defaults.xml
Set new property /sim/mouse/mouse-rudder-elevator to false, but with
userarchive="y".
gui/dialogs/input-config.xml
Added checkbox to control /sim/mouse/mouse-rudder-elevator.
mice.xml:
Allow mouse control of elevator with button 0 down if
/sim/mouse/mouse-rudder-elevator is true.
This is temporary (hopefully!), to allow experimentation with different UX options in the near future. Right now it basically does nothing. As part of this, factor mouse-mode cycling into a separate command, and add some feedback. Feedback mechanism needs work, currently abusing the copilot facility.
If /sim/menubar/autovisibility/enabled is true, show the menubar when the mouse hits the upper edge of the window and hide the menubar on click outside a pui element.
when dragging the mouse with middle mouse button (MMB) pressed (reset
with MMB+LMB):
Add support for forward/backward moving (MMB+KbdCtrl). With this one can,
for example, read what's written on the backside of the cup of coffee
on top of the screen in the E3B's operator room, or walk around between
the passenger seats in the fokker70 searching for the toilet. :-)
"If one does current view translation (dragging with the middle button in
the 2nd (view adjustment) mode), then, upon the left click, only the pitch
offsets are recentered, and not the x/y/z offsets." ... "jumps back only
when the mid-button is pressed on the left-click."
I hope Roy doesn't mind that I'm submitting his patch again. I only removed the
limits, because they didn't work in several aircraft. This allows you to do
unrealistic things like sticking your head out of a 747 cockpit, or "extreme"
things like leaving the aircraft, but that's no worse than being able to turn
the head several times in a row as in "The Exorcist".
* Roy Vegard Ovesen:
I've attached a patch to mice.xml that lets you move the camera/viewport with
the middle mouse button pressed in mouse view mode. Useful for looking at the
compass head on.
Move the "tip popup" code from view.nas to a new gui.nas module, and
make it generically useful.
Wire up flap steppings for the 747 as an example of per-aircraft
flaps.
Realtime-based property slewing, to eliminate dependence of trim and
view direction rates on frame rate.
There are a number of little changes. Tested with current cvs as of 20:30EST
04Feb. Actually been running since the beginning of January with these
patches. All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.
As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely. I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.
Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gzhttp://www.spiderbark.com/fgfs/viewerupdate.tar.gz
These are the updates for the View manager properties. Removed the last of
items (within the viewer/viewmgr) hard coded to view number. Added support
for per view configuration of ground level nearplane value. Tower views look
very nice with little or no z-buffer problem in the models. Pilot offset
dialog can be used to move eye in all views.
lot, since otherwise a property that is never set or tied by
FlightGear itself will always be kept as a string and converted on
each access. That's why fgGetBool and friends could take up a lot of
processor time sometimes.