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Author SHA1 Message Date
jimw
e084d7e2a4 Autopilot adjustment. HUD off by default. 2003-07-19 21:41:11 +00:00
ehofman
242652e737 First Fokker 100 releae 2003-07-19 12:55:27 +00:00
jimw
017941c6c2 autopilot and view adjustments 2003-07-18 12:20:21 +00:00
ehofman
b607f3a135 Add David Culp's paraglider model 2003-07-12 13:17:57 +00:00
ehofman
cb58c64016 Use a common z-offset definiton for all external views 2003-07-12 13:10:56 +00:00
ehofman
d4520fd1e1 Add David Culp's SGS-126 sailplane model 2003-07-04 17:22:54 +00:00
ehofman
c300d98fc8 Use the right property 2003-06-28 21:46:15 +00:00
ehofman
4d4fef591b Melchior FRANZ:
These patches add a clock instrument, which allows to model failure ("serviceable") and to adjust the time independently of the system time (defaults to GMT). The main incentive is to make the p51d clock work and adjustable via the knob.

 o Offers a time string ("12:03:15") for the LCD or for LED
   clocks, or an empty string in case of failure/power off. The
   instrument assumes that digital clocks are battery buffered,
   so they will be updated even if there's nothing on the display.

 o Offers the number of seconds since midnight for analog
   clocks, like in the p51d. This number is not increased
   if !serviceable. So the clock will stand still and continue
   where it stopped when it's serviceable again.

I did not consider voltage yet, because the Mustang's clock will need a lot more current than the LCD clock. The instrument is updated 4 times per second but returns immediately if neither time nor offset changed. The function getGMTString() in fg_props.cxx could be removed after applying these patches.
2003-06-27 08:45:35 +00:00
ehofman
c9ab961f68 The current heading mark is severely off. The AP's HDG Lock doesn't fly in this direction. 2003-06-22 08:29:40 +00:00
ehofman
249fe3fccb Add Frederic Bouvier's A320 model 2003-06-22 08:22:17 +00:00
ehofman
c18a2b580a The reported breakage of the hsi was caused by wrong lower limits. 2003-06-22 08:14:32 +00:00
ehofman
ce753093a2 Melchior FRANZ:
I'm not sure if I connected adf and dme to the correct bus, but it's time that c310s have them working. There was a temporary workaround in c310-ifr-set.xml, but not for the c310-3d (= c310u3a-3d), the plain c310 and eventually others.
2003-06-22 08:11:55 +00:00
ehofman
54d29a4a4f Fix the marker control light 2003-06-22 08:08:49 +00:00
ehofman
e367da16d2 Fix the path 2003-06-22 08:07:13 +00:00
curt
88b3a553d4 Lee Elliott:
Here's an update to the yf23.  I've added a couple of small details to the
model and played with the textures a bit:)  Still no response from the chap
at NASA about sticking their logos on it yet.

I've also been fiddling with the fdm.  It had been bugging me that I couldn't
find any sign of air/speed brakes but just recently I found that braking is
done by moving the ailerons up and the flaps down, in opposition to each
other, which I thought was pretty neat really.

This was actually pretty easy to mimic - although there are no spoiler
surfaces defined in the YASim wing entry I was still able to map the spoiler
control input to the ailerons and flaps, and once I'd got the directions
right it seems to work - hit the spoilers and the ailerons move up, the flaps
drop and the energy worm shows that I'm losing speed.

The downside is that the flaps and the ailerons have to have similar lift and
drag characteristics, to balance each each other, and this means that it ends
up with the flaps not giving much lift and the brakes not having much affect
at low speeds.  If I could change the deflection rates then I could balance
them that way (and improve the rudder control too) - as it is, the deflection
for the flaps and ailerons is the same, just in opposite directions.  This
sounds like a job for interpolation tables but I haven't tried them yet and I
don't know if I can use them in this way in YASim.

The opposing flap/aileron techique is also used for manuevering e.g. by using
it on just one side but I haven't tried to incorporate that yet;)

Landing it is proving to be tricky - it gets down smoothly to about 20ft then
what I presume is ground effect kicks in and upsets the trim.  The only
answer appears to be to force the nose down at this point.  What's more, it
needs to be held down untill you trim the elevator out otherwise it'll
happily roll along on it's main gear, with it's nose in the air:)  There's
definitely not enough drag either.
2003-06-12 02:27:15 +00:00
mselig
f8dcdaf8ca Changes chase view to look in the direction of flight, not the heading 2003-06-08 22:50:34 +00:00
mselig
033afdd627 Changes chase view to look in the direction of flight, not the heading 2003-06-08 22:39:28 +00:00
ehofman
dd18220d95 David Culp:
For the base package I have some more files for the JSBSim airplanes.  All of the main configuration files now have a rudder aerosurface scale component, so that rudders can be animated.  This was not on my earlier models.  I also put fuel in the tanks, even though this seems not to work yet.

