Stuart Buchanan
9e7afc7291
Fix random buildings in Compositor
...
Update Compositor Effects and Shaders with latest random/osm2city
buildings implementation.
2020-03-28 14:27:08 +00:00
Fernando García Liñán
84f0530a1d
Compositor: Use a logarithmic depth buffer in the ALS pipeline.
...
This might not be a definitive solution to fix z-fighting issues, but it's a
good solution meanwhile and can be implemented easily on any shader just by
adding a few lines.
2020-03-22 17:27:12 +01:00
Fernando García Liñán
dd2ac0a32e
- Changed location of Compositor pipelines.
...
- 1-bit transparency for shadow mapping.
- Several effects ported to the Compositor.
- Miscellaneous fixes to Compositor Effects.
2020-03-22 17:27:12 +01:00
Fernando García Liñán
d3e3c55fd6
Compositor: Initial support for clustered shading under the ALS pipeline
2020-03-22 17:27:12 +01:00
Fernando García Liñán
daeea22999
Compositor: Added shadow mapping to the ALS pipeline
2019-11-03 20:52:22 +01:00
Fernando García Liñán
d1ab981110
Compositor: Fixed render order of child effects
2019-10-30 20:12:55 +01:00
Fernando García Liñán
1f637b3ad3
Compositor: Simplified the low-spec pipeline to use a single pass
2019-10-30 17:08:07 +01:00
Fernando García Liñán
1f2607478e
Compositor: Fixed typo that prevented scenery loading
2019-10-30 16:49:34 +01:00
Fernando García Liñán
fb7f1545a0
Compositor: Ported most Effects to the compositor
2019-10-26 01:42:48 +02:00
Fernando García Liñán
6256f776d4
Compositor framework initial commit.
2019-02-04 18:04:45 +01:00