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Author SHA1 Message Date
ThorstenB
fad306d364 #877: MP chat sometimes not working 2012-09-16 14:00:40 +02:00
Markus Pargmann
b67a848bfc pilot list direct chat button
This is a new button in the pilot list, left of the callsign. It's
binded to multiplayer.compose_message("<CALLSIGN>, ");

Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
2012-06-16 18:38:45 +02:00
ThorstenB
06f910c0f6 #611: write-message-log nasal error
Also fix issues when disconnecting/reconnecting MP at run-time.
2012-01-22 12:42:57 +01:00
ThorstenB
a195da8676 Stop message loop when disconnecting MP server
Also update status of menu items.
2012-01-07 16:17:02 +01:00
Stuart Buchanan
0d9d60eca7 Fix MP chat to work when MP not enabled from the command line. 2012-01-04 22:54:21 +00:00
ThorstenB
1f1c752316 Improve multiplayer chat, stop sending expired messages.
Only transmit messages for a few seconds instead of forever.
Also remove two obsolete variables.
2011-04-02 11:41:32 +02:00
ThorstenB
adbf344559 MP pilot list: fixed window behaviour and "--fg-aircraft" support.
Use new "model-installed" property instead of searching directories
directly - which didn't work with new "--fg-aircraft" dirs.
Also, pilot list now keeps its position. Avoid jumping to top-right
corner when updating.
2010-11-13 17:38:37 +01:00
James Turner
0425ec0589 Torsten Brehm: catch NaNs in pilot list gui, and report only once per call-sign. 2010-10-16 17:31:19 +01:00
Stuart Buchanan
7ee83e19df Modify chat key handler, so excessive backspaces doesn't enable the autopilot. 2010-09-27 21:13:30 +01:00
Stuart Buchanan
bb9e21f6e6 Revert "Initial check-in of MP groups function"
This reverts commit e9113980449fe50eb186a3b2e26bc88dc613d841.
2010-06-27 23:23:56 +01:00
Stuart Buchanan
fee08cca57 Initial check-in of MP groups function 2010-06-18 21:13:47 +01:00
Stuart Buchanan
b53c16db1d Update pilot list to use ignore property for AI objects 2010-05-21 22:09:38 +01:00
torsten
823636811f Anders Gidenstam:
Here is a new diff for the MP-chat ignore feature since multiplayer.nas
has been updated
2009-10-11 18:40:55 +00:00
torsten
862730999e Anders Gidenstam:
I suspect that work around for the /ai/models/model-added listener problem
(i.e. that the listener is called in the middle of the process of
adding/removing a MP entry) isn't the right way to solve the problem.