Also attached are the -set files for all the airplanes.  They now all specify  a fuel load.
2003-06-08 11:13:52 +00:00
jimw
201e4c953b Changed to standard config file layout. Also default first stage booster
on for p51d-yasim.
2003-06-04 21:53:09 +00:00
curt
9b1e230b87 Lee Elliott:
I've been messing with the yf23 some more.  I think it flies a bit better now
and has more reasonable auto-pilot take-off characteristics - just apply full
power and go, and it doesn't go into such a steep climb.

Out of curiosity, I've also taken the rudder control input and linked it to
the stabilators/elevators and ailerons.  Now, with some slick joystick
manipulation it's possible to fly it at about 30 deg off-axis in more or less
level flight (actually, with full 'rudder' input, it looks nearer to 40 deg
to me and you end up tracing a very long curve).

If no rudder input is used it flies 'normally'.

I'd like to be able to 'tune' it so that it's more stable while transitioning
but I'm not sure if that's going to be possible.  It's also high-lighted some
problems I'm having with my Sidewinder joystick - when I use the rudder
control, the engine No.2 throttle jumps to 50% unless auto-throttle is
engaged (this also happens with the b52 too), and there seems to be some
interaction between the different axis if all three (roll, pitch and rudder)
are changed at the same time - difficult to be sure on that one though.

I'll probably un-map the throttle control from the joystick as I tend to use
the keyboard for engine control anyway, especially for landing.
2003-06-04 17:54:08 +00:00
jimw
15921c254f Adjustments to translation offsets and added them to tower views. 2003-06-04 16:04:21 +00:00
jimw
e9e8022288 Fixed bug with field of view setting and adjusted pilot's eye location a very
tiny amount.
2003-06-04 15:30:46 +00:00
jimw
f2cf08fe2c gear volume setting for 747. 2003-06-04 14:45:04 +00:00
jimw
1d855479ab Adjusted view from 3d cockpit slightly. 2003-06-03 19:47:42 +00:00
mselig
e9cde09541 Adding ornithopter. This models Prof DeLaurier's C-GPTR Ornithoper found here http://www.ornithopter.net. 2003-06-03 07:15:22 +00:00
jimw
b19baee40b Converted ov10 3d model to ac3d format. Fixed glitches.
Labeled objects.  Animated props.
2003-06-03 01:18:51 +00:00
david
463fd28a5c Retrim for JSBSim fixes. 2003-06-02 20:29:09 +00:00
mselig
e97004b2a5 updates A4 2D/3D panel function 2003-05-29 16:37:13 +00:00
mselig
fd7f5eca61 adds mini panel to A4 2003-05-29 05:21:11 +00:00
curt
1b107b3530 Point vacamp.xml at new suction model. 2003-05-28 21:06:30 +00:00
curt
d7fc05e5ba Lee Elliott:
Here's a quick update to the yf23 fdm and auto-pilot settings.  It flies and
takes-off reasonably well - still haven't tried landing it yet;)  It can
still be a bit wobbly at times though and It's not very good at terrain
following either.

Taking off on auto-pilot is quite fun.  Set full flaps and CTRL-a (assuming
you're near sea level), hit F6 to make it go straight and apply power - about
50% until it rotates then apply full power.  Retract the gear as soon as it
gets off the ground and by the time you#ve done that, retract the flaps.
Quite entertaining from a tower view:)

It's not really an ideal a/c to model but apart from the aesthetics, which
appeal to me, I was curious about not having a rudder.

There's a new texture sheet too but it only makes the a/c a paler shade of
grey.
2003-05-28 15:11:22 +00:00
curt
323fce18f7 Lee Elliott:
I've attached an update for the yf23 and I think I've included all the right
files - the model is unchanged (I think I'll eventually paint it in an
imaginary NASA scheme, perhaps a bit like the HIDEC F-15, until I can get
some newer pictures and see what they've done with it) so I've not included
it again.

