Thorsten Renk
|
3b44cbd6bd
|
Random vegetation shadows for ALS
|
2015-02-20 09:55:13 +02:00 |
|
Thorsten Renk
|
27740a17f7
|
Intel GPUs seem to be more picky...
|
2015-02-18 17:27:37 +02:00 |
|
Thorsten Renk
|
ce77fcfac9
|
European deciduous trees change autumn color in ALS
|
2015-02-18 10:35:00 +02:00 |
|
Stuart Buchanan
|
281469611b
|
Fixed directional lighting.
|
2015-01-05 20:49:40 +00:00 |
|
Thorsten Renk
|
c1e7703d78
|
Shader support for aircraft shadows
|
2014-12-16 13:40:30 +02:00 |
|
Thorsten Renk
|
1ad83ec6e5
|
Bugfix - restore deep shade model for ALS terrain
|
2014-12-16 13:39:49 +02:00 |
|
Thorsten Renk
|
2c0513816c
|
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
|
2014-12-15 15:50:47 +02:00 |
|
Thorsten Renk
|
576f72ba53
|
No Mie scattering effect when sun is down for ALS clouds
|
2014-12-12 10:31:12 +02:00 |
|
Thorsten Renk
|
dacf52ef56
|
More ALS maintenance
|
2014-12-12 10:04:56 +02:00 |
|
Thorsten Renk
|
ccfcfad7db
|
Fix small color mismatch in skydome code
|
2014-12-11 13:07:09 +02:00 |
|
Thorsten Renk
|
f2c81c9dcb
|
ALS maintenance, haze color balance at low light improved and dependent on air pollution
|
2014-12-11 13:02:40 +02:00 |
|
Thorsten Renk
|
fddf1edc54
|
Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
|
2014-12-03 13:50:05 +02:00 |
|
Thorsten Renk
|
dc791861d2
|
ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
|
2014-12-02 11:18:02 +02:00 |
|
Thorsten Renk
|
47aca39183
|
Kill specular channel after sundown in ALS model shader
|
2014-11-30 14:08:40 +02:00 |
|
Thorsten Renk
|
85486a0f51
|
Airport keep follows autumn coloring
|
2014-11-30 13:30:56 +02:00 |
|
Thorsten Renk
|
9855d16735
|
Tentative hack to avoid black triangles in urban terrain problem when urban effect is used
|
2014-11-17 10:23:14 +02:00 |
|
Thorsten Renk
|
4e9ba3e560
|
Basic ALS + AW infrastructure to use new cloud transparency parameter
|
2014-11-16 12:28:09 +02:00 |
|
Thorsten Renk
|
77e382be75
|
Continuous water coloring between ocean and inland
|
2014-11-12 09:16:32 +02:00 |
|
Thorsten Renk
|
fc85e049c9
|
Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
|
2014-11-08 10:42:42 +02:00 |
|
Thorsten Renk
|
9d2a0c9456
|
vec3 is not the same as float
|
2014-11-05 08:47:02 +02:00 |
|
Thorsten Renk
|
b35f326634
|
Consistent Rayleigh haze for trees is hard...
