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60 commits

Author SHA1 Message Date
Stuart Buchanan
9e7afc7291 Fix random buildings in Compositor
Update Compositor Effects and Shaders with latest random/osm2city
buildings implementation.
2020-03-28 14:27:08 +00:00
Fernando García Liñán
84f0530a1d Compositor: Use a logarithmic depth buffer in the ALS pipeline.
This might not be a definitive solution to fix z-fighting issues, but it's a
good solution meanwhile and can be implemented easily on any shader just by
adding a few lines.
2020-03-22 17:27:12 +01:00
Fernando García Liñán
dd2ac0a32e - Changed location of Compositor pipelines.
- 1-bit transparency for shadow mapping.
- Several effects ported to the Compositor.
- Miscellaneous fixes to Compositor Effects.
2020-03-22 17:27:12 +01:00
Fernando García Liñán
d3e3c55fd6 Compositor: Initial support for clustered shading under the ALS pipeline 2020-03-22 17:27:12 +01:00
Fernando García Liñán
daeea22999 Compositor: Added shadow mapping to the ALS pipeline 2019-11-03 20:52:22 +01:00
Fernando García Liñán
d1ab981110 Compositor: Fixed render order of child effects 2019-10-30 20:12:55 +01:00
Fernando García Liñán
1f637b3ad3 Compositor: Simplified the low-spec pipeline to use a single pass 2019-10-30 17:08:07 +01:00
Fernando García Liñán
1f2607478e Compositor: Fixed typo that prevented scenery loading 2019-10-30 16:49:34 +01:00
Fernando García Liñán
fb7f1545a0 Compositor: Ported most Effects to the compositor 2019-10-26 01:42:48 +02:00
Fernando García Liñán
6256f776d4 Compositor framework initial commit. 2019-02-04 18:04:45 +01:00