The fdm still needs quite a bit of work - it can be a bit twitchy and wobbly
at times, and the auto-pilot roll-out and smooth need tightening up, but it's
flyable.  Haven't tried landing it yet though;)
2003-05-28 15:09:30 +00:00
curt
4667e2f9f1 - Make hi-res c172s instrument knobs drawn conditionally.
- HSI GS needles shouldn't disappear when they hit their limits, only when
  there is no GS signal.
- Make vac/amp gauge driven by new minimalistic amp model.
- Update digital clock face color to look more "LCD-ish" based on a real
  C172-S cockpit photo.
- Add an OAT gauge to the old C172 2d panel.
2003-05-27 19:58:52 +00:00
curt
053610a636 Configure to omit instrument knobs by default. 2003-05-27 19:54:04 +00:00
mselig
a6e1f0f3dc removes mini panel 2003-05-24 04:00:22 +00:00
jimw
3857d9ce4f Added default fuel level config 2003-05-23 01:44:31 +00:00
mselig
1f89fcfab5 UIUC A4 model added. See Aircraft/UIUC/a4-v1-nl/README.a4.html for details. 2003-05-22 14:21:21 +00:00
jimw
5c4d69f648 Added hackish binding for booster to allow for two stages of pressure.
Added electrical system so that turn indicator works (real P-51D has
vacuum powered turn indicator).
2003-05-22 13:50:26 +00:00
ehofman
d6b41a3e3b Add David Culp's North American OV-10A Bronco and T-6A Texan II aircraft 2003-05-22 10:05:44 +00:00
jimw
8c9d1b4ca7 Added target offset to view[4] 2003-05-20 16:41:32 +00:00
curt
ec46bbbdc9 Initial revision of David Culp's T38, for details see:
$fgroot/data/Aircraft/T38/T38-read-me.html
2003-05-16 13:50:17 +00:00
curt
3ca5b27927 Hello Curt,
here's an update to the b52 - it's just some relatively minor changes to the
fdm and panels.

I've been trying to improve the take-off and landing characteristics, or at
least get them to fit the pictures and film I've seen.

The best way to take off is by using the autopilot - at sea level just extend
the flaps, punch in the altitude hold on the autopilot (and heading if you're
lazy), and apply full power.  It'll also take of with the default the default
elevator trim of -0.07 but it 'staircases' a little bit - the auto pilot
smooths that out.

I've included some notes and observations about taking-off and landing in the
readme.

While I wouldn't claim any sort of accuracy for it, I hope it manages to get
some of the characteristics right.
2003-05-12 19:45:55 +00:00
jimw
2644d35d82 Adjust target offset in chase view 2003-05-12 15:36:26 +00:00
jimw
6ab1ec3ca8 Added support for booster. 2003-05-07 02:31:56 +00:00
jimw
7c5e6b8c77 Added YASim model for P-51D Mustang 2003-05-03 21:59:41 +00:00
curt
a2b8ee915d Override the default starting c172 rpm to be 0 for 610x version. 2003-04-25 03:31:19 +00:00
curt
22b63476ff Lee Elliott:
I've done a new Sea Hawk.  Well, the model and the fdm aren't new, just
slightly modified, but I've incorporated some more animation stuff and tried
a different way of texturing it.

The animation additions are things I worked out for the YF23 (still can't get
it to fly again) - mostly u/c related stuff.

This actual aircraft (WV908) is in the Royal Navy Historical Flight and so is
kept unusally clean;)  In the photographs I looked at, hardly any fuseage
panel lines were visible so I've not tried to include any.  Instead of the
normal fuselage side views and wing plan textures I've just used fairly
high-res detail 'patches' for the markings, applied to 'carrier' objects.

This is much more like the way I'd do things if I was working on a picture in
my 3d software - there I'd apply multiple textures to an object, as required,
using scope and priority settings to get what I want.  With .ac format models
you can only apply a single texture to an object - hence the need for the
carrier objects.  These are sections of the underlying 'real' object that
have been moved out/away from from the original object surface so that they
cover them.

The pros are 1) the resolution of the details is much higher - have a close
look at the Ace of Diamonds art on the nose and on the bit that sticks out of
the front of the tail-fin (I don't know the proper name for this), and 2)
less texture space is needed.

The most obvious con is that there's more potential for z-buffer problems.  I
notice that whilst on the ground (in chase view), there appears to be
z-buffer fighting for the texture patches but once the a/c has taken off and
has got to about 200ft or so, it clears up.  I've no idea why this should
happen as I'm not changing any of the view settings.

There are a few things I still need to figure out in this respect - I think
there's an issue with graduated textures - they seem to get reduced to 16bpp
and show a lot of banding that's absent on the texture and the model appears
inverted from tower views, at least in 16bpp, but ok from the chase view, and
stuff like that.

I said that the model and fdm aren't new but they have been modified a bit.
I've only reduced the approach aoa in the fdm but the model, whilst basically
the same, has had quite a few changes to accomodate the new u/c and texture
patches.  It also got into FG by a slightly different route - I found that
AC3D would support polys with > 3 sides and after looking at and comparing
.ac and .obj file formats (I can export from RS3D in .obj format) I wrote a C
prog to convert .obj format files into .ac format files.  It's a nasty bit of
hackery that even uses a temporary workfile (LOL), and it will only work with
the simplest of .obj files (e.g. no vertice normal or texture info) but it
allows me to export the model geometry in .obj format, convert it, and load
it straight into AC3D without turning everything into triangles or flipping
face normals.

The funny thing is that objects that consist of just a single rectangle (e.g.
an aileron or flap surface) are not recognised by FG and they have to be
split into two triangles, and once the model's loaded up into FG I can see
from some of the rendering artifacts that it's all still reduced to triangles
prior to display anyway. Still, it saves me from having to do a lot of face
flipping.

