f52a4ccf58
property to indicate when mouse events should be offset to PUI and the panel first.
143 lines
3.3 KiB
XML
143 lines
3.3 KiB
XML
<?xml version="1.0"?>
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<!--
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Mouse binding definitions.
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NOTE: CURRENTLY, THIS FILE IS USED ONLY IF YOU CONFIGURE FLIGHTGEAR
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'with-new-mouse' AT BUILD TIME.
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This file is included by preferences.xml, and uses the context of its
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inclusion point; that means that you need to prepend "/input/mice"
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to all property names.
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Currently, Glut supports only one mouse, but the configuration format
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is designed to support additional mice in the future if possible.
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The current mode for each mouse is held in the
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/input/mice/mouse[n]/mode property.
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-->
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<PropertyList>
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<mouse n="0">
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<mode-count type="int">3</mode-count>
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<mode archive="y" type="int">0</mode>
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<mode n="0">
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<cursor>inherit</cursor>
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<constrained>false</constrained>
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<pass-through>true</pass-through>
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<button n="2">
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<binding>
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<command>property-assign</command>
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<property>/input/mice/mouse[0]/mode</property>
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<value>1</value>
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</binding>
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</button>
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</mode>
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<mode n="1">
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<cursor>crosshair</cursor>
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<constrained>true</constrained>
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<pass-through>false</pass-through>
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<button n="2">
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<binding>
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<command>property-assign</command>
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<property>/input/mice/mouse[0]/mode</property>
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<value>2</value>
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</binding>
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</button>
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<!-- x-axis moves the ailerons -->
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<x-axis>
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<binding>
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<command>property-adjust</command>
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<property>/controls/aileron</property>
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<factor>2.0</factor>
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<min type="double">-1.0</min>
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<max type="double">1.0</max>
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<wrap type="bool">false</wrap>
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</binding>
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</x-axis>
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<!-- y-axis moves the elevator -->
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<y-axis>
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<binding>
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<command>property-adjust</command>
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<property>/controls/elevator</property>
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<factor>-2.0</factor>
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<min type="double">-1.0</min>
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<max type="double">1.0</max>
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<wrap type="bool">false</wrap>
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</binding>
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</y-axis>
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</mode>
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<!-- Mode 2: view mode -->
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<mode n="2">
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<cursor>left-right</cursor>
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<constrained>true</constrained>
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<pass-through>false</pass-through>
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<!-- left button centres the view heading offset -->
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<button n="0">
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<binding>
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<command>property-assign</command>
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<property>/sim/view/offset-deg</property>
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<value>0</value>
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</binding>
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</button>
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<!-- middle button centres the view pitch offset -->
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<button n="1">
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<binding>
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<command>property-assign</command>
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<property>/sim/view/tilt-deg</property>
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<value>0</value>
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</binding>
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</button>
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<!-- right button switches modes -->
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<button n="2">
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<binding>
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<command>property-assign</command>
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<property>/input/mice/mouse[0]/mode</property>
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<value>0</value>
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</binding>
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</button>
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<!-- x-axis moves the view heading offset -->
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<x-axis>
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<binding>
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<command>property-adjust</command>
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<property>/sim/view/offset-deg</property>
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<factor type="double">-360</factor>
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<min type="double">0</min>
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<max type="double">360</max>
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<wrap type="bool">true</wrap>
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</binding>
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</x-axis>
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<!-- y-axis moves the view pitch offset -->
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<y-axis>
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<binding>
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<command>property-adjust</command>
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<property>/sim/view/tilt-deg</property>
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<factor type="double">-180</factor>
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<min type="double">-90</min>
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<max type="double">90</max>
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<wrap type="bool">false</wrap>
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</binding>
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</y-axis>
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</mode>
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</mouse>
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</PropertyList>
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