|
2014-11-04 12:33:29 +02:00 |
|
Thorsten Renk
|
997854abab
|
Raindrop effect for wet runway
|
2014-11-01 20:10:55 +02:00 |
|
Thorsten Renk
|
8cf4460729
|
Cleanup and skylight reflection improved ALS wet runway effect
|
2014-11-01 15:42:54 +02:00 |
|
Thorsten Renk
|
1417650438
|
Trees are affected by ALS Rayleigh haze
|
2014-10-31 13:51:11 +02:00 |
|
Thorsten Renk
|
6376ba1964
|
Improvements to sky reflection in ALS water shaders
|
2014-10-31 12:25:59 +02:00 |
|
Thorsten Renk
|
bd6d46a63c
|
Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
|
2014-10-24 09:36:03 +03:00 |
|
Thorsten Renk
|
37faf4a9d0
|
Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance
|
2014-10-22 09:22:06 +03:00 |
|
Thorsten Renk
|
01afaab2e1
|
ALS procedural rock work
|
2014-10-19 13:22:20 +03:00 |
|
Thorsten Renk
|
7192bd1feb
|
ALS rock effect development
|
2014-10-17 15:05:26 +03:00 |
|
Thorsten Renk
|
0570d5699d
|
Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
|
2014-10-16 12:11:21 +03:00 |
|
Thorsten Renk
|
5c0a0d2305
|
mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
|
2014-10-16 10:24:27 +03:00 |
|
Thorsten Renk
|
67867d8a32
|
ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
|
2014-10-13 09:24:14 +03:00 |
|
Thorsten Renk
|
afaac563db
|
ALS secondary lights and Rayleigh haze for agriculture effect
|
2014-10-13 08:57:39 +03:00 |
|
Thorsten Renk
|
52dc0e9e69
|
No changing gl_Vertex, ATI/AMD may not tolerate it
|
2014-10-13 08:32:23 +03:00 |
|
Thorsten Renk
|
f8f8e9b709
|
ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
|
2014-10-12 11:13:58 +03:00 |
|
Thorsten Renk
|
17b03d0b99
|
Bugfixes for ALS water shader lower terrain quality inconsistencies
|
2014-10-11 16:46:12 +03:00 |
|
Thorsten Renk
|
20dda77d6f
|
ALS secondary lights and Rayleigh haze for model ubershader and random buildings
|
2014-10-11 16:12:19 +03:00 |
|
Thorsten Renk
|
77e5cc4c9f
|
Tentative fix for taxiway line z-fighting within ALS
|
2014-10-10 11:20:19 +03:00 |
|
Thorsten Renk
|
dfb8073607
|
ALS secondary lights and Rayleigh haze for urban effect
|
2014-10-10 10:16:12 +03:00 |
|
Thorsten Renk
|
b2fd34b3f4
|
ALS secondary lights work on water
|
2014-10-09 10:52:44 +03:00 |
|
Thorsten Renk
|
63bfbcbb4a
|
ALS secondary lights illuminate fog, work in progress
|
2014-10-08 13:26:30 +03:00 |
|
Thorsten Renk
|
f3cc0ac539
|
Optional second landing light and light offset control for ALS
|
2014-10-06 09:43:51 +03:00 |
|
Thorsten Renk
|
ac92428ff3
|
Correct FOV scaling of lightspots
|
2014-10-05 17:28:04 +03:00 |
|
Thorsten Renk
|
33d1d8c70d
|
Generic secondary lights (landing light and searchlight) for ALS
|
2014-10-05 14:08:29 +03:00 |
|
Thorsten Renk
|
379d3c1437
|
Cleanup and Rayleigh haze for runway and airport keep effects
|
2014-10-04 11:32:45 +03:00 |
|
Thorsten Renk
|
4ac3620f5b
|
Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
|
2014-10-03 13:49:38 +03:00 |
|
Thorsten Renk
|
9c5c34e82d
|
Directional dependence of intensity for lights, work in progress
|
2014-08-13 10:52:59 +03:00 |
