Stuart Buchanan:
Add chat menu
This commit is contained in:
parent
cf0f21dec3
commit
4ee3367452
6 changed files with 695 additions and 54 deletions
142
ATC/chat-menu-entries.xml
Normal file
142
ATC/chat-menu-entries.xml
Normal file
|
@ -0,0 +1,142 @@
|
|||
<?xml version="1.0"?>
|
||||
<PropertyList>
|
||||
<!--
|
||||
|
||||
[ at the start of the <name> tag indicates that the text will not be added to the message.
|
||||
|
||||
|
||||
Special characters (in place of proper substitutions)
|
||||
|
||||
! - airport direction
|
||||
^ - airport distance
|
||||
% - aircraft type (First word from /sim/description
|
||||
# - Callsign
|
||||
$ - Current Altitude
|
||||
* - Airport ID
|
||||
( - current runway
|
||||
|
||||
-->
|
||||
<config>
|
||||
<menu>
|
||||
<name>[SAFETYCOM/UNICOM]</name>
|
||||
<menu>
|
||||
<name>* Traffic, # lining up for departure runway (.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Traffic, # taking off runway (.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Traffic, # overhead, joining for runway (.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Traffic, # crosswind, runway (.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Traffic, # downwind, runway (.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Traffic, # base leg, runway (.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Traffic, # final, runway (.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Traffic, # going around.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Traffic, runway vacated.</name>
|
||||
</menu>
|
||||
</menu>
|
||||
|
||||
<menu>
|
||||
<name>[ATC]</name>
|
||||
<menu>
|
||||
<name>[Ground]</name>
|
||||
<menu>
|
||||
<name>* Ground, #, request taxi instructions for departure.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Ground, # request departure information.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Ground, # request startup.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Ground, # request pushback.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Ground, # request taxi.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>#, ready for departure.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>Line up #.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>Cleared for take-off #.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name># runway vacated.</name>
|
||||
</menu>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>[Air]</name>
|
||||
<menu>
|
||||
<name>* Tower, ^ miles ! altitude $ feet request joining instructions.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Tower, ^ miles ! altitude $ feet request straight in approach runway (.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name># crosswind.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name># downwind</name>
|
||||
<menu>
|
||||
<name>touch and go.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>full stop.</name>
|
||||
</menu>
|
||||
</menu>
|
||||
<menu>
|
||||
<name># base.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name># final.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name># long final.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name># going around.</name>
|
||||
</menu>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>[Enroute]</name>
|
||||
<menu>
|
||||
<name>* Approach, # inbound from the !, IFR ^ miles at $ feet.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Approach, # inbound from the !, VFR ^ miles at $ feet.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>* Approach, request Radar Information Service.</name>
|
||||
</menu>
|
||||
</menu>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>[Formation]</name>
|
||||
<menu>
|
||||
<name>Form up on my wing.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>Break left.</name>
|
||||
</menu>
|
||||
<menu>
|
||||
<name>Break right.</name>
|
||||
</menu>
|
||||
</menu>
|
||||
</config>
|
||||
</PropertyList>
|
|
@ -10,76 +10,158 @@
|
|||
|
||||
var messages = {};
|
||||
|
||||
check_messages = func
|
||||
var check_messages = func
|
||||
{
|
||||
|
||||
var mp = props.globals.getNode("/ai/models").getChildren("multiplayer");
|
||||
var mp = props.globals.getNode("/ai/models").getChildren("multiplayer");
|
||||
var lseen = {};
|
||||
|
||||
foreach (i; mp)
|
||||
{
|
||||
var lmsg = getprop(i.getPath() ~ "/sim/multiplay/chat");
|
||||
var lcallsign = getprop(i.getPath() ~ "/callsign");
|
||||
foreach (i; mp)
|
||||
{
|
||||
var lmsg = getprop(i.getPath() ~ "/sim/multiplay/chat");
|
||||
var lcallsign = getprop(i.getPath() ~ "/callsign");
|
||||
var lvalid = getprop(i.getPath() ~ "/valid");
|
||||
|
||||
if ((lmsg != nil) and (lmsg != "") and (lcallsign != nil) and (lcallsign != ""))
|
||||
{
|
||||
#print("Call Sign: " ~ lcallsign);
|
||||
#print("lmsg: " ~ lmsg);
|
||||
#print("Freq: " ~ ltransmitfreq);
|
||||
if ((lvalid) and
|
||||
(lmsg != nil) and
|
||||
(lmsg != "") and
|
||||
(lcallsign != nil) and
|
||||
(lcallsign != ""))
|
||||
{
|
||||
#print("Call Sign: " ~ lcallsign);
|
||||
#print("lmsg: " ~ lmsg);
|
||||
#print("Freq: " ~ ltransmitfreq);
|
||||
|
||||
if ((! contains(messages, lcallsign)) or (lmsg != messages[lcallsign]))
