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Compositor: Fixed typo that prevented scenery loading

This commit is contained in:
Fernando García Liñán 2019-10-30 16:49:34 +01:00
parent 0384eee285
commit 1f2607478e
2 changed files with 4 additions and 4 deletions

View file

@ -933,9 +933,9 @@
</internal-format>
</texture-unit>
<program>
<vertex-shader n="0">Shaders/ALS/glass.vert</vertex-shader>
<geometry-shader>Shaders/ALS/glass.geom</geometry-shader>
<fragment-shader n="0">Shaders/ALS/glass.frag</fragment-shader>
<vertex-shader n="0">Shaders/ALS/grass.vert</vertex-shader>
<geometry-shader>Shaders/ALS/grass.geom</geometry-shader>
<fragment-shader n="0">Shaders/ALS/grass.frag</fragment-shader>
<fragment-shader n="1">Shaders/ALS/noise.frag</fragment-shader>
<fragment-shader n="2">Shaders/ALS/filters.frag</fragment-shader>
<geometry-vertices-out type="int">96</geometry-vertices-out>

View file

@ -1019,7 +1019,7 @@
</internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/ALS/glass.vert</vertex-shader>
<vertex-shader>Shaders/ALS/grass.vert</vertex-shader>
<geometry-shader>Shaders/ALS/terrain-overlay.geom</geometry-shader>
<fragment-shader>Shaders/ALS/terrain-overlay.frag</fragment-shader>
<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>