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Merge branch 'master' of git://gitorious.org/fg/fgdata

This commit is contained in:
BARANGER Emmanuel 2012-03-22 00:16:00 +01:00
commit 0caa3ebeda
2 changed files with 9 additions and 13 deletions

View file

@ -14,7 +14,15 @@
rplayer.getNode("sim/model/door-positions/rightDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[0]"));
rplayer.getNode("sim/model/door-positions/leftDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[1]"));
rplayer.getNode("sim/model/door-positions/baggageDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[2]"));
var livery_update = aircraft.livery_update.new(
"Aircraft/c172p/Models/Liveries", 10,
func { print("c172p livery update") });
</load>
<unload>
livery_update.stop();
</unload>
</nasal>
<!-- Normal shader effect. Separate effects required for each normal map texture -->
@ -42,18 +50,6 @@
<object-name>elevatorright</object-name>
</effect>
<nasal>
<load>
var livery_update = aircraft.livery_update.new(
"Aircraft/c172p/Models/Liveries", 10,
func { print("c172p livery update") });
</load>
<unload>
livery_update.stop();
</unload>
</nasal>
<!-- Immatriculatoin -->
<model>
<path>Aircraft/c172p/Models/Immat/immat.xml</path>

View file

@ -9,7 +9,7 @@
<material>
<color-mode-uniform>1</color-mode-uniform> <!-- DIFFUSE -->
</material>
<condition><use>/sim/rendering/shader/generic</use></condition>
<condition><use>/sim/rendering/shaders/generic</use></condition>
<factor>1</factor>
<!-- BEGIN fog include -->
<visibility>