|
Thorsten Renk
|
6b67f6938b
|
Improved runway shoulder to greenspace transitions
|
2014-08-04 11:05:19 +03:00 |
|
Thorsten Renk
|
17d792d9c3
|
Overlay texturing for airport keep with definitions for US Southwest
|
2014-08-04 10:52:41 +03:00 |
|
Thorsten Renk
|
46e2402f2f
|
Improved fading for runway lights at night for ALS (work in progress)
|
2014-07-30 12:21:09 +03:00 |
|
Thorsten Renk
|
eeef7633fb
|
Hires noise strength parameter for ALS airport keep shader
|
2014-06-17 09:37:23 +03:00 |
|
Thorsten Renk
|
17799e8450
|
Vertically stratified noise function for ALS
|
2014-05-14 13:01:14 +03:00 |
|
Thorsten Renk
|
27438ea54c
|
Fresnel reflection for ALS runway shader
|
2014-05-14 12:45:54 +03:00 |
|
Thorsten Renk
|
bba99d5313
|
Texture reading offsets for agriculture effect
|
2014-05-09 09:41:41 +03:00 |
|
Thorsten Renk
|
dd72bbb5fa
|
Sky irradiance reflection for ALS water shader
|
2014-05-09 09:06:34 +03:00 |
|
Thorsten Renk
|
3970bad285
|
Updates to Earthview, based on work by Anton Gomez Alvedro
|
2014-05-05 15:27:32 +03:00 |
|
Thorsten Renk
|
021133e657
|
Agriculture de-tiling effect for ALS terrain rendering
|
2014-05-05 14:27:33 +03:00 |
|
Thorsten Renk
|
c3a92a4799
|
Slope line noise pattern for ALS terrain rendering
|
2014-04-28 09:24:19 +03:00 |
|
Thorsten Renk
|
5a2ada9619
|
Updates to Earthview
|
2014-04-25 09:40:32 +03:00 |
|
Thorsten Renk
|
4e13342019
|
Slope line pattern for the noise library
|
2014-04-25 09:20:02 +03:00 |
|
Thorsten Renk
|
23d7f41481
|
Earthview orbital rendering based on the NASA Visible Earth image collection
|
2014-04-24 10:37:41 +03:00 |
|
Thorsten Renk
|
6fa9d8ac88
|
Randomness for ALS surface lights lense flare
|
2014-04-24 09:43:28 +03:00 |
|
Thorsten Renk
|
364cc9b087
|
Cleanup in shader code
|
2014-04-24 09:33:06 +03:00 |
|
Thorsten Renk
|
426a4a0a6c
|
GUI option and some internal tweaks for cloud shadow functionality
|
2014-04-17 12:39:53 +03:00 |
|
Thorsten Renk
|
4ea8047b69
|
ALS terrain shader uses noise library
|
2014-04-17 12:23:45 +03:00 |
|
Thorsten Renk
|
b1d909b22e
|
Domain tiling effect for ALS tree shader
|
2014-04-17 12:18:11 +03:00 |
|
Thorsten Renk
|
6cce2e64d4
|
Moved cloud shadows for vegetation into vertex shader, has much better performance
|
2014-03-17 09:01:20 +02:00 |
|
Thorsten Renk
|
553fd2c171
|
Cloud shadows for runway shader effect
|
2014-03-17 08:49:49 +02:00 |
|
Thorsten Renk
|
26836af986
|
Model ubershader retains some glossiness due to sky irradiance even in indirect light
|
2014-03-14 11:02:18 +02:00 |
|
Thorsten Renk
|
35d841adf5
|
Cloud shadows for airfield green
|
2014-03-14 09:39:24 +02:00 |
|
Thorsten Renk
|
80819daa68
|
Cloud shadows for random vegetation
|
2014-03-14 09:30:45 +02:00 |
|
Thorsten Renk
|
572a720388
|
Cloud shadows for water shader effect
|
2014-03-11 12:25:47 +02:00 |
|
Thorsten Renk
|
a05863e541
|
Cloud shadows for urban effect/random buildings
|
2014-03-11 11:53:57 +02:00 |
|
James Turner
|
cbe18617fd
|
My GLSL compiler is stricter than yours.
- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
|
2014-03-10 17:57:04 +00:00 |
|
Thorsten Renk
|
7cebb2963e
|
Better lighting balance for ALS water shader in very low light /night
|
2014-03-10 10:43:55 +02:00 |
|
Thorsten Renk
|
3a87e5a514
|
Experimental support for cloud shadows on the terrain
|
2014-03-10 10:29:14 +02:00 |
|
Thorsten Renk
|
87a960a048
|
Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
|
2014-02-28 10:40:05 +02:00 |
|
Thorsten Renk
|
4286141f2a
|
Improvements and environment dependence to rendering of runway lighting for ALS
|
2014-02-28 09:15:41 +02:00 |
|
Thorsten Renk
|
1d25257604
|
Surface light effect and shaders for ALS
|
2014-02-25 10:49:37 +02:00 |
|
Thorsten Renk
|
22e3852cad
|
Impostors simulating distant clouds for Advanced Weather / ALS
|
2014-02-17 10:21:26 +02:00 |
|
Thorsten Renk
|
1c1bcda8d6
|
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
|
2014-01-30 11:08:35 +02:00 |
|
Clément de l'Hamaide
|
3132b761d0
|
Improve runway reflection shader by Emilian H.
|
2014-01-23 17:23:03 +01:00 |
|
Thorsten Renk
|
aae72d7266
|
High quality dirt runway effect for ALS
|
2014-01-23 13:16:20 +02:00 |
|
Emilian Huminiuc
|
7f183e0117
|
Remove intermediate quality settings from the ubershader. Fix a texture.
|
2014-01-15 23:30:03 +01:00 |
|
James Turner
|
8862167700
|
Fix ubershader for Mac, in more places.
|
2014-01-12 17:06:23 +00:00 |
|
James Turner
|
bb640294d8
|
Fix Uberhader-Rembrandt bug on Mac.
My parser is stricter than your parser. (Unless you're on Ati-non-Mac)
|
2014-01-11 22:32:22 +00:00 |
|
Stuart Buchanan
|
b2f261ea0a
|
Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
|
2013-12-28 20:36:49 +00:00 |
|
Stuart Buchanan
|
825abab643
|
Fix for black clouds on ATI (bug 1160)
http://code.google.com/p/flightgear-bugs/issues/detail?id=1160
Fix by Emilian Huminiuc.
|
2013-12-25 23:14:04 +00:00 |
|
Tomash Brechko
|
e5d8163d64
|
Ubershader: account for specular light component only once.
Both files have "fragColor += Specular * nmap.a;" later in the source.
The patch is suggested by Emilian Huminiuc.
|
2013-11-27 16:30:32 +00:00 |
|
Thorsten Renk
|
4a2d427a85
|
Ocean depth map support for ALS
|
2013-11-23 12:15:52 +02:00 |
|
Thorsten Renk
|
d13d72b2f7
|
Bugfix correcting tree fog lighting for cloudy days and low sun
|
2013-11-22 09:20:38 +02:00 |
|
Vivian Meazza
|
af22245993
|
Sea colour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2013-11-03 18:41:16 +00:00 |
|
Clément de l'Hamaide
|
40013ba1c7
|
ubershader: restore lightmap feature
|
2013-10-21 13:27:35 +02:00 |
|
Thorsten Renk
|
c11ac7295c
|
Fogline blur effect for Atmospheric Light Scattering high-detail shader
|
2013-10-17 11:09:42 +03:00 |
|
Thorsten Renk
|
bdd9520ca5
|
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
|
2013-08-29 15:15:51 +03:00 |
|
Thorsten Renk
|
e0679636ee
|
Wake shader effect for Atmospheric Light Scattering framework
|
2013-08-28 14:58:21 +03:00 |
|
James Turner
|
105983702f
|
Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
|
2013-06-25 22:50:39 +01:00 |
|
Thorsten Renk
|
b9c573ea11
|
Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
|
2013-06-13 13:26:37 +03:00 |
|
Gijs de Rooy
|
c53d5c12ba
|
Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.
|
2013-06-08 13:05:37 +02:00 |
|
Thorsten Renk
|
c937881caf
|
Shader trick to generate surf at steep coastlines
|
2013-06-07 14:35:25 +03:00 |
|