|
||||
{
|
||||
# Indicate we've seen this message.
|
||||
messages[lcallsign] = lmsg;
|
||||
echo_message(lmsg, lcallsign);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (! contains(lseen, lcallsign))
|
||||
{
|
||||
# Indicate that we've seen this callsign. This handles the case
|
||||
# where we have two aircraft with the same callsign in the MP
|
||||
# session.
|
||||
lseen[lcallsign] = 1;
|
||||
|
||||
# Check for new messages every couple of seconds.
|
||||
settimer(check_messages, 3);
|
||||
if ((! contains(messages, lcallsign)) or
|
||||
(! streq(lmsg, messages[lcallsign])))
|
||||
{
|
||||
# Save the message so we don't repeat it.
|
||||
messages[lcallsign] = lmsg;
|
||||
|
||||
# Display the message.
|
||||
echo_message(lmsg, lcallsign);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Check for new messages every couple of seconds.
|
||||
settimer(check_messages, 3);
|
||||
}
|
||||
|
||||
echo_message = func(msg, callsign)
|
||||
var echo_message = func(msg, callsign)
|
||||
{
|
||||
if (callsign != nil)
|
||||
{
|
||||
msg = callsign ~ ": " ~ msg;
|
||||
}
|
||||
if (callsign != nil)
|
||||
{
|
||||
msg = callsign ~ ": " ~ msg;
|
||||
}
|
||||
|
||||
var ldisplay = getprop("/sim/multiplay/chat-display");
|
||||
var ldisplay = getprop("/sim/multiplay/chat-display");
|
||||
|
||||
if ((ldisplay != nil) and (ldisplay == "1"))
|
||||
{
|
||||
# Only display the message to screen if configured.
|
||||
setprop("/sim/messages/ai-plane", msg);
|
||||
}
|
||||
if ((ldisplay != nil) and (ldisplay == "1"))
|
||||
{
|
||||
# Only display the message to screen if configured.
|
||||
setprop("/sim/messages/ai-plane", msg);
|
||||
}
|
||||
|
||||
# Add the chat to the chat history.
|
||||
var lchat = getprop("/sim/multiplay/chat-history");
|
||||
# Add the chat to the chat history.
|
||||
var lchat = getprop("/sim/multiplay/chat-history");
|
||||
|
||||
if (lchat == nil)
|
||||
{
|
||||
setprop("/sim/multiplay/chat-history", msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (substr(lchat, size(lchat) -1, 1) != "\n")
|
||||
{
|
||||
lchat = lchat ~ "\n";
|
||||
}
|
||||
if (lchat == nil)
|
||||
{
|
||||
setprop("/sim/multiplay/chat-history", msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (substr(lchat, size(lchat) -1, 1) != "\n")
|
||||
{
|
||||
lchat = lchat ~ "\n";
|
||||
}
|
||||
|
||||
setprop("/sim/multiplay/chat-history", lchat ~ msg);
|
||||
}
|
||||
setprop("/sim/multiplay/chat-history", lchat ~ msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
settimer(func {
|
||||
# Call-back to ensure we see our own messages.
|
||||
setlistener("/sim/multiplay/chat", func(n) { echo_message(n.getValue(), getprop("/sim/multiplay/callsign")); });