Really, the texturing method is experimental and I hope I get some feed-back
on it regarding display and performance issues.  Ultimately, I'd like to try
to reduce the texture size down from 512x512 to 256x256 - nearly half of the
current texture 'space' is unused.
2003-04-21 20:28:24 +00:00
ehofman
6e4c38213e paul mccann wrote:
Hi I fixed the heading bug on the hsi2 and made some changes to the c310-ifr so the adf and dme work.  Just temp fix for those.
2003-04-20 10:05:20 +00:00
ehofman
55178eb9d5 Update some more controls refferences 2003-04-08 08:17:00 +00:00
david
0157440f8e Rename trim properties. 2003-04-08 01:30:35 +00:00
jimw
8371b90d82 More cockpit stuff 2003-04-07 03:23:27 +00:00
david
d8032df111 Correct XML well-formedness errors. 2003-04-05 15:24:03 +00:00
david
30608cc982 Use new magnetos property. 2003-04-05 15:15:40 +00:00
david
e4c5fafbff Move the AI tumbling into pa28-base.xml. 2003-04-05 15:05:29 +00:00
david
289b27bdea Allow the AI to tumble for the PA-28-161. 2003-04-05 15:04:13 +00:00
david
3a40d40b6d Factor out common configuration for the Cessna 310 variants. 2003-04-05 15:03:37 +00:00
david
b500e311f3 The AI for the C172 should tumble in extreme attitudes. 2003-04-04 22:42:32 +00:00
curt
263992cad3 Lee Elliott:
Here's a 'beta' version of a YF23.  The model is virtually finished - I think
I just need to split the wheel well and cockpit linings to clear up the
smoothing artifacts, and add a couple of other little details.

The texturing is rudimentary, all I've done is to map simple colour blocks to
everything.  There's a definite problem with the rear cockpit canopy
transparency - anything viewed through it, except for the pilot stuff and the
rear canopy surround is invisible.  The weird thing is that everything is ok
if you angle the view to look through the front canopy - this is easier to do
with the rear canopy open (parking brake).  The front and rear canopy
glasses, and hud glass are the only transparent objects, and they're all at
the bottom of the hierarchy.

I'd found that if I placed objects below any transparent objects in the
hierarchy, they'd become invisible when viewed through the transparent object
- any objects above the transparent objects would be visible.  This seems to
have worked for the front canopy and hud (the pilot and seat is visible from
the front view through both the front canopy and the hud glass) but not the
rear canopy.

Time for a bit more experimentation, methinks.  That, or find TFM to R:)

I've finally got the u/c door/gear timing working, and I'm also pleased with
the suspension animation.  I couldn't resist linking the pilot's head to the
rudder - it's not as though it does anything, except on the ground (where it
also operates the nose wheel steering.

It all still needs some tuning and finishing - I've modelled the front wing
flaps/slats/what-ever-they-ares and I've put some slats in the fdm, but I
haven't 'used' them yet.  The suspension is still too spongey and it heels
over quite badly on take-off in cross-winds (shows off the independent main
suspension nicely though), and more work on the fdm is needed too.
2003-04-04 15:58:39 +00:00
ehofman
413f9b3f5f Some more small controls updates 2003-04-02 08:45:35 +00:00
ehofman
7c3394b167 Some additional updates for the controls change 2003-04-01 17:51:22 +00:00
david
8118e6a482 Fix to use renamed /control properties. 2003-04-01 15:46:50 +00:00
ehofman
759d86d947 Updates to refelect the controls update of FlightGear. It could be there are a few unupdated controls left. To simplify the transisition there is a file called README.properties in the docs-mini directory of FlightGear that explains the new controls layout. 2003-04-01 12:41:12 +00:00
jimw
4266ac5297 Changed pitch offset. 2003-04-01 02:05:05 +00:00
curt
194ae00ac1 Draw the panel the otherway up. 2003-03-29 02:29:07 +00:00
curt
a39895565d Tweaks to the c172 egt and hsi instruments. 2003-03-29 02:25:58 +00:00
ehofman
6f1088913b make some new aircraft available 2003-03-26 19:01:07 +00:00
jimw
da04163071 Adding P-51D
- JimW
2003-03-24 01:00:00 +00:00
curt
99010b1a22 Martin Dressler:
Added a new hi res bendix-king HSI.
2003-03-21 15:52:01 +00:00
curt
acfabcfaeb Add an electrical system to the seahawk 2003-03-21 15:45:12 +00:00
j4strngs
c3500b4db9 Updated HSI from Paul Mcann 2003-03-20 01:36:52 +00:00
j4strngs
8b78a4988b f16 updates from Erik 2003-03-12 21:07:32 +00:00
david
0b58d7774b Start with a slight downwards view angle. 2003-03-11 03:48:18 +00:00
david
426631620a Use the new DME support under /instrumentation/ instead of the old
support under /radios/.

