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Author SHA1 Message Date
mfranz
fdd9051722 finer slider operation 2006-04-24 21:40:28 +00:00
mfranz
c5527fc770 tweaks of the day 2006-04-24 20:34:59 +00:00
mfranz
f839a5111f whoops ... typo 2006-04-21 19:59:51 +00:00
mfranz
543be9df3f - make ufo import only static objects with a minimum of defined data
- turn off specular on the sign placeholder model
2006-04-21 19:49:44 +00:00
mfranz
21f0a726e6 don't convert spaces to underscores for signs. It happens much to often
that they are added unintentionally  ->  just drop them
2006-04-16 22:05:59 +00:00
mfranz
5b2dcaf44f make invisible input field less visible :-) 2006-04-16 11:49:29 +00:00
mfranz
671c30449d - empty legend input field when no object is selected/available
- tweaks & cleanup
2006-04-16 10:39:07 +00:00
mfranz
783c5cde5f - fix unhiding in Dynamic.flash()
- some more comments (to make it look less messy ... or messier? :-)
2006-04-16 08:09:28 +00:00
mfranz
e18574273a whoops ... forgot to remove some experimental code ... which doesn't work :-( 2006-04-15 21:09:35 +00:00
mfranz
e17146bdfa - make deleting work even when 'flashing' of selected object is in progress
- fix object counter (which did often not go down to zero)
2006-04-15 20:21:41 +00:00
mfranz
47ccc8c4bb - new status line dialog, which contains an input line for comments/legend
- if the selected model is the sign placeholder (Aircraft/ufo/Models/sign.ac;
  first entry in the m-key dialog), then the export writes an OBJECT_SIGN
  entry with the legend as contents (rather than the path).

Note that the input field for legend/comment is invisible if it doesn't
contain any text. You find it if you click right over the status line
entry in the lower left corner. Usability bug by design.  :-)
(The dialog can also be dragged to another place.)
2006-04-14 14:58:08 +00:00
mfranz
25e6e4329a - add all exported models into "models" group. That way it's possible to
load the export file directly into fgfs via --config option:
  --config=$HOME/.fgfs/ufo-model-export.xml  (An fgfs wrapper could add
  this option automatically if the file exists. Mine does. :-)
- import all /models/model[n] objects into the UFO's model manager, so
  that they become editable

Both features together allow to save an UFO object session and to continue
it next time.
2006-04-13 22:01:53 +00:00
mfranz
063a9d92e0 always use OBJECT_SHARED 2006-04-13 20:47:25 +00:00
mfranz
305001c033 consider new OBJECT_TAXI_SIGN orientation 2006-04-12 12:25:21 +00:00
mfranz
9d6342f1a8 add model for taxiway sign placing 2006-04-12 00:00:59 +00:00
mfranz
3ef957b66c increase precision of output lon/lat values 2006-04-02 17:52:33 +00:00
mfranz
d52d4e9a8b - restore old $FG_HOME in <help>
- print target path to terminal
- minor optimization
2006-04-02 17:35:47 +00:00
mfranz
8c4a9aefb7 update <help> to reflect new MS Win "/sim/fg-home" path 2006-04-01 12:12:27 +00:00
mfranz
bb81487bdb spell flightgear correctly (that's why I said "almost the truth" :-) 2006-03-31 18:03:32 +00:00
mfranz
90e3cfb973 say almost the whole truth about the export file path 2006-03-31 18:00:09 +00:00
mfranz
2b1445dfd4 forgot one 2006-03-31 17:29:02 +00:00
mfranz
46435d3eef documentation update 2006-03-31 17:15:36 +00:00
mfranz
cd39d50c16 whoops ... /model is already reserved -> name it back to /cursor 2006-03-31 17:12:32 +00:00
mfranz
952c006a08 Stuart BUCHANAN:
avoid long lines, because they aren't displayed *at all* with plib <= 1.8.4
if they stick out of the screen on the left side
2006-03-28 22:54:16 +00:00
mfranz
f433e090b6 distance measuring isn't ready yet 2006-03-27 13:23:44 +00:00
mfranz
b82a276062 - add cursor/selected model coords output again
- move counter to status line output
2006-03-27 13:13:57 +00:00
david
6e5e59be23 Updates from Dave Perry:
I missed a few things in the last patch.
1.  prop size did not match prop disc size.
2.  rescaled yoke to match measured yoke.
3.  messed up hot spots for heading indicator knobs when I tweaked the
panel last patch.
The fix that could not wait was #3, so I also re-textured the pilot head
with outdoor face photos.  Yep, that's my face.  The hair is now
textured also which looks better close up.
2006-03-27 11:50:57 +00:00
mfranz
cc23971688 - initialize click coords
- display_status function
- add model count to status line
2006-03-25 18:30:32 +00:00
mfranz
4039ff7e40 - add "sticky" buttons to keep last object's heading and/or roll/pitch
- fixed pos for model select dialog
- yet more cleanup
2006-03-24 15:33:06 +00:00
david
25e3db0bd1 Update from Dave Perry:
1. Added a pilot.