|
||||
# Call-back to ensure we see our own messages.
|
||||
setlistener("/sim/multiplay/chat", func(n) { echo_message(n.getValue(), getprop("/sim/multiplay/callsign")); });
|
||||
|
||||
# check for new messages
|
||||
check_messages();
|
||||
# check for new messages
|
||||
check_messages();
|
||||
|
||||
}, 1);
|
||||
|
||||
# Message composition function, activated using the - key.
|
||||
var prefix = "Chat Message:";
|
||||
var input = "";
|
||||
var kbdlistener = nil;
|
||||
|
||||
var compose_message = func(msg = "")
|
||||
{
|
||||
input = prefix ~ msg;
|
||||
gui.popupTip(input, 1000000);
|
||||
|
||||
kbdlistener = setlistener("/devices/status/keyboard/event", func (event) {
|
||||
var key = event.getNode("key");
|
||||
|
||||
# Only check the key when pressed.
|
||||
if (!event.getNode("pressed").getValue())
|
||||
return;
|
||||
|
||||
if (handle_key(key.getValue()))
|
||||
key.setValue(0); # drop key event
|
||||
});
|
||||
}
|
||||
|
||||
var handle_key = func(key)
|
||||
{
|
||||
if (key == `\n` or key == `\r`)
|
||||
{
|
||||
# CR/LF -> send the message
|
||||
|
||||
# Trim off the prefix
|
||||
input = substr(input, size(prefix));
|
||||
# Send the message and switch off the listener.
|
||||
setprop("/sim/multiplay/chat", input);
|
||||
removelistener(kbdlistener);
|
||||
gui.popdown();
|
||||
return 1;
|
||||
}
|
||||
elsif (key == 8)
|
||||
{
|
||||
# backspace -> remove a character
|
||||
|
||||
if (size(input) > size(prefix))
|
||||
{
|
||||
input = substr(input, 0, size(input) - 1);
|
||||
gui.popupTip(input, 1000000);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
elsif (key == 27)
|
||||
{
|
||||
# escape -> cancel
|
||||
removelistener(kbdlistener);
|
||||
gui.popdown();
|
||||
return 1;
|
||||
}
|
||||
elsif ((key > 31) and (key < 128))
|
||||
{
|
||||
# Normal character - add it to the input
|
||||
input ~= chr(key);
|
||||
gui.popupTip(input, 1000000);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
# Unknown character - pass through
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
390
gui/dialogs/chat-menu.xml
Normal file
390
gui/dialogs/chat-menu.xml
Normal file
|
@ -0,0 +1,390 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<PropertyList>
|
||||
<name>chat-menu</name>
|
||||
<x>10</x>
|
||||
<y>-30</y>
|
||||
<layout>vbox</layout>
|
||||
<draggable>false</draggable>
|
||||
<default-padding>1</default-padding>
|
||||
<font>
|
||||
<name>HELVETICA_12</name>
|
||||
</font>
|
||||
<color>
|
||||
<red>0</red>
|
||||
<green>0</green>
|
||||
<blue>0</blue>
|
||||
<alpha>0</alpha>
|
||||
</color>
|
||||
<text>
|
||||
<label>0. Back</label>
|
||||
<halign>left</halign>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<label>1. Edit</label>
|
||||
<halign>left</halign>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/chat-menu/entry[0]</property>
|
||||
<live>true</live>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/chat-menu/entry[1]</property>
|
||||
<live>true</live>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/chat-menu/entry[2]</property>
|
||||
<live>true</live>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/chat-menu/entry[3]</property>
|
||||
<live>true</live>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/chat-menu/entry[4]</property>
|
||||
<live>true</live>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/chat-menu/entry[5]</property>
|
||||
<live>true</live>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/chat-menu/entry[6]</property>
|
||||
<live>true</live>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
<text>
|
||||
<halign>left</halign>
|
||||
<property>/sim/multiplay/chat-menu/entry[7]</property>
|
||||
<live>true</live>
|
||||
<color>
|
||||
<red>0.9</red>
|
||||
<green>0.2</green>
|
||||
<blue>0.2</blue>
|
||||
<alpha>1</alpha>
|
||||
</color>
|
||||
</text>
|
||||
|
||||
<nasal>
|
||||
<open>
|
||||
<![CDATA[
|
||||
var text = "";
|
||||
var topNode = "/sim/multiplay/chat-menu/config";
|
||||
|
||||
setprop("/sim/multiplay/chat-menu/entry", "1");
|
||||
setprop("/sim/multiplay/chat-menu/entry[1]", "2");
|
||||
setprop("/sim/multiplay/chat-menu/entry[2]", "3");
|
||||
setprop("/sim/multiplay/chat-menu/entry[3]", "4");
|
||||
setprop("/sim/multiplay/chat-menu/entry[4]", "5");
|
||||
setprop("/sim/multiplay/chat-menu/entry[5]", "6");
|
||||
setprop("/sim/multiplay/chat-menu/entry[6]", "7");
|
||||
setprop("/sim/multiplay/chat-menu/entry[7]", "8");
|
||||
setprop("/sim/multiplay/chat-menu/entry[8]", "9");
|
||||
setprop("/sim/multiplay/chat-menu/entry[9]", "0");
