Added enabled tags to video-start and video-stop. These are set to true/false
by C++ code depending on whether we are encoding to video or not. [There
doesn't seem to be a way of doing this directly in xml - expressions are not
supported in menu items?]
Use buttons for Continuous record start/stop instead of checkbox.
Grey-out Continuous settings checkboxes if we are already doing a Continuous
recording.
Added button to (re)show the Replay dialogue; greyed-out if we are not
replaying.
Various other tweaks.
If /sim/time/fixed-dt is not zero and time mode is simple-time, we use the
specified fixed dt value regardless of framerate. Useful for creating videos.
Translations/default/menu.xml
defaults.xml
Added /sim/video/ items.
gui/dialogs/video.xml
New, allows one to select the video container, codec, quality, speed and
bitrate to be used when encoding videos. Radio buttons are provided for
common containers and codecs.
gui/menubar.xml
File menu now has 'video start' and 'video stop' items, plus an item that
opens new 'video control' dialogue. [We use menu items for video start/stop
to minimise the visual affect at the beginning and end of the generated
video.]
Altimeter Indicator seems to respect even rounding. So, if on settings
appear 29.9299 it shows 29.93. Equipment-Instrument Settings do not and
shows 29.92. If user sets 29.93 then settings keep the rest previous digits
and shows 29.9399. So, altimeter indicator shows 29.94 but instrument
settings keep the difference of 0.01 and shows 29.93.
Same phenomenon happens to hpa value too.
In code with '+0.05' we create even rounding and because the coversion
of one unit to the other many times leaves decimals of values to end
to series of 9, thus Instrument Settings keeps showing 29.929999 as 29.92,
we add artificial small value 0.00001 so as to make significant digits exact.
gui/dialogs/highlighting.xml
Enable/disable highlighting dialog, plus shows highlighted dialog names
etc.
gui/menubar.xml
Added link to highlight dialog to help menu.
This avoids problems in simple-time mode because PUI slider code uses float,
not double, so UTC values don't work properly because resolution is not enough.
3d Models by Uxmanm (found by Domokos Jüttner)
Daniel Overbeck did added the AI scenarios and models.
Richard Harrison optimised the textures and 3d models,
added the dialogs to control the carrires and
made the Jet Blast Deflectors animate smoothly
- All non-ALS Effects have been removed (except generic ones from model-default and terrain-default).
- The rendering dialog has been reworked to accomodate the changes.
- All necessary properties have been added to graphics-properties.xml
- Five graphics presets have been added: Minimal, Low, Medium, High and Ultra.
- Some unused properties have been removed from defaults.xml
A forum user suggested making these auto-saved, also relocated them
under /sim/gui which probably makes more sense since no other gui
properties live at the root.
E.g. for recording a group flight, significantly reduces recording size because
user aircraft signals info is very detailed compared to multiplayer packets.
Configure the VPB elevation mesh via properties:
/scenery/elevation-mesh/sample-ratio controls the elevation
mesh sampling, allowing reduction in mesh size
/scenery/elevation-mesh/vertical-scale is just for fun and
scales the mesh vertically making mountains taller.
/scenery/elevation-mesh/constraint-gap-m controls how much below
airports etc. elevation vertices are forced to be.
gui/dialogs/multiplayer.xml: added checkbox.
defaults.xml: default /sim/mp-carriers/auto-attach to false with
userarchive="y".
Multiplayer carrier auto-attach is implemented in
fgaddon/MPCarrier/Systems/MPCarriers.nas.
Previously a <condition> block was assumed to contain
a single child, and other children were ignored, largely due to the PUI code.
Most developers would expect multiple children to be evaluated
as if surrounded by an <and> block, which is how the tutorial code
behaves.
This change wraps the children in an <and> making it consistent.
defaults.xml
Set new property /sim/mouse/mouse-rudder-elevator to false, but with
userarchive="y".
gui/dialogs/input-config.xml
Added checkbox to control /sim/mouse/mouse-rudder-elevator.
mice.xml:
Allow mouse control of elevator with button 0 down if
/sim/mouse/mouse-rudder-elevator is true.
Fix the created binding for toggle buttons.
Add autopilotDisconnect helper to controls.nas, and expose the new
function in the joystick configurator dialog.
Fixes from Henning Stahlke
Has a note saying 'May need restart to take affect' because it seems that
shadows never work unless enabled on startup. Note that the property setting is
persisted.
This change automatically changes the view direction to look
at a <marker> if any is defined for a checklist item or tutorial
step.
Both the tutorial and checklist features support a <marker> element
which can be used by an aircraft developer to display a magenta
circle around an item of interest (typically a control in the
cockpit).
Previously aircraft developers had to add a <view> element to move
the viewpoint to look at the marker, while users of checklists had
to look for the marker manually.
Now:
- For checklists, pressing the "?" button on a checklist will pan the viewpoint
to the marker.
- For tutorials, if there is not a <view> element defined for a
tutorial step, the view will automatically pan to the marker.