1
0
Fork 0
Commit graph

760 commits

Author SHA1 Message Date
curt
f1e0041875 Added Hi-res C172-S DG, VSI, and RPM gauges. 2003-02-01 02:30:16 +00:00
curt
4fb07113e3 Updated instruments from Martin. 2003-01-30 21:28:15 +00:00
curt
41ec7fcd84 New hi-res attitude indicator and turn coordinator instruments based on
C172-S photos by Martin Dressler.
2003-01-29 15:03:29 +00:00
david
0db45b233a You solo a J3 cub from the backseat, not the front (unlike the later
SuperCub).

Open the lower door for good measure -- it's allowed to be open during
flight, and gives excellent downwards visibility.
2003-01-29 02:02:16 +00:00
curt
913a943bf1 Updated to hopefully make this dialog box more "intuitive". 2003-01-27 19:55:48 +00:00
j4strngs
31b961fd2c Tidy up the hotspots a bit. 2003-01-27 01:32:46 +00:00
david
b9375d1005 Added instrument-failure dialog.
Cleaned up system-failure dialog.
2003-01-26 20:19:15 +00:00
david
c4af6e3ccc Replaced /steam properties with new /instrumentation properties. 2003-01-26 16:45:41 +00:00
david
3e3b5ca525 Minor updates and corrections. 2003-01-26 16:07:28 +00:00
david
75d78b6a05 Initialize all instruments to serviceable. 2003-01-26 16:06:41 +00:00
david
1a88b26755 Started a "Failures" menu, and added a "System Failures" dialog. 2003-01-25 22:12:08 +00:00
david
e9046c6e1d Start out with a serviceable electrical system. 2003-01-25 21:51:20 +00:00
david
5875d5b063 Use the /instrumentation properties instead of /steam. 2003-01-25 21:15:27 +00:00
david
a8ab993ef2 Use an XML-configured exit dialog. 2003-01-24 03:20:11 +00:00
curt
191433e9b4 Lee Elliott:
Updated these instruments to point to the correct texture.
2003-01-22 19:56:51 +00:00
david
6520b529e8 Start on a grand, unified presets dialog.
Use the existing command for screenshots.
2003-01-21 15:47:37 +00:00
david
95858c3944 Added "Debug" menu, with entry to reload the GUI. 2003-01-21 02:13:02 +00:00
david
9a83272a3e Remove obsolete 'type' subproperty. 2003-01-21 02:12:36 +00:00
david
e3f2145fc0 Remove obsolete 'type' subproperty.
Beautify and arrange in groups for maintainability.
2003-01-21 02:12:18 +00:00
david
0ad2c2b624 Use groups to make the dialog easier to maintain. 2003-01-20 12:56:42 +00:00
david
6f2b48f288 Switch to combo fields for the cloud types. 2003-01-19 23:05:31 +00:00
david
3598213c25 Removed test entry. 2003-01-19 22:00:59 +00:00
david
f026a4db74 Patch from Julian Foad:
OK -- thanks.  I have now fixed up all the other XML files in the base
package that use "max" and "wrap".  Those affected are all in
Aircraft/Instruments/.  In these files I have also corrected the
indentation in some places, and corrected the frequency controls in
nav3.xml (which does not seem to be in use), and corrected a few obvious
hotspot position bugs.  Where the radios used wrapping to toggle the
ident button between 0 and 1, I have changed this to use
"property-toggle" instead.
2003-01-19 22:00:08 +00:00
david
34ac18b305 Add checkboxes. 2003-01-19 17:23:38 +00:00
david
5094e52b16 Corrected typos "bindings" instead of "binding". 2003-01-19 15:53:32 +00:00
david
559aea7b99 Add "File/Reset", which was accidentally omitted. 2003-01-19 12:55:58 +00:00
curt
a9707b1189 after doing some high altitude testing, I've realised that Andy's max
speed/cruise speed setting was better and I've reverted to that - they were
too fast at altitude:)  They are closer using Andy's figure.

They don't quite have the required range though:(
2003-01-19 04:21:17 +00:00
curt
4e9a8f7748 Lee Elliott:
There's now another a10 variant - a ferry load configuration - no weapons but
3 x 600 us gal external tanks.  This seems to be the heaviest confguration
for an a10.  I also found a performance graph for the a10 in clean
configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots
at 1200 ft.  As things seem to get a bit squiffy above 35000 ft, in my
experience, I used the 1200 ft figure.  This is pretty close the the figure
that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate
his mods into the new configs, with a better balanced wing/hstab settings.