|
||||
|
||||
# Get the conversation tree.
|
||||
var entryNodes = props.globals.getNode("/sim/multiplay/chat-menu").getChildren("entry");
|
||||
var pos = props.globals.getNode(topNode);
|
||||
|
||||
# Get various substitution values.
|
||||
var callsign = getprop("/sim/multiplay/callsign");
|
||||
|
||||
# Simple rounding of altitude to 100 ft.
|
||||
var altitude = int(getprop("/position/altitude-ft")/100) * 100;
|
||||
|
||||
|
||||
var type = getprop("/sim/description");
|
||||
if (type != "")
|
||||
{
|
||||
# Get the first word of the description, which will (hopefully) be
|
||||
# something appropriate, such as "Cessna", "Boeing".
|
||||
type = split(" ", type)[0];
|
||||
}
|
||||
|
||||
# Get the nearest airport.
|
||||
var airport = airportinfo();
|
||||
|
||||
# Get the complement of each runway to create a full set.
|
||||
foreach (var rwy; keys(airport.runways)) {
|
||||
if (!string.isdigit(rwy[0]))
|
||||
continue;
|
||||
|
||||
var number = math.mod(num(substr(rwy, 0, 2)) + 18, 36);
|
||||
var side = substr(rwy, 2, 1);
|
||||
var comp = sprintf("%02d%s", number, side == "R" ? "L" : side == "L" ? "R" : side);
|
||||
var r = airport.runways[rwy];
|
||||
airport.runways[comp] = { lat: r.lat, lon: r.lon, length: r.length,
|
||||
width: r.width, heading: math.mod(r.heading + 180, 360),
|
||||
threshold1: r.threshold2,
|
||||
};
|
||||
}
|
||||
|
||||
# Determine the active runway.
|
||||
var wind_speed = getprop("/environment/wind-speed-kt");
|
||||
var wind_from = wind_speed ? getprop("/environment/wind-from-heading-deg") : 270;
|
||||
var max = -1;
|
||||
var active_runway = "";
|
||||
|
||||
foreach (var r; keys(airport.runways)) {
|
||||
var curr = airport.runways[r];
|
||||
|
||||
var wind = wind_from - curr.heading;
|
||||
while (wind >= 180) wind -= 360;
|
||||
while (wind < -180) wind += 360;
|
||||
|
||||
var deviation = math.abs(wind) + 1e-20;
|
||||
var v = (0.01 * curr.length + 0.01 * curr.width) / deviation;
|
||||
|
||||
if (v > max) {
|
||||
max = v;
|
||||
active_runway = r;
|
||||
}
|
||||
}
|
||||
|
||||
# Find our distance and cardinal direction to the airport.
|
||||
var directions = split(",", "North,North East,East,South East,South,South West,West,North West");
|
||||
var loc = geo.aircraft_position();
|
||||
var airportloc = geo.Coord.new();
|
||||
airportloc.set_latlon(airport.lat, airport.lon, airport.elevation);
|
||||
|
||||
# We want the course _from_ the airport to the aircraft - for reporting ".. approaching from the SW"
|
||||
var airport_course = airportloc.course_to(loc);
|
||||
var airport_distance = int((airportloc.distance_to(loc) / 1609) + 0.5);
