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10303 commits

Author SHA1 Message Date
Erik Hofman
8e3ef0d2e4 Add some descriptive labels to the test pattern 2023-02-28 14:19:10 +01:00
TheFGFSEagle
921df08a61 Check for each key passed to Shortcut.match whether it is contained in the shortcut's keys, instead of comparing the first argument key to the first member key, the second to the second, etc. 2023-02-28 12:47:00 +00:00
TheFGFSEagle
372d68a775 Canvas slider widget:
Added value display
Add ticks, round mouse dragging result to nearest multiple of step size,
implement scroll handler
Add keybindings for adjusting slider value
2023-02-28 12:47:00 +00:00
TheFGFSEagle
be80d67754 Added option to make tabs closeable 2023-02-28 12:47:00 +00:00
Erik Hofman
a18808fae6 Add a Canvas test pattern dialog 2023-02-28 13:31:23 +01:00
Stuart Buchanan
71bdd9e99b WS30 - Improved coastline shader
Make the coastline shader consistent between
the coastline texture and the underlying landclass
texture, irrespective of materials.
2023-02-27 22:02:34 +00:00
Roman Ludwicki
bc2f4b4c80 Update Polish translation 2023-02-27 01:05:25 +01:00
Roman Ludwicki
b6b8e10d69 Update Polish translations 2023-02-27 00:42:34 +01:00
Erik Hofman
50b3f3913e Move the shaders from ShaderVG to fgdata 2023-02-26 10:30:07 +01:00
Erik Hofman
03a898faf9 Switch to the Noto font for authors 2023-02-22 15:59:14 +01:00
Erik Hofman
3b282843eb Remove unused DDS texture files. They'll get moved to the FGAddon attic. 2023-02-21 09:58:01 +01:00
Erik Hofman
21a5d6de00 Remove a stale README file about DDS textures which where replaced with the DDS cache 2023-02-21 09:37:49 +01:00
Erik Hofman
16d277e5c4 Add the Noto font:
https://en.wikipedia.org/wiki/Noto_fonts

Noto is a font family comprising over 100 individual fonts, which are together designed to cover all the scripts encoded in the Unicode standard.
2023-02-21 09:17:53 +01:00
Erik Hofman
f92170dcb6 Colin Geniet:
There are 3 relevant render bins for aircraft models:
- 0: default
- 10: depth sorted, automatically selected for transparent objects.
- 111: depth sorted, explicitly set by some transparent effects (hud, glass)

The model-default effect does not set <render-bin> on purpose, to allow
automatic selection of bin 0 or 10. So my second patch which added <render-bin>
to model-default is wrong.
It is only model-transparent which should explicitly set bin 111
to interact well with hud/glass effects.
2023-02-20 09:03:02 +01:00
Erik Hofman
4cb01f0ee7 Demonstrate the new machwave effect 2023-02-20 09:03:02 +01:00
TheFGFSEagle
8277a6d608 LineEdit: selection work
Implemented line edit selection highlighting and Shift+arrow keys,
mouse dragging, and mouse double-clicking text selection
2023-02-13 11:11:42 +00:00
TheFGFSEagle
8b0da63e7c Make list items align to the top properly 2023-02-13 11:05:48 +00:00
TheFGFSEagle
00efa2d01a Make std.algorithm conditions more efficient 2023-02-13 11:05:48 +00:00
TheFGFSEagle
a5f2e19c12 Pass node in the config hash instead of as an argument 2023-02-10 13:01:20 +00:00
TheFGFSEagle
06dc27d631 Added method to find a list item by its data 2023-02-10 13:01:20 +00:00
TheFGFSEagle
305d88f601 Added more property-synced widgets 2023-02-10 13:01:20 +00:00
TheFGFSEagle
da894c87c5 Add popup border, added option to enable popups taking focus (disabled by default) 2023-02-10 13:01:20 +00:00
TheFGFSEagle
0f1ac87cae Added methods to set, get and clear radio button data 2023-02-10 13:01:20 +00:00
TheFGFSEagle
6f5581ac50 Added method to get all tabs of the TabWidget 2023-02-10 13:01:20 +00:00
Benedikt Wolf
51ede47c5a Cleanup some canvas instruments 2023-02-10 10:40:36 +01:00
Benedikt Wolf
1be001a18c Fix wingflex shader to use current effect code. A better way would probably be to just keep the wing flexing part there and then include model-combined, but I couldnt get that to work unfortunately 2023-02-10 10:40:36 +01:00
Benedikt Wolf
13b24e5290 Improve hitch.nas, work in progress 2023-02-10 10:40:35 +01:00
TheFGFSEagle
3e4b6ff9c8 Make combo box menu work 2023-02-03 11:28:29 +00:00
TheFGFSEagle
8a1192c918 Added Switch class, added group-checked-radio-changed signal for radio buttons 2023-02-03 11:28:29 +00:00
Erik Hofman
e700c54ece Move exclude-from-gui inder /sim 2023-02-02 12:33:53 +01:00
Florent Rougon
4dd2b09d5f aisim-set.xml: use ASCII quotes for XML attribute---not UTF-8 curly quotes 2023-02-01 14:19:04 +01:00
Erik Hofman
661e46e85f exclude-from-gui 2023-02-01 14:07:19 +01:00
Richard Harrison
aeae504d47 emexec: rewrite rate adjust logic
Change to calculate the frame rate ourselves because /sim/frame-rate doesn't take into account freeze and has a transient ridiculous value after a pause. Instead we calculate the average rate over a period and then LP filter this.

