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312 commits

Author SHA1 Message Date
fredb
c9236ad565 First iteration of the urban effect with relief mapping. Relief map by HB-Gral. 2010-03-12 22:25:19 +00:00
vmmeazza
7ac072c36c Remove <div> tag - it does no harm, but it shouldn't be in this file 2010-01-24 20:33:32 +00:00
durk
2057e339ad Retain advanced terrain shader settings between sessions. 2010-01-24 19:40:09 +00:00
ehofman
e98f9f5c9b add atc and external view selection checkboxes 2009-12-08 10:35:52 +00:00
ehofman
a1bed58714 use consistent property name for the default sound device in the code and configuration files. 2009-12-01 10:35:00 +00:00
ehofman
9c9ead857b match sound code changes 2009-11-30 12:02:55 +00:00
sydadams
b9462268a7 Added <precipitation-enable> to the list , prevents rain even when set to false in the dialog ... 2009-11-19 20:14:50 +00:00
torsten
77a77ba6ab Add the autovisibility functionality for the menubar.
If /sim/menubar/autovisibility/enabled is true, show the menubar when the mouse hits the upper edge of the window and hide the menubar on click outside a pui element.
2009-11-16 20:40:20 +00:00
vmmeazza
f672603ea0 Bug fix - missing ">" 2009-10-24 10:30:10 +00:00
durk
4c7052425e Have a current session number that will be saved in user prefs. 2009-10-24 09:25:04 +00:00
sydadams
bb72475b3d added the view-name-popup property ,set to true 2009-10-09 00:19:58 +00:00
durk
5c9f8532eb Make the "use-custom-scenery-data" property more generic. This will also
enable us to use it for loading airport geometry data, as well as using the
shared model repository that is maintained by the custom scenery project.
2009-10-04 07:52:54 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
6a5ad11aa7 Toggle effects use with property 2009-07-15 22:49:53 +00:00
timoore
df03142574 new properties for shadows 2009-07-15 22:49:00 +00:00
vmmeazza
625b47569f Correct typo 2009-05-29 12:22:47 +00:00
torsten
b4842a096a new command line option --metar="some metar string"
provide some predefined weather scenarios
2009-05-29 11:41:32 +00:00
curt
5409ff66ad Because wild fire is still an "experimental" feature (i.e. default operation
can lead to extreme performance reduction in a relatively short time.)
Let's set the default mode to "off".

Users can turn on the various components of this features according to
their own preferences and those preferences are then autosaved.
2009-02-16 17:02:48 +00:00
mfranz
9241e1af84 entry for /sim/multiplay/write-message-log (off by default) 2009-02-15 18:06:30 +00:00
sydadams
debc2f5af2 Sorry guys , that local change wasn't supposed to be commited 2009-02-06 23:10:00 +00:00
sydadams
22b9c908a9 Update jsb aircraft to use the changed tank/level-lbs property 2009-02-06 22:56:00 +00:00
mfranz
5ac4c13406 set the blue/yellow glider as default model
(This isn't really necessary, as this is also the hard-coded default,
but the entry should make people aware of the configuration option.)
2009-02-03 15:53:45 +00:00
durk
da788c973b Actually setting this to false makes more sense, as long as the majority
of groundnetworks has not yet been updated.
2009-01-30 20:45:29 +00:00
durk
5f345e6077 first step toward configurable support for the airport geometry data
provided by the Custom Scenery Project.
2009-01-30 17:48:07 +00:00
mfranz
77c7f9cfc1 add model-view: switch through all AI/MP models via dialog in bottom/left corner 2009-01-30 01:28:54 +00:00
mfranz
ac6d04f9ce Anders GIDENSTAM: wildfire (read $FG_ROOT/Models/Effects/Wildfire/README) 2009-01-18 15:58:57 +00:00
fredb
828c2069aa Stuart :
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:29:36 +00:00
fredb
ceefecd971 Stuart Buchanan :
- Replaces simple shader attributes with vectors (this was missed out of the last patch by mistake)
- Includes Yon's Fog update code (Thanks!)
- Fixes a bug since 1.0 where --enable-real-weather-fetch stopped the other weather scenarios from working.
2008-12-06 23:03:34 +00:00
fredb
31977abb98 Stuart Buchanan :
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly scattered.
- Add real-time control for visibility range.
- Use a limited set of clouds rather than generating a completely new Geode for each cloud. This saves sorting and display time.
- Add controls to Rendering dialog to allow fine-tuning of the number of sprites, cloud visibility and the number of different types of cloud.
- Add some variance to the sort back-off to avoid all clouds being sorted at the same time.
- Pack attributes into vectors for performance
- Re-order the cloud type determination code so that if a cloud layer could either be stratus or cumulus, cumulus is used.
- Lowered the cloud level in the standard cloud configuration slightly so a cumulus layer is generated rather than stratus.