The display now goes dark when the switch is turned off.

The switch position is now handled entirely within the XML -- the C++
code is generic, so that other DME receiver types can also be
modelled.
2003-03-09 04:13:18 +00:00
david
b6d3f56829 Modified to work with changed "switch" layer. 2003-03-09 03:41:48 +00:00
curt
f506ea3fc3 Oops, fixed the "on" indicator to be driven electrically as well as the "off"
indicator.
2003-03-07 17:16:11 +00:00
curt
9ef922266e Martin Dressler:
New *high* fidelity C172-S ADF and VOR1 and VOR2 instruments.
2003-03-07 15:06:00 +00:00
curt
bbcd133e9a Martin Dressler:
Hi-res C172-S ADF and VOR textures.
2003-03-07 15:05:10 +00:00
curt
5f2d105e3b Lee Elliott:
Fix the AoA intruments to point to /orientation/alpha-deg instead of the
old /velocities/alpha-deg
2003-03-07 14:40:21 +00:00
david
5d12ce5a80 Point to c172p instead of c172r. 2003-03-02 15:00:59 +00:00
david
d561533035 Point to c172p-3d instead of c172r-3d. 2003-03-02 15:00:49 +00:00
david
174097894d Change to an alias. 2003-03-02 13:45:20 +00:00
curt
e583e70d24 Updates to the "Generic" electrical system to make it current with recent
electrical system code changes.
2003-03-01 19:46:48 +00:00
curt
44f334662d Add a generic electrical system. 2003-03-01 19:26:02 +00:00
j4strngs
0170917f51 latest F16 from Erik Hofman 2003-02-28 21:25:04 +00:00
j4strngs
85d1c6bbf7 improved f-16 from Erik Hofman 2003-02-25 03:30:53 +00:00
david
1dceef83c0 Move back the viewpoint slightly so that all of the radios are visible. 2003-02-18 16:53:18 +00:00
curt
dafcf3416d Revert to original RPM gauge. If you want to use the new one on a panel,
refer to rpm-c172s.xml.

Curt.
2003-02-16 20:48:33 +00:00
curt
002b4be49e Missed one instrument. 2003-02-16 20:42:02 +00:00
jimw
0ca7d15aef Fixed texture mapping for needle 2003-02-16 16:46:14 +00:00
curt
4f55e5e810 Updates to the C172-S instruments and some renaming. 2003-02-10 18:45:56 +00:00
curt
7ca3a97f3d Paul Mccann:
I did simple gear handle for the c310-ifr panel if you or any-one want to use
it.  It should work on any of the 2d panels.
2003-02-07 17:33:28 +00:00
curt
bdf0f8a5af Fixes from Lee Elliott. 2003-02-06 20:42:06 +00:00
jimw
dc67bd24cb Pitch offset moved to viewer config 2003-02-06 20:36:16 +00:00
jimw
910d2d9d82 Pitch offset moved to viewer config 2003-02-06 20:25:27 +00:00
jimw
d309b6684f Pitch Offset moved to viewer config 2003-02-06 20:20:00 +00:00
jimw
9e29d8fbd7 Pitch offset moved to viewer config 2003-02-06 20:15:53 +00:00
curt
02b4b4a3f0 Lee Elliott:
Here're some updates for some of the instruments, the TSR2 and the B52.

The instruments are just parameterised/non-specific versions of the engine
and fuel gauges.  The old gauges will still be used by the a10s and the sea
hawks until I get them done.

There're a couple of tweaks to the tsr2 yasim config and amendments to the
model file to change the angle at which the airbrakes operate, correct the
direction that the nose gear retracts/extends and to rotate the main-gear
carts during retraction/extention.  There're also new panels, using the new
instruments.

The b52 yasim config has some big changes due to finding some more info i.e.
wing incidence of 6 degrees, fuel capacities and aileron changes (removed
from G & H versions!).  It's now based on an 'F' model and I've put some
comments in the yasim config about it.  The b52-readme.txt includes a
suggested method on getting airborne;).   I've included an amended model -
B52-F.3ds, which is the default in the new model file, and a couple of panels.