The attached patch instead defer processing of the added/removed
MP entries in the multiplayer Nasal module until the next time the Nasal
subsystem is executed. This should prevent the problematic execution of
the Nasal listener callback in the middle of C++ MP code.
2009-10-11 11:57:58 +00:00
torsten
24204e2e75 don't ignore the latest multiplayer pilot 2009-09-05 20:22:14 +00:00
mfranz
ecd8c1b71f make model-not-installed message a little less noisy 2009-03-23 21:24:41 +00:00
mfranz
2618b98b88 model: simplification using the new values() function 2009-02-16 23:35:54 +00:00
mfranz
315d48910a message log: don't show seconds; new header/footer; minor improvements 2009-02-16 15:38:47 +00:00
mfranz
6a6861a5ff mp log: use real time 2009-02-15 22:52:22 +00:00
mfranz
9b8f29fdfe use local hash (again) to store last messages per callsign 2009-02-15 17:50:13 +00:00
mfranz
b465bd27a8 --prop:sim/multiplay/write-message-log=1 enables logging of MP messages
to $FG_HOME/mp-messages.log
2009-02-15 17:36:47 +00:00
mfranz
efaa3d545d - simplification (multiplayer.model does a lot of the checks already)
- write to /sim/messages/mp-plane (rather than ai-plane)
- screen.nas: better color?
2009-02-15 15:48:38 +00:00
mfranz
1d50d3c086 dialog: show unavailable entries orange; cleanup 2009-02-06 12:03:31 +00:00
mfranz
540b9368fe multiplayer.model: more containers, more data, variable renaming,
temporarily catching error exceptions, colored missing-ac message ...
2009-02-04 21:47:19 +00:00
mfranz
158c7ea800 - check for availability of MP models (add 'available' member)
- display "??? foo" if "foo" isn't available on the system
- make sure x/y/z are never nil (I think I had such a case)
2009-02-03 16:15:37 +00:00
mfranz
afe8de52ab - faster sorting
- update loop fix
2009-02-01 01:58:15 +00:00
mfranz
9fdec57110 dialog: don't start multiple loops 2009-01-31 21:53:54 +00:00
mfranz
ab1e00a81e - re-open after gui-reinit
- only update once per sec
- cosmetics
2009-01-31 21:22:18 +00:00
mfranz
3cf6667328 gahh ... s/setlistener/_setlistener/ 2009-01-31 20:29:20 +00:00
mfranz
65e4b71406 factor the MP aircraft monitoring code out of the dialog class and let
the dialog use it. Other services need the same functionality and it
should only be done once.
2009-01-31 17:15:48 +00:00
mfranz
c697394b1c strip \n from own chat messages (again :-) 2009-01-27 20:12:19 +00:00
mfranz
fedd64d89a optimization & cleanup & var keyword:
- use find() instead of string.match()  (way faster!)
- add a missing var keyword
- don't store old messages in a hash, but only store the respective last
  message in the model's multiplayer branch
- keep history \n-trimmed (instead of removing \n only when concatenating)
2009-01-27 16:55:46 +00:00
mfranz
9d4d61e2e8 don't close the dialog on Esc (Jester was right: that's annoying :-) 2009-01-25 15:18:51 +00:00
mfranz
64a22469ab s/hdg/brg/ 2009-01-12 21:50:43 +00:00
mfranz
8b62c82b38 fix another forgotten geo.FT2M -> globals.FT2M 2008-11-23 22:22:49 +00:00
abory
8fcaaf4491 - Alexis Bory: As seen previously with Till, the nasty F-14 radar brakes multiplayer.dialog.show() unless we better test the "valid" node. 2008-10-02 20:12:00 +00:00
mfranz
761444b917 close dialog on Esc, like every other dialog with a close button 2008-06-11 18:39:03 +00:00
mfranz
c1581e2ea1 Till BUSCH: multiplayer dialog (open with multiplayer.dialog.open() or toggle()) 2008-06-11 18:23:03 +00:00
mfranz
7c5bd888ac negative key numbers mark events consumed now 2008-05-03 21:29:38 +00:00
stuart
7513200f8e Add additional message check so callsign is not prefixed if present in message itself. 2008-05-03 19:45:22 +00:00
vmmeazza
4ee3367452 Stuart Buchanan:
Add chat menu
2007-12-08 19:01:03 +00:00
mfranz
2bcddab9b6 setlistener(): accessing the node via cmdarg() is now depreciated. Use
a regular function argument for that. Note the "n" in this example:

   setlistener("/sim/current-view/view-number", func(n) {
       setprop("/sim/hud/visibility", !n.getValue());
   }, 1);
2007-10-15 18:27:42 +00:00
mfranz
e092ee9abc - we prefer hyphens in property names to underscores
- save /sim/multiplayer/chat-display to autosave.xml
- remove trailing spaces
2007-08-01 19:37:51 +00:00
frohlich
9c52cbf4ac Modified Files:
preferences.xml gui/menubar.xml gui/dialogs/rendering.xml
Added Files:
	Nasal/multiplayer.nas gui/dialogs/chat.xml
	gui/dialogs/chat_full.xml:
	the data part of Stuarts multiplayer/chat patch
2006-10-10 05:23:38 +00:00