scttgs0
fced1632d4
[Cubemap/buildings] PNG compression and iCCP removal
2023-04-23 02:46:10 -05:00
Erik Hofman
2184b6f284
New Cubemap images based on the curren state of affairs, not the ones from 2012
2022-02-11 15:51:09 +01:00
Emilian Huminiuc
e184642e87
Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:49 +03:00
Emilian Huminiuc
4f991859ca
tweak random building reflections
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-15 00:37:32 +03:00
Curtis L. Olson
2b648ea118
Rescale odd texture sizes (257x257, etc.) so that the OSG texture loader
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doesn't need to do this on the fly. OpenGL requires that texture dimensions
be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in
something else, OSG will rescale it on the fly before registering it as an
OpenGL texture.
2011-01-19 10:55:55 -06:00
Heiko Schulz aka HHS
2fd440f551
Comit- maybe wrong, still learning ;-
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Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:03:38 +02:00
Heiko Schulz aka HHS
4286cac83a
Add some lousy CubeMaps and CubeCrosses
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Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:01:00 +02:00
Heiko Schulz aka HHS
be85a87598
First comit of new CubeMaps for the reflectionshader
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They are not perfect as the Equipement is not good enough, but though they works quite good!
RealLife-images, Images made in FGFS and Custom-Gimp-made.
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 12:45:04 +02:00
vmmeazza
e7444434c5
Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
2010-03-28 11:20:09 +00:00