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Author SHA1 Message Date
Emilian Huminiuc
e184642e87 Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:49 +03:00
Emilian Huminiuc
4f991859ca tweak random building reflections
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-15 00:37:32 +03:00
Curtis L. Olson
2b648ea118 Rescale odd texture sizes (257x257, etc.) so that the OSG texture loader
doesn't need to do this on the fly.  OpenGL requires that texture dimensions
be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in
something else, OSG will rescale it on the fly before registering it as an
OpenGL texture.
2011-01-19 10:55:55 -06:00
Heiko Schulz aka HHS
2fd440f551 Comit- maybe wrong, still learning ;-
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:03:38 +02:00
Heiko Schulz aka HHS
4286cac83a Add some lousy CubeMaps and CubeCrosses
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:01:00 +02:00
Heiko Schulz aka HHS
be85a87598 First comit of new CubeMaps for the reflectionshader
They are not perfect as the Equipement is not good enough, but though they works quite good!
RealLife-images, Images made in FGFS and Custom-Gimp-made.

Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 12:45:04 +02:00
vmmeazza
e7444434c5 Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully). 2010-03-28 11:20:09 +00:00