I'm quite pleased with the b52 - the take-offs resemble the photographs I've
seen and I think I've got reasonable values where I've had to guess at stuff,
but the results from the yasim solver look as through the model is
approaching the limits of acceptability for yasim.  By this I mean that the
model is probably a bit dodgy, not that the yasim solver is limited.
2003-02-06 17:32:55 +00:00
curt
47424a14f4 Switch to a c310 specific electrical system configuration. 2003-02-03 22:18:58 +00:00
david
3053cfd271 Fiddled with the 3D eyepoint a bit more, and switched over to using
the 310 JSBSim model throughout (rather than the c310u3a duplicate of
it).
2003-02-03 18:47:04 +00:00
david
d7150e30b5 Improve viewpoint on Cessna 310.
Add ASI with decals for 310-specific airspeeds.
2003-02-03 16:48:15 +00:00
jimw
0633e59c8e Updates for U3A files 2003-02-02 22:34:01 +00:00
curt
57900a7c16 Combine JSBSim c172r with hi-res C172-S panel. 2003-02-01 02:39:00 +00:00
curt
f1e0041875 Added Hi-res C172-S DG, VSI, and RPM gauges. 2003-02-01 02:30:16 +00:00
curt
4fb07113e3 Updated instruments from Martin. 2003-01-30 21:28:15 +00:00
curt
41ec7fcd84 New hi-res attitude indicator and turn coordinator instruments based on
C172-S photos by Martin Dressler.
2003-01-29 15:03:29 +00:00
david
0db45b233a You solo a J3 cub from the backseat, not the front (unlike the later
SuperCub).

Open the lower door for good measure -- it's allowed to be open during
flight, and gives excellent downwards visibility.
2003-01-29 02:02:16 +00:00
j4strngs
31b961fd2c Tidy up the hotspots a bit. 2003-01-27 01:32:46 +00:00
david
c4af6e3ccc Replaced /steam properties with new /instrumentation properties. 2003-01-26 16:45:41 +00:00
david
5875d5b063 Use the /instrumentation properties instead of /steam. 2003-01-25 21:15:27 +00:00
curt
191433e9b4 Lee Elliott:
Updated these instruments to point to the correct texture.
2003-01-22 19:56:51 +00:00
david
f026a4db74 Patch from Julian Foad:
OK -- thanks.  I have now fixed up all the other XML files in the base
package that use "max" and "wrap".  Those affected are all in
Aircraft/Instruments/.  In these files I have also corrected the
indentation in some places, and corrected the frequency controls in
nav3.xml (which does not seem to be in use), and corrected a few obvious
hotspot position bugs.  Where the radios used wrapping to toggle the
ident button between 0 and 1, I have changed this to use
"property-toggle" instead.
2003-01-19 22:00:08 +00:00
curt
4e9a8f7748 Lee Elliott:
There's now another a10 variant - a ferry load configuration - no weapons but
3 x 600 us gal external tanks.  This seems to be the heaviest confguration
for an a10.  I also found a performance graph for the a10 in clean
configuration and it showed max speeds of 275 knots at 45000 ft and 398 knots
at 1200 ft.  As things seem to get a bit squiffy above 35000 ft, in my
experience, I used the 1200 ft figure.  This is pretty close the the figure
that Andy Ross found (380 knots at 0 ft) and I've also tried to incorporate
his mods into the new configs, with a better balanced wing/hstab settings.

After getting a good clean config, I added the extra masses/fuel
tanks/fueselages but didn't change any of the rest of the config, and it
still seems to work properly.  The external tanks were done as fuel tank
entries, with corresponding fuselage entries, whereas I'm not sure how to
handle the 'weight' entries in yasim yet so the weapon load is still done
with an increased total mass and ballast entries.

There'll be some stuff in the archives that haven't changed i.e. the cl & wl
a10 and seahawk models, but until I get using cvs for my own bits and pieces
it was easier to do the whole directory.  I hope this isn't a problem.

Finally, I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 04:04:09 +00:00
curt
f9daa22aa0 Lee Elliott:
The only real changes to the seahawk stuff were to add the panels, but I
found that Sea Hawks have three fuel tanks, with a 'saddle tank' over the
engine feeding fuel into the second/rear tank, so the yasim config's changed.
2003-01-19 03:58:06 +00:00
curt
8183684930 Lee Elliott:
Here are some more updates, and bits and pieces.

The tsr2 is mostly a re-write, with more reasonable figures for the wing and
hstab.  I've also tried to reduce the poly count on the model whilst adding
the airbrakes and canopies.

Finally, I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:50:13 +00:00
curt
3c779c032d Lee Elliott:
[ In support of the TSR2, SeaHawk and A-10 ]

I've set up some panels, based on the c310 vfr and mini panels.  The
vfr panels have a lot of additional instruments on them but impose quite a
high frame-rate hit on my system.  The mini panels also have some additional
instruments but seem to work without noticable penalty here.  I've set these
panels as the defaults for these aircraft but I'm not sure it's a good idea
to have the vfr panels by default due to the performance hit.  Using them as
default will should give some feedback though;)

