1
0
Fork 0
Commit graph

354 commits

Author SHA1 Message Date
Clément de l'Hamaide
f6f433529f Revert "UniformFactory: merge current uniform per <name> of effect"
Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file
This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
2014-11-16 22:09:41 +01:00
Clément de l'Hamaide
95640a1b6f UniformFactory: merge current uniform per <name> of effect 2014-11-16 20:21:20 +01:00
Thorsten Renk
4e9ba3e560 Basic ALS + AW infrastructure to use new cloud transparency parameter 2014-11-16 12:28:09 +02:00
Thorsten Renk
77e382be75 Continuous water coloring between ocean and inland 2014-11-12 09:16:32 +02:00
Thorsten Renk
fc85e049c9 Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example 2014-11-08 10:42:42 +02:00
Thorsten Renk
997854abab Raindrop effect for wet runway 2014-11-01 20:10:55 +02:00
Thorsten Renk
8cf4460729 Cleanup and skylight reflection improved ALS wet runway effect 2014-11-01 15:42:54 +02:00
Thorsten Renk
1417650438 Trees are affected by ALS Rayleigh haze 2014-10-31 13:51:11 +02:00
Thorsten Renk
6376ba1964 Improvements to sky reflection in ALS water shaders 2014-10-31 12:25:59 +02:00
Thorsten Renk
bd6d46a63c Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc 2014-10-24 09:36:03 +03:00
Thorsten Renk
01afaab2e1 ALS procedural rock work 2014-10-19 13:22:20 +03:00
Thorsten Renk
7192bd1feb ALS rock effect development 2014-10-17 15:05:26 +03:00
Thorsten Renk
0570d5699d Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress) 2014-10-16 12:11:21 +03:00
Thorsten Renk
5c0a0d2305 mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi 2014-10-16 10:24:27 +03:00
Thorsten Renk
67867d8a32 ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect 2014-10-13 09:24:14 +03:00
Thorsten Renk
afaac563db ALS secondary lights and Rayleigh haze for agriculture effect 2014-10-13 08:57:39 +03:00
Thorsten Renk
52dc0e9e69 No changing gl_Vertex, ATI/AMD may not tolerate it 2014-10-13 08:32:23 +03:00
Thorsten Renk
f8f8e9b709 ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
Thorsten Renk
17b03d0b99 Bugfixes for ALS water shader lower terrain quality inconsistencies 2014-10-11 16:46:12 +03:00
Thorsten Renk
20dda77d6f ALS secondary lights and Rayleigh haze for model ubershader and random buildings 2014-10-11 16:12:19 +03:00
Thorsten Renk
77e5cc4c9f Tentative fix for taxiway line z-fighting within ALS 2014-10-10 11:20:19 +03:00
Thorsten Renk
dfb8073607 ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
Thorsten Renk
b2fd34b3f4 ALS secondary lights work on water 2014-10-09 10:52:44 +03:00
Thorsten Renk
63bfbcbb4a ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
Thorsten Renk
f3cc0ac539 Optional second landing light and light offset control for ALS 2014-10-06 09:43:51 +03:00
Thorsten Renk
33d1d8c70d Generic secondary lights (landing light and searchlight) for ALS 2014-10-05 14:08:29 +03:00
Thorsten Renk
379d3c1437 Cleanup and Rayleigh haze for runway and airport keep effects 2014-10-04 11:32:45 +03:00
Thorsten Renk
4ac3620f5b Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00
Clément de l'Hamaide
1fa06dc92f Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
Thorsten Renk
6b67f6938b Improved runway shoulder to greenspace transitions 2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3 Overlay texturing for airport keep with definitions for US Southwest 2014-08-04 10:52:41 +03:00
Thorsten Renk
46e2402f2f Improved fading for runway lights at night for ALS (work in progress) 2014-07-30 12:21:09 +03:00
Thorsten Renk
eeef7633fb Hires noise strength parameter for ALS airport keep shader 2014-06-17 09:37:23 +03:00
Thorsten Renk
17799e8450 Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
Thorsten Renk
bba99d5313 Texture reading offsets for agriculture effect 2014-05-09 09:41:41 +03:00
Thorsten Renk
3970bad285 Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
Thorsten Renk
021133e657 Agriculture de-tiling effect for ALS terrain rendering 2014-05-05 14:27:33 +03:00
Thorsten Renk
5a2ada9619 Updates to Earthview 2014-04-25 09:40:32 +03:00
Thorsten Renk
23d7f41481 Earthview orbital rendering based on the NASA Visible Earth image collection 2014-04-24 10:37:41 +03:00
Thorsten Renk
6fa9d8ac88 Randomness for ALS surface lights lense flare 2014-04-24 09:43:28 +03:00
Thorsten Renk
364cc9b087 Cleanup in shader code 2014-04-24 09:33:06 +03:00
Thorsten Renk
4ea8047b69 ALS terrain shader uses noise library 2014-04-17 12:23:45 +03:00
Thorsten Renk
b1d909b22e Domain tiling effect for ALS tree shader 2014-04-17 12:18:11 +03:00
Emilian Huminiuc
03e5112c94 Move linear features to bin7 to be drawn beneath runway lights 2014-03-24 22:28:31 +01:00
Thorsten Renk
6cce2e64d4 Moved cloud shadows for vegetation into vertex shader, has much better performance 2014-03-17 09:01:20 +02:00
Thorsten Renk
553fd2c171 Cloud shadows for runway shader effect 2014-03-17 08:49:49 +02:00
Thorsten Renk
35d841adf5 Cloud shadows for airfield green 2014-03-14 09:39:24 +02:00
Thorsten Renk
80819daa68 Cloud shadows for random vegetation 2014-03-14 09:30:45 +02:00
Thorsten Renk
572a720388 Cloud shadows for water shader effect 2014-03-11 12:25:47 +02:00
Thorsten Renk
a05863e541 Cloud shadows for urban effect/random buildings 2014-03-11 11:53:57 +02:00