This also removes the annoying frame rate update messages

Cofiguration now comes from /sim/emexec

* /sim/emexec/monitor-period is the period to reset the average; the LP filter isn't reset.
* /sim/emexec/max-rate-hz is the upper limit on the emexec update rate. defaults to 50 and a model can override this. It's probably not a user setting

output of

* current emexec rate into /sim/emexec/rate-hz
* smoothed / LP filtered frame rate into /sim/emexec/frame-rate
2023-01-29 14:31:51 +00:00
TheFGFSEagle
7274ec886a Added some utility functions (all, any, map and filter) 2023-01-24 19:03:52 +00:00
James Turner
b3b2871523 GUI style: make sizes parametric 2023-01-24 18:49:32 +00:00
TheFGFSEagle
7dd431cbbd Implemented canvas radio button 2023-01-24 14:09:22 +00:00
TheFGFSEagle
f569a5ac29 Added property tree widget and browser dialog 2023-01-24 13:59:47 +00:00
TheFGFSEagle
f1e099641f Center canvas windows on screen upon creation, add methods to center canvas window on screen and to get their current position 2023-01-24 13:58:52 +00:00
James Turner
f0737a8c40 Revert "Fix issue 2537, re-enable the wind interpolation when live data is (temporarily) unavailable."
This reverts commit 0c07fce69f.
2023-01-24 13:28:55 +00:00
James Turner
151486219d Add ComboBox widget 2023-01-24 13:27:04 +00:00
James Turner
ede0844631 GUI MenuItem/menuBar fixes:
- ensure createItem returns the item
- add an accessor for text()
- don't do lazy view creation for now
- skip aboutToShow until item iteration works for me
2023-01-24 13:27:04 +00:00
James Turner
ba5fb926a2 remove duplicate MenuBar.nas 2023-01-24 13:17:05 +00:00
TheFGFSEagle
2b9d10804b Added list widget 2023-01-24 13:17:02 +00:00
TheFGFSEagle
8a953d71a3 Create WidgetFactoryDialog instances in the global namespace to facilitate debugging 2023-01-24 13:15:53 +00:00
TheFGFSEagle
2a95685eb7 Improve menu item styling 2023-01-24 13:15:53 +00:00
TheFGFSEagle
419de94e68 Fix layouting 2023-01-24 13:15:53 +00:00
TheFGFSEagle
0a6ddb689a Added label benchmarking functionality and a menu bar 2023-01-24 13:15:53 +00:00
TheFGFSEagle
1faedb04a2 Only hide popups when window is raised, not on every state change 2023-01-24 13:15:53 +00:00
TheFGFSEagle
3e861b0a44 Better menu item click and hover behaviour 2023-01-24 13:15:53 +00:00
Florent Rougon
b61f0c241e emesary_mp_bridge.nas: convert to UTF-8 encoding
This concerns a single character inside a comment, so won't change the
behavior of the Nasal code in any way. Beside using the favored encoding
in FlightGear, this little change allows scripts/python/nasal_api_doc.py
(from the FlightGear repository) to work again without having to teach
it to ignore encoding errors nor to play at guessing the encoding of the
files it reads.
2023-01-19 17:17:52 +01:00