To go with the new panels are a number of rough and ready instruments I
hacked, mostly out of one of the rpm gauges, but I've adapted the throttle
quadrent (jet-throttle-quadrant) to funstion for throttle, flaps and reheat.
All the gauge faces were based on an existing ffgfs instrument texture, so
there's no problem with copyright there.  All the other bits that I've done
may be distributed under the same conditions as fgfs.
2003-01-19 03:31:36 +00:00
david
c3cddade91 Yank out the autopilot and add a DME instead. 2003-01-18 22:05:17 +00:00
curt
ca3963d865 Lee Elliott:
The other stuff isn't really an update but something I did for a bit of a
laugh.  The idea ocurred to me after animating the folding wings on the
seahawk and seeing that the aileron and flap axis still worked...
2003-01-09 15:04:55 +00:00
curt
a2c511a47f Lee Elliott:
Here're a couple of updates.  Well, one's an update - the tsr2 and this now
has reasonable wing and hstab values.  The roll rate was very high and I
figured that as it was going to be a hack anyway, due to the all moving
tailplanes, I just made them very ineffective and linked them top the
tailplanes in the model file.  I think I may have over factored them a bit
too much but it's interesting watch them in chase view.  If the autopilot
roll-out-deg is dropped to about two it'll start oscillating, and from behind
it looks like it's paddling:)
2003-01-09 14:54:53 +00:00
david
1452df9210 Patch from Julian Foad to fix wrapping behaviour for property-adjust
and property-multiply.
2003-01-04 18:54:25 +00:00
curt
177e960c1d Lee Elliott:
Added a Hawker Sea Hawk: --aircraft=seahawk-yasim.
2003-01-03 16:58:08 +00:00
j4strngs
7038d5dd13 . 2002-12-30 21:59:43 +00:00
david
f051bfcc49 Modified so that the integer and decimal parts of frequencies are
controlled separately, and COM uses the correct range.
2002-12-30 19:48:04 +00:00
mselig
b3cc48b0d6 update to Beech 99 set file, MSS 2002-12-29 00:42:10 +00:00
david
754cca868d Changed to use the new mod-up support for panel mouse actions. Now,
you simply click with the left mouse button to advance to 'both';
after that, if you click again, the start engages until you let go of
the mouse button, at which point the knob snaps back to 'both'.
2002-12-28 19:10:41 +00:00
david
183fe78168 Switched to an internal 3D view and started to rough in the interior. 2002-12-28 19:08:58 +00:00
j4strngs
84d494fa94 New HSI from Paul McCann 2002-12-28 00:48:31 +00:00
david
f55bba6054 Fully animated, untextured external model for Piper Cherokee Warrior
II.
2002-12-26 21:09:29 +00:00
mselig
590e8553c6 updating airwaveXtreme150 hang glider, MSS 2002-12-26 07:36:09 +00:00
mselig
009840ab49 updating asw20 sailplane, MSS 2002-12-26 07:35:22 +00:00
david
c2ca4bf71a Rolled back some changes to improve handling. 2002-12-22 20:05:22 +00:00
mselig
f2b8f54d00 1903 Wright Flyer update, MSS 2002-12-22 04:58:17 +00:00
curt
7f7af09f20 Lee Elliott:
Here's a B52-H that I've done and it can be distributed under the same
conditions etc. as fgfs.  It seems to fly ok but I'm sure it could do with a
bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks.

It wouldn't need too much work to convert it to an -A model (different
engines, taller fin etc.) and then it could be teamed up with the X15 :)

I still can't get textures on the models but it occurred to me that if
someone could apply blank texture maps to the models I could then fill in the
blanks, as it were.

I also noticed that there don't appear to be models included for the F-104,
F-15 & F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.

Re the A10 - Andy said he'd had a look at it and made a few changes to fix a
few things that I'd done incorrectly and asked if I wanted to keep tinkering
with it or should he roll his changes into the fgfs cvs?  I said to him that
I'd be happy to go with his changes as they'll be more realistic/accurate than
the stuff I've done.

I've certainly no problem with anyone doing anything with any of the stuff
I've done, so long as it's an improvement :)
2002-12-18 02:32:08 +00:00
david
f30f9e7430 Preliminary draft of a PA28-161 (Piper Warrior II). Right now it uses
a simple YASim aero model, the Cessna 2D panel, and an unanimated,
untextured 3D model.
2002-12-12 18:55:58 +00:00
david
55620c983f Disable logging. 2002-12-12 18:40:04 +00:00
curt
5122472a13 Lee Elliott:
Initial revision of a10
2002-12-06 18:40:36 +00:00
david
1217aebbe0 Added windows, propeller disks, some interior detailing, and a few
basic instruments to the civilian C310.
2002-12-06 12:39:35 +00:00
david
28d36f2685 Higher precision for vertex locations. 2002-12-06 12:16:57 +00:00
curt
79463103ae Lee Elliott:
I've taken the liberty of attaching a .tar.gz file containing a .3ds model of
a BAC-TSR2, a yasim config file based on the correct figures (where I could
find them) and the -set.xml and model.xml files to fly it.

I'm primarily a 3d'er and originally did the TSR2 for a picture I'm working
on but when I got fgfs running (Debian Linux) I couldn't resist loading it in
and trying to get it to fly.  The model was created in Realsoft3D and
exported as .3ds.