|
||||
|
||||
# Get an index into our array of directions.
|
||||
var dir = int(math.mod((airport_course + 22.5), 360) / 45);
|
||||
var airport_direction = directions[dir];
|
||||
|
||||
# Now launch the keyboard listener.
|
||||
var kbdevent = setlistener("/devices/status/keyboard/event", func (event) {
|
||||
|
||||
# Only check the key when pressed.
|
||||
if (!event.getNode("pressed").getValue())
|
||||
return;
|
||||
|
||||
var key = event.getNode("key");
|
||||
|
||||
if (handle_key(key.getValue()))
|
||||
key.setValue(0); # drop key event
|
||||
});
|
||||
|
||||
var handle_key = func (key) {
|
||||
# We only handle keys 0-9 and Esc
|
||||
|
||||
if (key == 27)
|
||||
{
|
||||
# escape -> cancel
|
||||
removelistener(kbdevent);
|
||||
gui.popdown();
|
||||
fgcommand("dialog-close", props.Node.new({"dialog-name": "chat-menu"}));
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ((key < `0`) or (key > `9`))
|
||||
{
|
||||
# pass the event back.
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (key == `0`)
|
||||
{
|
||||
# Go back one level.
|
||||
text = "";
|
||||
|
||||
if (pos.getName() != "config")
|
||||
{
|
||||
# Build up the chat string again.
|
||||
pos = pos.getParent();
|
||||
var p = pos;
|
||||
|
||||
while ((p.getName() != "config") and
|
||||
(p.getChild("name").getValue() != nil))
|
||||
{
|
||||
var t = string.trim(p.getChild("name").getValue());
|
||||
|
||||
# Entries that begin with "[" are silent.
|
||||
if (t[0] != `[`)
|
||||
{
|
||||
text = t ~ " " ~ text;
|
||||
}
|
||||
|
||||
p = p.getParent();
|
||||
}
|
||||
}
|
||||
|
||||
updateDialog();
|
||||
}
|
||||
|
||||
if (key == `1`)
|
||||
{
|
||||
# Go to edit mode using the inline editor.
|
||||
removelistener(kbdevent);
|
||||
gui.popdown();
|
||||
multiplayer.compose_message(text);
|
||||
fgcommand("dialog-close", props.Node.new({"dialog-name": "chat-menu"}));
|
||||
}
|
||||
|
||||
if ((key > `1`) and (key <= `9`))
|
||||
{
|
||||
# Select the appropriate new node and update.
|
||||
# The index starts from position 2.
|
||||
var i = key - `2`;
|
||||
|
||||
if (i > (size(pos.getChildren("menu")) -1))
|
||||
{
|
||||
# Drop out if the user has entered a too large value.
|
||||
return 0;
|
||||
}
|
||||
|
||||
var t = entryNodes[i].getValue();
|
||||
|
||||
t = string.trim(substr(t, 3, size(t) -3));
|
||||
|
||||
# Entries that begin with "[" are silent.
|
||||
if (t[0] != `[`)
|
||||
{
|
||||
text = text ~ " " ~ t;
|
||||
}
|
||||
|
||||
pos = pos.getChildren("menu")[i];
|
||||
|
||||
if (size(pos.getChildren("menu")) == 0)
|
||||
{
|
||||
# We've come to the end of the tree - send the message and close
|
||||
setprop("/sim/multiplay/chat", text);
|
||||
removelistener(kbdevent);
|
||||
gui.popdown();
|
||||
fgcommand("dialog-close", props.Node.new({"dialog-name": "chat-menu"}));
|
||||
}
|
||||
else
|
||||
{
|
||||
# We've got more tree to traverse.
|
||||
updateDialog();
|
||||
}
|
||||
}
|
||||
|
||||
# If we got here, we consumed the event
|
||||
return 1;
