Stuart Buchanan
df41d052a5
Make c172p Rembrandt-compatible. Adds a landing light, and also fixes various
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normal issues with the panel.
2012-04-01 21:37:47 +01:00
ThorstenB
6651e5abcd
Fixed typo.
2012-04-01 21:07:58 +02:00
Emilian Huminiuc
feb30c83b5
fix ubershader lighting in Rembrandt
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IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
0a662adee1
Fix a copy/paste typo
2012-04-01 14:29:45 +02:00
ThorstenB
1727ec1379
#729 : make shader options dialog work for migrating users
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Users with fgfs <= 2.6.0 have the userarchived flag set for
/sim/rendering/shaders/quality-level, which brakes the new dialog.
2012-04-01 13:06:40 +02:00
ThorstenB
a79a91a2aa
aircraft.nas: performance optimization
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listeners at sim/rendering/precipitation-aircraft-enable triggered
excessively (every loop)
2012-04-01 13:06:40 +02:00
ThorstenB
e3bb3b9042
README.xmlsound: update description
2012-04-01 13:06:40 +02:00
ThorstenB
cd10e3edd7
Fixed aircraft.teleport when parkpos is set.
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/sim/presets/parkpos needs to be empty, otherwise runway position is
ignored.
2012-04-01 13:06:39 +02:00
Frederic Bouvier
c6316cca0f
Register the propeller disc as transparent
2012-04-01 00:04:28 +02:00
Frederic Bouvier
bdc642f068
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec
Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
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Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
b2b391b2ef
Fix light shaders
2012-03-31 21:13:47 +02:00
Frederic Bouvier
dc3ee9ad6e
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
Gijs de Rooy
503fa5ece2
Disable OK button when no runway is set.
2012-03-31 17:07:25 +02:00
Emilian Huminiuc
edb789a684
Effects/model-combined fix missing porperty check in Rembrandt case, fix shader order
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IAR80: use the new model-combined-deferred
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 17:18:28 +03:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
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Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Frederic Bouvier
178cda57c8
Effect for registering transparent surfaces
2012-03-30 22:12:27 +02:00
Christian Schmitt
3ea18b9c48
Add RWY_YELLOW_PULSE_LIGHTS to materials files
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in preperation for blinking hold short line lights.
2012-03-30 19:02:48 +02:00
Frederic Bouvier
b79de769dd
Set a default size for shadow map
2012-03-30 07:22:53 +02:00
Frederic Bouvier
658ece0152
Fix normal storage into texture data. Input [-1..1] should be output to [0..1]
2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
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Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Frederic Bouvier
874c1223fb
Add a debug menu item to show and hide rendering buffers for the Rembrandt renderer
2012-03-25 18:50:12 +02:00
Frederic Bouvier
ec6faab025
Add few preferences for the Rembrandt renderer
2012-03-25 18:48:58 +02:00
BARANGER Emmanuel
279fa2c83d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-03-25 15:27:56 +02:00
ThorstenB
f3a3b9f45f
Use correct initializer signal.
2012-03-25 10:14:37 +02:00
Nikolaus Kerner
bfd8a35f05
joystick configuration for Speedlink Defender
2012-03-24 23:29:56 +01:00
BARANGER Emmanuel
ce21ba73d9
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-03-24 20:03:46 +01:00
ThorstenB
b62c1c01b7
Avoid duplication of "findElementByName" function.
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Now moved to common gui.nas.
2012-03-24 12:45:58 +01:00
ThorstenB
e1d0910ef5
Make master-sound-enabled switch peristent.
2012-03-24 10:49:08 +01:00
ThorstenB
ac132a2ce5
Remove property listener when deleting dialog.
2012-03-24 10:45:42 +01:00
Anders Gidenstam
6e5b38aebf
Nasal/props.nas: Added missing var keywords.
2012-03-23 22:29:35 +01:00
Anders Gidenstam
aef778a99b
Nasal/aircraft.nas: Added missing var keywords.
2012-03-23 22:27:02 +01:00
Anders Gidenstam
b024c81233
Nasal/gui.nas: Added missing var-keywords.
2012-03-23 22:25:31 +01:00
Anders Gidenstam
1855d0f9d1
Updated DualControl: Improved initialization to avoid extra listeners on reset.
2012-03-23 22:17:47 +01:00
Anders Gidenstam
60305380be
Updated DualControl: Minor update to the connect messages.
2012-03-23 22:17:37 +01:00
BARANGER Emmanuel
0caa3ebeda
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-03-22 00:16:00 +01:00
Gijs de Rooy
005838ba0c
C172P: merge two <nasal> blocks to repair livery over mp.
2012-03-21 23:05:07 +01:00
Gijs de Rooy
6c19b0067c
Correct lightmap condition property
2012-03-21 23:04:06 +01:00
BARANGER Emmanuel
08661e4d41
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-03-20 22:19:41 +01:00
ThorstenB
4ec3850aaf
c172p: avoid performance drop after sim reset/relocate
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"/sim/signals/fdm-initialized" triggers _every_ time the FDM is reset.
We need to uninstall the listeners after its first execution, or guard
certain parts of the initialization, to avoid starting multiple
"timer/update loops", or installing multiple property listeners.
2012-03-20 21:19:42 +01:00
ThorstenB
e282a1e6ed
fgdata/Nasal: avoid performance drop after sim reset/relocate
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"/sim/signals/fdm-initialized" triggers _every_ time the FDM is reset,
so for every sim reset/relocate.
We need to uninstall the listeners after its first execution, or guard
certain parts of the initialization, to avoid starting multiple
"timer/update loops", or installing multiple property listeners.
Repeating "sim reset" often enough would eventually completely block/
overload the system.
2012-03-20 21:18:20 +01:00
Anders Gidenstam
617fc1de70
Saitek X36: Updated to my last version.
2012-03-19 20:41:50 +01:00
syd
a460620891
fixed sand and golfcourse texture name errors in the material files
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Signed-off-by: syd <adams.syd@gmail.com>
2012-03-17 15:51:45 -06:00
BARANGER Emmanuel
087ad94932
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-03-17 14:50:01 +01:00
Mathias Froehlich
f177be3126
scenery: use-custom-scenery-data is obsolete.
2012-03-15 21:30:27 +01:00
ThorstenB
f03eedab48
#708 : reset engine list on FDM reset
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Need to clear the engine list before appending a new set of engines.
Engine list was growing on every FDM reset, causing weird control effects
after (multiple) sim resets.
2012-03-15 20:23:45 +01:00
Emilian Huminiuc
4af61aba47
Shaders/include_fog.frag: better fix for the common fog function
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-15 21:09:27 +02:00
Torsten Dreyer
abce54aa2a
backward compatibility for /sim/auto-coordination
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please see fg commit 5caa42af8ec6a8971aef37777640dbe449eda5cf
2012-03-13 21:07:39 +01:00