Frederic Bouvier
|
7d82264b79
|
Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
|
2010-11-02 21:31:31 +01:00 |
|
Frederic Bouvier
|
a3813bda8d
|
Urban shader using Quadtree Displacement Mapping
|
2010-10-25 22:37:05 +02:00 |
|
fredb
|
64f351935b
|
Add snow to urban shader
|
2010-04-10 17:32:07 +00:00 |
|
fredb
|
714c500fa9
|
Use quality level inside urban fragment shader
|
2010-04-10 14:35:02 +00:00 |
|
fredb
|
9638e607cf
|
Use new "/sim/rendering/quality-level" property
|
2010-04-10 13:59:24 +00:00 |
|
fredb
|
2ed5074122
|
Use actual texture coverage
|
2010-04-10 10:08:27 +00:00 |
|
fredb
|
71ff1ae846
|
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
|
2010-04-10 09:40:41 +00:00 |
|
fredb
|
7ebe34e95c
|
Put the color of night lighting in a uniform
|
2010-03-28 17:20:04 +00:00 |
|
fredb
|
0d930f3b68
|
Urban texture coverage was changed lately
|
2010-03-22 22:30:57 +00:00 |
|
fredb
|
f8e595361a
|
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
|
2010-03-22 22:00:44 +00:00 |
|
fredb
|
c9236ad565
|
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
|
2010-03-12 22:25:19 +00:00 |
|