I've been able to tag the various sub-objects, to animate them but the export
process appears to 'flatten' any object hierarchy I set up and I'm guessing
this is necessary for sequential animations - I couldn't set up the correct
sequential rotations to properly bring the main u/c in.  Also, in real life,
there are several other u/c doors that should open and close in sequence to
get the gear in and apparently the sequence was quite complex.

On the ground though, it is as shown (so I didn't need to model the extra
doors for my picture anyway;)

It could do with some airbrakes too, both for the model and for the fdm.  As
with the extra u/c doors, I didn't need them for the picture and they haven't
been modelled.

As well as not being able to preserve object hierarchies when I export from
Realsoft3D's native object format to .3ds, I'm not able to preserve textures
or colour-mapping either, so the aircraft appears all white.

Hopefully, someone might like to add the extra doors and airbrakes, which
shouldn't be too difficult, and put some texturing on it - mostly white
anyway, for the prototypes, or a contemporary RAF scheme if someone wants to
pretend that it entered service.

The yasim fdm model, as said, cannot be regarded as accurate.  However, while
it is based on the specs for the real aircraft, where I could find them, the
measurments are probably only accurate to about 1 metre.  That's assuming I
was measuring the right things in the first place;)  Other bits that I wasn't
sure about i.e. flaps, ailerons etc. have been hacked out of the a4 or the
747.

It could do with some 'refinment' by people who know what they're doing, but
it seems to fly about right, or rather, as I'd imagine:)  (me want a
forward-looking ski-toe terrain avoidance radar:)

Anyway, I'm happy for the whole lot to be released under the same licence and
conditions as the rest of the fgfs stuff, either as a part of fgfs or by
anyone else who will also follow those same licence and condition terms.

I've also got a reasonable yasim b52 flying but no moveable bits on the model
yet, a vulcan with a similar simple 3d model using a grossly hacked c310
jbsim fdm (right numbers where I could find them but powered by a couple of
XLRs) and a Saunders-Roe SR45 Princess flying boat model and yasim fdm (can't
get it into the air with propellors but substituting equivilent jets (2.5x
factor) got it flying.  I've started on a EE/BAC Lighting FMk6 model but I'll
probably be doing a Fairchild A-10 and an Antonov An-225 first.

I figure this is the best way I can contribute to the fgfs project, and l'd
like to be able to offer something.
2002-11-27 21:35:06 +00:00
jimw
17e908cfd7 Beginning of 3D Flight Deck. So far only the main panel. 2002-11-27 21:16:39 +00:00
david
3e85bbb246 Toned down yaw from rudder and ailerons a bit. 2002-11-27 17:49:38 +00:00
david
78bc6f6d22 Retrim for new JSBSim aero config file. The plane is optimized to fly
(pretty-much) hands off straight-and-level at 3000ft, 110 KIAS.
2002-11-27 16:02:03 +00:00
david
0b62241a7b Latest version from JSBSim CVS.
Make the plane much sloppier at high alpha and/or with the flaps
extended.  In slow flight, there's much more lateral instability now,
and adverse yaw is more obvious at the start of a turn using only
ailerons.
2002-11-27 16:00:47 +00:00
tony
281658459d Updates from JSBSim. Includes two new aircraft from Erik Hofman, the f104 and f15. 2002-11-23 16:06:30 +00:00
david
06d40db457 Removed alpha component (and switch labels) from 3D panel. That fixes
the bleed-through problem -- it occurs only when the texture has an
alpha component.  It's not a good, long-term solution, though.
2002-11-19 03:36:37 +00:00
david
2a346c9e3c Repositioned and improved left and right nav lights; added white rear
nav light; enlarged beacon.
2002-11-17 11:24:48 +00:00
david
50513d7558 Factored out some common configuration in the C172P and misc. C172
config files.

Retrimmed the JSBSim 172P to use more rudder and less aileron,
improving coordination in cruise.
2002-11-16 20:31:48 +00:00
david
377029d492 Factored out some common configuration in the C172R config files.
Retrimmed the JSBSim 172R to use more rudder and less aileron,
improving coordination in cruise.
2002-11-16 19:10:54 +00:00
david
e2f795a0b9 Added electronics switches to the panel. They cannot (yet) be
activated with the mouse, but they do respond to the following
properties:

/controls/lights/taxi
/controls/lights/landing
/controls/pitot-heat
/controls/lights/navigation
/controls/lights/beacon
/controls/lights/strobes
2002-11-16 16:03:57 +00:00
david
4283451d92 Additional texturing on seats, yoke, trim wheel, carb heat knob,
throttle, and mixture knob.
2002-11-16 02:28:40 +00:00
mselig
5fa6d198cb Adding in model tag, which will be ignored if there is no model. In that case the glider will be displayed. 2002-11-15 06:59:06 +00:00