2. Cleaned up the panel, added a working park brake lever, added the
remaining placards, added "materials lighting for the remaining
switches and knobs tied to the nave light switch.

3. Doubled the resolution of the transparent rgb, added propdisc spin,
and realigned all in the ac file so the spin was concentric.
2006-03-24 03:52:14 +00:00
mfranz
74c64deaef allow to cycle through model lise (space + cur up/down) 2006-03-24 00:20:22 +00:00
mfranz
275292c0b4 make model select dialog entries immediately effective. That way one can
keep the dialog open and quickly select & plant.
2006-03-23 19:06:18 +00:00
mfranz
6fe96ded5b - reset display timer on model planting
- increase display time for active/selected status line
2006-03-23 16:56:55 +00:00
mfranz
fae858dbe3 - fix default model initialization
- add status line (green: active model -- clicks will plant it;
                   orange: selected model -- adjustable/removable)
- make manually selected models active (that is: further clicks will plant
  this model type); doesn't apply to automatically selected models (after
  removing)
- cleanup
TODO: yet more cleanup, add missing terminal output, etc.
2006-03-23 16:16:44 +00:00
mfranz
484fb41f10 support multiple models that can be chosen from list (TODO: clean up) 2006-03-22 20:25:58 +00:00
mfranz
377ab6e1fa - write data to $FG_HOME/ufo-cursor.xml
- print model name in window title
- more help entries
2006-03-16 16:24:52 +00:00
mfranz
2cfa125201 try to guess if model is SHARED or STATIC 2006-03-15 20:37:38 +00:00
mfranz
24f360dfd1 - add "upright" button to zero roll/pitch
- add "dump" button  (same as d-key)
2006-03-15 16:16:47 +00:00
mfranz
f1362484ef swap ufo and cursor dump 2006-03-15 15:50:35 +00:00
mfranz
40e530c300 set custom cursor with $ fgfs --aircraft=ufo --prop:cursor=Models/Airport/... 2006-03-15 15:35:52 +00:00
mfranz
48245e20d5 add dialog for cursor positioning. HOWTO:
- fly ufo to target
- click on terrain to place cursor
- open Tab-key dialog, adjust cursor position
- dump position/orientation (d-key)
2006-03-15 14:27:47 +00:00
mfranz
a5cdda9b8d first stab at cursor support: click at the terrain to position the cursor,
press `d' to dump the cursor and ufo coordinates to the console.
2006-03-15 00:29:53 +00:00
curt
a335e72a59 Fix the glideslope needles so they peg at +/- 0.7 degrees off course. 2006-03-13 20:19:06 +00:00
ehofman
e13e20883d Sync. w. JSBSim CVS. 2006-03-13 15:27:14 +00:00
mfranz
9934ee29d3 5 is a bit too small. And now I'm *really* done. :-) 2006-03-11 12:20:49 +00:00
mfranz
09a284358e reverse flaps up/down (this feels more naturally for an UFO ;-) 2006-03-11 12:01:24 +00:00
mfranz
7b3ef800cc remove redundant function 2006-03-11 11:10:58 +00:00
mfranz
d43853763d use fixed speed values (prettier and more consistent) 2006-03-11 11:04:59 +00:00
mfranz
c86cd8c013 "flaps down" -> decrease maximum speed
"flaps up"   -> increase maximum speed
2006-03-11 09:52:51 +00:00
mfranz
a51165f775 This code was correct (apart from the doubled binding). The problem is
that the --dme option sets the switch position correctly, but the
preferences.xml file is read after that and sets the switch back to 1.
And then we do *correctly* get nav1. Ideally, we would only let
preferences set the switch position if it wasn't set before, but
for now lets just comment that out there.
2006-03-10 15:36:17 +00:00