After getting a good clean config, I added the extra masses/fuel
tanks/fueselages but didn't change any of the rest of the config, and it
still seems to work properly.  The external tanks were done as fuel tank
entries, with corresponding fuselage entries, whereas I'm not sure how to
handle the 'weight' entries in yasim yet so the weapon load is still done
with an increased total mass and ballast entries.

There'll be some stuff in the archives that haven't changed i.e. the cl & wl
a10 and seahawk models, but until I get using cvs for my own bits and pieces
it was easier to do the whole directory.  I hope this isn't a problem.

Finally, I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
curt
f9daa22aa0 Lee Elliott:
The only real changes to the seahawk stuff were to add the panels, but I
found that Sea Hawks have three fuel tanks, with a 'saddle tank' over the
engine feeding fuel into the second/rear tank, so the yasim config's changed.
2003-01-19 03:58:06 +00:00
curt
8183684930 Lee Elliott:
Here are some more updates, and bits and pieces.

The tsr2 is mostly a re-write, with more reasonable figures for the wing and
hstab.  I've also tried to reduce the poly count on the model whilst adding
the airbrakes and canopies.

Finally, I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:50:13 +00:00
curt
3c779c032d Lee Elliott:
[ In support of the TSR2, SeaHawk and A-10 ]

I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:31:36 +00:00
david
c3cddade91 Yank out the autopilot and add a DME instead. 2003-01-18 22:05:17 +00:00
david
462927b726 Switch to new, unified autopilot dialog, bound to the menu and to F11. 2003-01-18 22:04:50 +00:00
david
dca563eab8 Set the default visibility for the menubar.
Default the ADF card to 0.
2003-01-18 22:03:45 +00:00
david
4240d5edb5 Move OK button towards the centre. 2003-01-18 17:37:05 +00:00
david
e495b1d4b8 Recreate old menu, with some additions. 2003-01-18 17:29:26 +00:00
david
2d30029764 New dialog for cloud layers. 2003-01-18 17:28:52 +00:00
david
c4c51e68be Added configuration file for new menubar.
Moved dialogs to a new dialogs/ subdirectory.

Added an 'air' dialog.
2003-01-16 18:17:28 +00:00
curt
ca3963d865 Lee Elliott:
The other stuff isn't really an update but something I did for a bit of a
laugh.  The idea ocurred to me after animating the folding wings on the
seahawk and seeing that the aileron and flap axis still worked...
2003-01-09 15:04:55 +00:00
curt
a2c511a47f Lee Elliott:
Here're a couple of updates.  Well, one's an update - the tsr2 and this now
has reasonable wing and hstab values.  The roll rate was very high and I
figured that as it was going to be a hack anyway, due to the all moving
tailplanes, I just made them very ineffective and linked them top the
tailplanes in the model file.  I think I may have over factored them a bit
too much but it's interesting watch them in chase view.  If the autopilot
roll-out-deg is dropped to about two it'll start oscillating, and from behind
it looks like it's paddling:)
2003-01-09 14:54:53 +00:00
dluff
2d6ee8064f Set default comm volume in preparation for honouring this property 2003-01-09 13:48:41 +00:00
david
1452df9210 Patch from Julian Foad to fix wrapping behaviour for property-adjust
and property-multiply.
2003-01-04 18:54:25 +00:00
curt
177e960c1d Lee Elliott:
Added a Hawker Sea Hawk: --aircraft=seahawk-yasim.
2003-01-03 16:58:08 +00:00
david
bd81d17ec4 Corrected location of LIMA, as reported by William Riley. Note that
this will be blown away if we ever update from the X-Plane stuff
again.
2002-12-30 22:26:09 +00:00
j4strngs
7038d5dd13 . 2002-12-30 21:59:43 +00:00
david
77fa7b108f Distance attenuation patch from Erik Hofman:
It adds a command line options to enable/disbale distance attenuation
using a property rather than using a #define inside the code. It also
adds a small change for systems that don't support the OpenGL extension,
so that the lights *do* fade away as they get furher away but they don't
get smaller in size.
2002-12-30 21:52:50 +00:00
david
f051bfcc49 Modified so that the integer and decimal parts of frequencies are
controlled separately, and COM uses the correct range.
2002-12-30 19:48:04 +00:00
david
cf334a4c01 Changed default frequencies. KSFO ATIS is not on standby on COM1, and
KOAK ATIS is on standby on COM2 (this one doesn't seem to work, though).
2002-12-30 19:47:22 +00:00
mselig
b3cc48b0d6 update to Beech 99 set file, MSS 2002-12-29 00:42:10 +00:00
david
754cca868d Changed to use the new mod-up support for panel mouse actions. Now,
you simply click with the left mouse button to advance to 'both';
after that, if you click again, the start engages until you let go of
the mouse button, at which point the knob snaps back to 'both'.
2002-12-28 19:10:41 +00:00