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81 commits

Author SHA1 Message Date
Erik Hofman
2c24df2e52 Windsock helper filters 2016-06-20 13:46:27 +02:00
Thorsten Renk
9afc904482 Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
Thorsten Renk
8bf55eec3c More work on ALS filter code - noise and vignette for night vision, IR vision work 2016-03-17 14:40:37 +02:00
Thorsten Renk
f08f21902c More structure for Aurora Borealis rendering in ALS 2016-02-03 09:14:42 +02:00
Thorsten Renk
459d8a02e0 Simple Aurora Borealis strength manager dependent on viewer latitude 2016-01-10 13:00:15 +02:00
Thorsten Renk
3ab3ba72e6 Support for Aurora Boeralis for ALS skydome and Earthview 2016-01-10 10:07:21 +02:00
Thorsten Renk
a6110f9b48 Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar 2015-12-21 13:07:32 +02:00
Thorsten Renk
04524c0cca Tentative improvements to AW gust modeling 2015-11-16 17:41:57 +02:00
Thorsten Renk
454fa8df8f More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
Thorsten Renk
a48dea9e48 Lightning for AW with ALS support - work in progress 2015-08-11 16:28:32 +03:00
Emilian Huminiuc
52887ad7c3 Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
Effects/model-combined.eff: use copies instead of tied properties Shaders/ubershader: fix reflection rotation for dynamic reflections.
2015-05-25 16:29:56 +02:00
Thorsten Renk
1a169d6de3 More work on ALS glass and cockpit interior 2015-03-16 10:47:10 +02:00
Thorsten Renk
419ae89ae2 Glass effect maintenance - lightcurve adjustment and damage support 2015-03-12 09:21:02 +02:00
Thorsten Renk
8beeb39932 Wiper and fog map for ALS glass effect 2015-03-11 11:04:48 +02:00
Thorsten Renk
87c3bf5772 Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
Torsten Dreyer
ca3510aac1 Don't reference gui controls from the description 2015-02-13 16:32:22 +01:00
Torsten Dreyer
2cf3ed4c0c Proably better description for "Live data" WX Scenario 2015-02-13 11:54:44 +01:00
Thorsten Renk
9369073c5a Auto-adjust ground wetness to maximum of noise-spike filtered rain-norm or user-set wetness 2014-11-07 10:31:19 +02:00
Thorsten Renk
4e144a16bb AW uses detailed precipitation control, property rule adjusts precipitation illumination 2014-10-22 11:00:19 +03:00
Thorsten Renk
426a4a0a6c GUI option and some internal tweaks for cloud shadow functionality 2014-04-17 12:39:53 +03:00
Thorsten Renk
3a87e5a514 Experimental support for cloud shadows on the terrain 2014-03-10 10:29:14 +02:00
Thorsten Renk
1c1bcda8d6 Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
Stuart Buchanan
09d5fe703f Replace ac-str clouds with ac for ac cloudfields. More realistic and improves performance. 2014-01-25 21:00:22 +00:00
Thorsten Renk
ab9825c966 Added Warm sector weather scenario 2013-10-17 11:19:27 +03:00
Gijs de Rooy
2e96b9ea2c Place default snow line at estimated climatic snow line, based on latitude. Feature is only enabled when 'Set maximum snow line from METAR' is enabled in the environment dialog. 2013-05-11 16:51:14 +02:00
Stuart Buchanan
266313486d Add dynamic selection of tree texture based on season and snow level.
All tree texture sheets now contain 4 different texture sets for
different conditions.  See Docs/README.materials for details.

Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Stuart Buchanan
823510f0b4 Basic Weather integration with Atmospheric Shader. 2013-04-16 22:09:44 +01:00
Thorsten Renk
df35c11af2 Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering 2013-04-15 14:29:04 +03:00
Thorsten Renk
1c9f110192 Replace Nasal loop for camera altitude computation by property rule 2013-01-25 14:55:58 +02:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Stuart Buchanan
d758f6e28a Add environment parameters to control precipitation level. 2012-11-27 22:22:25 +00:00
Thorsten Renk
397fdf1cc4 Weather bugfixes and additional scenarios 2012-10-06 21:13:19 +01:00
Thomas Geymayer
42f21680a2 Rename Environment MetarControllers to prevent duplicate names 2012-09-26 18:49:32 +02:00
Gijs de Rooy
b950ff1e6e Fix automated METAR snow line. 2012-08-11 19:56:29 +02:00
Stuart Buchanan
4ec24853a8 Create an Environment Settings dialog for non-weather environment settings
such as snow level, dust, wetness, and texture set.

Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Stuart Buchanan
0a40f0be0f Updated Weather dialog
- Bug fix so manual configuration works properly
- Interpret METAR directly to set default wind settings for Local Weather mode.
2012-08-09 21:38:36 +01:00
Stuart Buchanan
ed068bef82 Unification of Weather UI. 2012-08-07 21:27:29 +01:00
Thorsten Renk
9be134b34d Procedural Texturing 2012-08-07 09:01:14 +02:00
Flightgear Development
2b972341b3 Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
Torsten Dreyer
d66712a3c1 restore wind-filter-time messed up by 8d124f85 2012-03-10 21:49:30 +01:00
Frederic Bouvier
ebc1002139 Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
Torsten Dreyer
6cc0f6c27c Environment: use linear interpolation for wind
Interpolation over time for wind used to be an exponential (low-pass)
filter and is now a noise-spike (linear) filter, This should slow
down wharp9 waves.
2012-02-23 20:23:37 +01:00
Torsten Dreyer
352bbd3cfa missing properties and a terminator
- define missing property-definitions for the skydome shader
- introduce a property rule for terminator-relative-position-m
  for local weather
2012-01-20 19:23:02 +01:00
Torsten Dreyer
22aeda4a04 cleanup water shader properties, interpolate sea-surface wind 2012-01-20 12:47:11 +01:00
Torsten Dreyer
edbff6bd34 Refactor weather-utility.nas
A bug in weather-utility.nas caused constant computation
of wave parameters due to the fact that the wind speed
was ignored.

That code was ugly anyway, so it has been replaced by
property rules which don't create work for the nasal
garbage collector.

All required properties for the wave shader are now in
interpolator.xml, the snow-line computation lives in
metarinterpolator.xml
2012-01-19 00:05:48 +01:00
Frederic Bouvier
dfea2249b5 Correct fix for Local Weather 1.4 2012-01-05 09:47:26 +01:00
Frederic Bouvier
151d45778e Try to fix the Nasal error in Local Weather 1.4 by initializing ground-haze-factor in local-weather-default.xml 2012-01-04 12:56:17 +01:00
Gijs de Rooy
729e3b2e36 Set default snow line to 3200m, seems to be a good worldwide average. 2011-12-06 20:37:00 +01:00
Gijs de Rooy
6f724ed8fc Remove old shader properties, rename/move skydome and snow-level properties. 2011-12-06 12:12:47 +01:00
Stuart Buchanan
0cbdcd6aa0 Fix bottom/middle/top shading, and update global clouds. 2011-10-13 22:39:27 +01:00