|
||||
}
|
||||
|
||||
# Substitute simple values into the string.
|
||||
# The values we handle are
|
||||
#
|
||||
# % - Type (first word of /sim/description)
|
||||
# # - callsign
|
||||
# $ - altitude
|
||||
# * - airport ID.
|
||||
# & - course from airport to aircraft - "North West"
|
||||
# ! - distance from aircraft to airport in miles.
|
||||
#
|
||||
var subvals = func (str) {
|
||||
var t = "";
|
||||
|
||||
for (var p = 0; p < size(str); p += 1)
|
||||
{
|
||||
if (str[p] == `!`) t ~= airport_direction;
|
||||
elsif (str[p] == `^`) t ~= airport_distance;
|
||||
elsif (str[p] == `(`) t ~= active_runway;
|
||||
elsif (str[p] == `*`) t ~= airport.name;
|
||||
elsif (str[p] == `%`) t ~= type;
|
||||
elsif (str[p] == `#`) t ~= callsign;
|
||||
elsif (str[p] == `$`) t ~= altitude;
|
||||
else t ~= chr(str[p]);
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
var updateDialog = func {
|
||||
|
||||
var children = pos.getChildren("menu");
|
||||
var i = 0;
|
||||
foreach(var c; children)
|
||||
{
|
||||
var p = i + 2;
|
||||
var txt = p ~ ': ' ~ subvals(c.getChild("name").getValue());
|
||||
|
||||
if (i < 9)
|
||||
{
|
||||
entryNodes[i].setValue(txt);
|
||||
}
|
||||
i = i + 1;
|
||||
}
|
||||
|
||||
# Set the rest of the dialog to blank.
|
||||
while (i <= 9)
|
||||
{
|
||||
entryNodes[i].setValue("");
|
||||
i = i + 1;
|
||||
}
|
||||
|
||||
# Write the popup.
|
||||
gui.popupTip(text, 1000000);
|
||||
}
|
||||
|
||||
# Start by updating the dialog.
|
||||
updateDialog();
|
||||
]]>
|
||||
</open>
|
||||
</nasal>
|
||||
</PropertyList>
|
|
@ -161,7 +161,13 @@
|
|||
<dialog-name>chat</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
|
||||
<item>
|
||||
<label>Chat Menu</label>
|
||||
<binding>
|
||||
+ <command>dialog-show</command>
|
||||
<dialog-name>chat-menu</dialog-name>
|
||||
</binding>
|
||||
</item>
|
||||
</menu>
|
||||
|
||||
<menu>
|
||||
|
|
24
keyboard.xml
24
keyboard.xml
|
@ -352,7 +352,17 @@ top down before the key bindings are parsed.
|
|||
</mod-up>
|
||||
</key>
|
||||
|
||||
<key n="46">
|
||||
<key n="45">
|
||||
<name>-</name>
|
||||
<repeatable type="bool">false</repeatable>
|
||||
<desc>Compose Chat</desc>
|
||||
<binding>
|
||||
<command>dialog-show</command>
|
||||
<dialog-name>chat-menu</dialog-name>
|
||||
</binding>
|
||||
</key>
|
||||
|
||||
<key n="46">
|
||||
<name>.</name>
|
||||
<desc>Right brake</desc>
|
||||
<binding>
|
||||
|
@ -773,7 +783,17 @@ top down before the key bindings are parsed.
|
|||
</mod-up>
|
||||
</key>
|
||||
|
||||
<key n="97">
|
||||
<key n="95">
|
||||
<name>_</name>
|
||||
<repeatable type="bool">false</repeatable>
|
||||
<desc>Compose Chat</desc>
|
||||
<binding>
|
||||
<command>nasal</command>
|
||||
<script>multiplayer.compose_message()</script>
|
||||
</binding>
|
||||
</key>
|
||||
|
||||
<key n="97">
|
||||
<name>a</name>
|
||||
<desc>Increase speed-up.</desc>
|
||||
<binding>
|
||||
|
|
|
@ -472,6 +472,7 @@ Started September 2000 by David Megginson, david@megginson.com
|
|||
<chat type="string">Hello</chat>
|
||||
<transmission-freq-hz type="string">118500000</transmission-freq-hz>
|
||||
<chat-display type="bool" userarchive="y">true</chat-display>
|
||||
<chat-menu include="ATC/chat-menu-entries.xml"/>
|
||||
</multiplay>
|
||||
|
||||
<user>
|
||||
|
|
Loading…
Reference in a new issue