranz
90100e2514 disable dynamic view in mouse arrow mode. Operating all the tiny switches
on 3d panels while hopping over bumpy terrain has become difficult -- much
harder than in real life. I'm open for better solutions. Just complain. :-)
2007-02-05 16:14:51 +00:00
mfranz
0f07c14bd3 getBoolValue() on an undefined node shall return "false", not "true".
This isn't only more logical, it's also how SGPropertyNode::getBoolValue()
acts. The fix has potential to break code, but so far I haven't seen any
problems. I added a debug message to my copy and will for a while check
all cases that I run into. To check yourself, just add one line:

    getBoolValue : func {
        val = me.getValue();
+       if(val == nil) { debug.dump(me) }
        if(me.getType() == "STRING" and val == "false") { 0 }
        else { val != nil and val != 0 }
    }

This will output a debug message to the terminal for each case where
formerly "true" was returned, and now "false" is.
2007-02-05 11:40:49 +00:00
mfranz
3a3ee3a5d0 - work around broken props.Node.getBoolValue()
- simplification & cleanup
2007-02-04 22:09:43 +00:00
mfranz
43435d1077 - reset engines' consumed fuel
- change variable name
2007-02-04 20:20:45 +00:00
martin
e550dee7dc Ron Jensen:
Add panel lighting effects to transponder.
2007-02-04 13:30:10 +00:00
mfranz
10efd065c4 Dave Perry & Roy Vegard Ovesen:
"This patch allows all the AC using the kap140 to use one kap140.nas
which includes Roy's move to "bool" values as well as the check for
power used by the pa24-250." (dp)
2007-02-04 12:55:28 +00:00
mfranz
cb25691c03 call setWeightOpts on reset, too 2007-01-31 21:37:14 +00:00
mfranz
003ba28784 make sure that setWeightOpts isn't called before fuel.nas' init fdm listener.
This is a bit hackish and needs to be reconsidered.
2007-01-31 21:13:16 +00:00
mfranz
9117ddf71d --aircraft=c172p-panel-only set file (some instruments like fuel, egt,
pressure don't work yet)
2007-01-31 17:58:48 +00:00
mfranz
221c23e18b - don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes)
- use Nasal features that were introduced after this code was first written:
  * var for local variables (and to make clear when a variable is first used)
  * += operator
  * listeners to import seldom changing variables and to avoid waiting for
    the FDM in a loop

This new code started as empty file where I added my stuff and then copied
parts from the old code, piece by piece. This is why the coding & indentation
style has changed. Functionally the code should basically be equivalent.
2007-01-31 15:53:01 +00:00
mfranz
80b188706f cosmetics and stuff 2007-01-30 23:22:36 +00:00
mfranz
dee6a551cf and set it to 'false' :-) 2007-01-30 21:14:53 +00:00
mfranz
6a2cd53ee4 save <specular-highlight>, too ... 2007-01-30 21:12:53 +00:00
mfranz
e9d645170f comment out fuel of generic panel. This is included by preferences.xml and
includes Instruments/fuel.xml. And *that* one creates tank[0] and tank[1]
for *all* aircraft, which is quite annoying. A generic panel should display
fuel numerically (like Lee's panels do) or as %.
2007-01-30 20:41:49 +00:00
mfranz
7ecdeec89e better backtrace section titles with added frame number 2007-01-29 23:48:41 +00:00
mfranz
0be35251ba add note about new dependency $FG_ROOT/Aircraft/Generic/annunciator.nas 2007-01-29 22:45:41 +00:00
mfranz
410950b7b2 Nasal version of former src/Instrumentation/annunciator.[ch]xx 2007-01-29 22:24:05 +00:00
mfranz
6f073760af whoops 2007-01-29 19:57:54 +00:00
mfranz
feaf223d88 cleanup 2007-01-29 16:24:58 +00:00
martin
1d2f5a5292 Ron Jensen:
I modelled a KT-70 transponder.
2007-01-28 18:14:15 +00:00
martin
d57c3fd6c4 The leaner, the merrier .... 2007-01-28 14:25:55 +00:00
mfranz
7d0fe51b9f first stab at nasal debugging helper module (nicks parts for files from
the Nasal repository :-)
2007-01-28 12:20:18 +00:00
mfranz
4a08d75574 Maik JUSTUS: improve some friction values (ice, snow, dirt-runway, grass, ...)
mf: fix sign glyph name, adjust some sign properties
2007-01-28 11:43:50 +00:00