These last two mean that you should see some 3D cumuli if disabling real weather fetch.

My thanks to Yon Uriarte for his help with performance work.
2008-12-04 20:57:55 +00:00
mfranz
521954116c only enable precipitation if it's enabled in the gui
(/sim/rendering/precipitation-gui-enabled) *and* if the aircraft wants it
(/sim/rendering/precipitation-aircraft-enabled). Some aircraft model rain
on the windshield and want to turn rain off for interior views.
2008-11-23 09:53:46 +00:00
mfranz
4393681be9 add flag/checkbox to enable/disable particles 2008-10-17 21:21:22 +00:00
mfranz
7458142f70 load multikey.xml file 2008-09-28 16:34:43 +00:00
durk
4689ff11f5 Changed the default value for the proportion of AI traffic back to 1.0. 2008-07-13 10:52:57 +00:00
mfranz
fc6748ab95 initialize validation callback properties as string 2008-07-11 16:44:29 +00:00
mfranz
a3d72b09f9 use firefox as browser and create new tab by default 2008-07-09 19:36:41 +00:00
mfranz
fd232f97c0 set write-protection on /sim/startup/browser-app 2008-07-09 17:03:46 +00:00
stuart
f69eaafc07 Disable generic headshake by default. Various people have pointed out that this is not particularly realistic (though I quite like the effect myself so will leave it as an option). 2008-05-30 19:19:35 +00:00
durk
0925bc751e Added a default value for the /sim/traffic-manager/proportion property. 2008-05-09 05:25:54 +00:00
mfranz
1d9d38e929 add paths and runway parameter defaults, so that people are aware of the
possibilities
2008-05-02 21:47:53 +00:00
stuart
01d21c928a Add generic redout. 2008-04-23 20:44:57 +00:00
mfranz
d285a3598b - initialize /sim/rendering/on-screen-statistics, and
- increase it in steps from Menu->Debug
2008-04-21 14:21:14 +00:00
mfranz
82c3e1c694 remember state of random-{objects,vegetation} 2008-04-20 09:17:45 +00:00
mfranz
16393c1327 disallow 360 degree head turns (pilot view) 2008-04-15 17:28:05 +00:00
mfranz
7fbeb50695 view_limiter:
- new parameter naming (left/right instead of min/max; signs are ignored)
- fix wrap-around skips
- use regular constructor so as not to confuse people  ;-)
2008-04-15 13:02:18 +00:00
mfranz
656340fa3d davidB21 + Vivian MEAZZA + /me: pilot view limiter
If a <view> contains a <limits> block, then a view handler gets attached to
it, which limits head turns to a given range, whereby headings beyond a given
threshold cause an additional sideways movement. This is turned off by default
for now.
2008-04-14 10:00:27 +00:00
mfranz
2e77063999 remember the HUD's lat/lon format ("Menu->Autopilot->Set Lat/Lon Format" to cycle) 2008-03-17 19:55:00 +00:00
curt
49288d80e1 Default to some anisotropic texture filtering since unfiltered textures are
distracting blury when viewed from nearly edge on (as runway textures almost always are.)  This can be adjusted to individual preferences with the
--texture-filter={0,1,2,4,8,16} command line option.
2008-02-20 19:46:38 +00:00
stuart
dc4ad0dc80 Update to generic blackout, incorporating feedback from Melchior FRANZ:
- Update redout level every frame
 - Replace reading of properties every iteration with listeners
 - move -onset and -complete properties into a parameters subtree
2008-02-16 20:23:27 +00:00
stuart
dd923792ec Add generic blackout/redout for all aircraft, along with a gui.
Based on previous work by vivian and myself.
2008-02-16 08:26:59 +00:00
sydadams
b0b90ceba3 added sim/startup/season = summer for tree selection based on season 2008-02-15 04:56:37 +00:00